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Old Sep 09, 2005, 06:53 PM // 18:53   #21
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Quote:
Originally Posted by Sagius Truthbarron
WAHOOOO! Another W/mo "I can't solo farm Predition rock anymore!!11" thread.

Has anyone else tried counting W/mo? They are the only ones complaining, lol.
This guy...

I have never farmed Perdition Rock. I enjoy getting together with a group of in-game-friends and questing, whether it be UW, FoW, Titans Quests, The Furnace, or a favorite mission. Oh, I also play a E/Me and a Mo/W. Oh yeah and I have a W/E for PvP (when I choose to play) and a W/Mo that is my favorite character.

Ignorant people...
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Old Sep 09, 2005, 06:56 PM // 18:56   #22
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Quote:
Originally Posted by Teklord
As for farming, no problem with it. As for solo farming - there is no place for the world 'solo' in a Massively Multiplayer game. Not designed for that.
While I agree with the first half, I disagree with this part. From the Guild Wars FAQ:

"You can choose to join in competitive missions and receive acclaim for winning against other gamers, or you can reap the rewards of solo adventures or cooperative team missions with an entirely different set of challenges."
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Old Sep 09, 2005, 06:56 PM // 18:56   #23
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Originally Posted by Narcissus
Sanji I love your Icon.

It's teh sex.
Thanks. Sanji is kind of like the Marlboro man, except he's a pirate.
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Old Sep 09, 2005, 07:01 PM // 19:01   #24
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Quote:
Originally Posted by stumpy
Nothing is ever going to be fair to everyone ... I have followed a similar path as described by the OP ... guess what ... thats life. All my gold weapons with near perfect mods and 14% dmg ... are crap ... but then again ... you don't come off as the type that gives stuff away ... unlike me. Money is not important ... sorry you worked hard and feel shafted, but it's a game.
I readily give stuff away. I always have. Give a new player a Fiery Dragon Sword and watch their reaction. I used to give Storm Bows away when they sold for 10-20K. In order to get FoW armor, I would have to invest ridiculous amounts of time. Anyway I don't feel shafted, just disappointed.
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Old Sep 09, 2005, 07:04 PM // 19:04   #25
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Green items can not be salvaged or upgraded!!

Green items are overspecialisated and far from perfect for most builds, they are just godly for a few special builds!

Therefore yellow items are still worth as much as before!

stop whining idiot farmers!
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Old Sep 09, 2005, 07:09 PM // 19:09   #26
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i dont think golds have lost their value, at least not perfect ones. People want flexibilty in their items, and greens dont have that. Check the chaos axe thread that was posted, and youll see the 15>50 chaos with bids over a million gold. greens will flood the market, and then golds will go back to their old value
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Old Sep 09, 2005, 07:28 PM // 19:28   #27
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Quote:
Originally Posted by jdwoody
While I agree with the first half, I disagree with this part. From the Guild Wars FAQ:

"You can choose to join in competitive missions and receive acclaim for winning against other gamers, or you can reap the rewards of solo adventures or cooperative team missions with an entirely different set of challenges."
When they said solo missions, they meant you and some computer controlled pixels called henchies. They didn't mean you all by your lonesome.
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Old Sep 09, 2005, 07:52 PM // 19:52   #28
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Quote:
Originally Posted by asdar
What I have a problem with is people that think that there should be items that take a lot of time investment to get. That's not this game. This game is about the challenge of the fight and not the challenge of the clock.

I can do both, I have a lot of time and don't mind hunting and searching but I'm glad that this game isn't a camping, farming time sink game on the PvE side.
Ok Asdar... I probably over reacted due to the nature of the threads being posted here in the last couple of days. BUT, lemme make one other point please.

As previously stated at the beginning of this thread, having that extra 2% dmg on your weapon doesn't really affect it's performance (at least not to the point where it is obvious or even seen on a per swing basis), so what is the difference between Capitalist spending his time and energy (and Platinum for that matter) searching for an Item or Mod that really isn't giving him any advantage over anyone else other than it being a pleasurable thing for him that he enjoys doing, and what I (and you) do by spending our time and energy exploring areas we've never been to before or haven't completely mapped? I say there isn't a difference. Thats what makes this game so much fun to me. In my guild, we have farmers, explorers, PvPer's, and many who enjoy all the above. We ALL can do what we like and have fun doing it. Because of that, we all enjoy helping each other out too. That's what the open ended nature of this game allows. We all will get to ascension and complete the missions eventually. Some will get ALL the quests and bonuses in the missions and do everything that PvE has to offer. If they don't keep it fun and interesting after that the game will decline. By changing the game to take away parts of it that SOME find enjoyable, especially if it really isn't HURTING gameplay or changing how others play, will mean that the game will lose interest to some and they won't play anymore. I personally don't think that this is a good thing, since the game can be whatever anyone wants it to be. I know that some of the changes are necessary. All changes to kill the bot farming are highly appreciated since my lag goes through the roof when bots are present. But changing something just to change it (or because some who weren't even affected by it choose to whine) seems like a waste of effort that will eventually hurt the game more than it will help it grow.
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Old Sep 09, 2005, 08:07 PM // 20:07   #29
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I agree. I bought this game because I wanted to play an RPG, not a team-based action game with some RPG elements in it. It's not that I don't like the game, if I wouldn't, I wouldn't be playing it for 3 months already, but still, I didn't bought what they told me I would buy..

Don't worry about the green items though, everyone is going crazy for a while, but it'll be over soon. Everyone will be spending 500K this week on buying a couple of green items, but in a week or so they'll probably realize they should've spent it on 2 mods for a collector's item, since that's way better anyway.

I think it's pretty shameless getting the "perfect" item isn't possible at all for most classes. For example, a Monk. I really want an extra energy boost, but some skill recharge is just as great, so, I'd like to find an item with both those mods maxed, max damage, and I want it to be a Holy Rod. But I won't find that, ever. It probably never dropt before, and it never will, since all the 3 things on it are rare, so all 3 on 1, is basicly impossible.
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Old Sep 09, 2005, 08:14 PM // 20:14   #30
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Quote:
Originally Posted by Aniewiel
When they said solo missions, they meant you and some computer controlled pixels called henchies. They didn't mean you all by your lonesome.
Sorry reap the rewards of solo adventures is by yourself w/o henchies. Going out w/ henchies is not considered solo'ing and it's not very rewarding...

All you people that say anet doesn't want anyone to solo, you do realize if they didn't want people to solo they could easily force a minimum party size for any area they wanted to.
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Old Sep 09, 2005, 08:54 PM // 20:54   #31
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Most greens aren't even as good as collector weapons and shields, since you can't upgrade them to tweak their mods. They just have a pair of unchangable, max upgrades already in place, making them ideal for the casual player who just wants a good weapon without all the hassle.

Gold rares haven't changed in value at all. What you're seeing right now is a huge "OMG GREEN TEXT FAP FAP" rush that'll die down in a month or so once people realize that these things aren't exactly rare.

Peace,
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Old Sep 09, 2005, 08:54 PM // 20:54   #32
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There's a difference between discourging you from doing something and forcing you not do it.

Anet is modifying monster placement and skills to discourage people from soloing. Or more to the point, encourage people to play in teams.

Last edited by Sanji; Sep 09, 2005 at 09:00 PM // 21:00..
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Old Sep 09, 2005, 09:00 PM // 21:00   #33
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Quote:
To all the people that will say “Go play WoW” or make some other asinine comment, you don’t know what you are talking about. People trading rare items didn’t effect how you played the game. Somehow you got the idea in your head that you wanted that perfect item, but then decided you didn’t want to work for it and started complaining…
Here's where you're mistaken. The need to do this not only effected PvP and competitive play, it completely destroyed the competitive aspects by introducing a "time spent" element to the game. Myself, I had quit GW until this patch was introduced.

The idea of "working for things" when playing a game is, in and of itself, a poor gameplay element. It's fun for some people sure (fun does not always constitute good gameplay) but this design method will always make competition and PvP take a back seat to time spent and luck. You cannot have good PvE and good PvP at the same time without seperating those elements completely (PvErs should have to pour a ton of time into things, PvPers should get everything easily). They are mutually exclusive.

Does GW's PvE need work? Definately. But that's been the problem with it the whole time...it's like a gimped character who tries to do too many things at once and does none of them well. ANet has learned an important lesson and played to this game's strength -- PvP play. It needs to now take time and ramp up the PvE play while it has breathing room from the competitive crowd (we've lost a lot of these people when the game had 500+ hours of PvE required). What this means, for you, is --

You need to not "complain" yourself, but provide good, insightful feedback for what needs to be fixed and why it needs to be fixed. Provide evidence, examples, and facts to back your suggestions. This is the best way to get a developer to take your ideas seriously and get important fixes in.
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Old Sep 09, 2005, 09:09 PM // 21:09   #34
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[QUOTE=jdwoody]Sorry reap the rewards of solo adventures is by yourself w/o henchies. Going out w/ henchies is not considered solo'ing and it's not very rewarding...

QUOTE]

sorry but my BOX itself says

*JOIN WITH FRIENDS OR PLAY SOLO WITH A BAND OF SKILLFUL HENCHMEN

though i do question skillful henchmen at times.
the box defines *solo* as without human players but with henchmen
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Old Sep 09, 2005, 09:16 PM // 21:16   #35
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Quote:
Originally Posted by capitalist
This guy...

I have never farmed Perdition Rock. I enjoy getting together with a group of in-game-friends and questing, whether it be UW, FoW, Titans Quests, The Furnace, or a favorite mission. Oh, I also play a E/Me and a Mo/W. Oh yeah and I have a W/E for PvP (when I choose to play) and a W/Mo that is my favorite character.

Ignorant people...
Well, if you're playing the game to do quests, FoW, Furnace and missions, why is it a must to find Gold weapons drops? How would you ever hope to find these drops when, as you seem to be trying to make it sound like, you are a casual player?

Someone who only plays even 300 hours in two months had hardly any hope of finding "Godly max dmg" weapons, only the extreme farmers and very lucky "Smite runners", UW solo builds and Fow/UW farming brigades did.
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Old Sep 09, 2005, 09:25 PM // 21:25   #36
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Quote:
Originally Posted by Loviatar

sorry but my BOX itself says

*JOIN WITH FRIENDS OR PLAY SOLO WITH A BAND OF SKILLFUL HENCHMEN

though i do question skillful henchmen at times.
the box defines *solo* as without human players but with henchmen
We all know that online overrides the box!

I do wish anet would just come out and say something either way so these arguments wouldn't pop up in every thread.
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Old Sep 09, 2005, 09:31 PM // 21:31   #37
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I wrote the best, whimsical-happy go lucky haiku of all.

What is spam, you ask?
It is I, filling the void
Parting paragraphs.

This game was meant to appeal to those players with less time to kill on leveling up and earning their elite items, and more of a knack for mashing buttons at the right time.

They remain, therefore, adamant in this aspect, and seem to want to shape the game more to meet their idea for it.

Why so many people hold good old farming to reverence is because the NATURE of online RPGs was to hook players' as well as players' wallets. It's the entire reason that such games are addictive. People who think that's stupid are, to some degree, deluded that there is a point to gaming. There really isn't, except for that brief (or long, in RPGs' cases) escape from reality, and some time to relax.

It seems that people that have become aware of what type of game A.net is trying to make Guild Wars. And now they're grumpy. Oh well.

Last edited by Enigmatics; Sep 10, 2005 at 09:38 PM // 21:38..
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Old Sep 09, 2005, 09:34 PM // 21:34   #38
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I dont necessarily think PvE is 'gimped' ... more like a baby with too many needs to attend to at once. Overall it hits the target, but could use some work. PvP for the longest time had issues because it took too long for anyone to be competative. Hence the UAS debates. Well Anet isn't exactly able to swap to player needs without strong evidence that it is a good idea to do so ... thats why we had PvPX to test the rate of unlocks ... the amount of people who attended and feedback from how the community enjoyed it, test out core skill balance issues, and a host of other things. Now with this patch the have been able to look at those results versus the results from the previous months and I'm sure there was a remarkable difference. PvPers did need a faster rate to dive into competative play, now they have it. PvE players ... want less linear roads, more content and freedom, some want farming, some don't ... but what this last patch gave imo, was beneficial to the economy, because now casual and extremely frequent players can have decent items, we have the ability to explore an area off the beaten trail ... and we have also been given some more of the original story ... now its not jst a 'wtf that's it? ... killed him, easy, no conclusion?' well now we have more evolution to the pve side. I thik Anet is doing well imo, and they are sticking to their path while addressing certain key issues.

X
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Old Sep 09, 2005, 09:49 PM // 21:49   #39
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To me, a Gold perfect item pwns a Green perfect item. Why? Because now it's even MORE rare.
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Old Sep 09, 2005, 09:52 PM // 21:52   #40
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Must Have Godly Gold
Mindless Grinding Makes Me Leet
Oh no! Nerf Green Drops
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