Apr 05, 2006, 01:50 AM // 01:50
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#21
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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Yeah but sundering is rare! people buy sundering and make me rich ^^
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Apr 05, 2006, 02:27 AM // 02:27
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#22
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Quote:
Originally Posted by Senator Tom
i had 12 in axe mastery, and would put 10 into strength when i wanted to see the damage with a 10% sundering
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Strength only affects attack SKILLs, not average swiping. Unless you like, used a pure + dmg only skill, then subtracted the + dmg on the description.
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Apr 05, 2006, 04:05 AM // 04:05
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#23
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Flame Bait
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
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There are so many flaws in logic and math in your post I don't even know where to begin
Quote:
Originally Posted by Senator Tom
With Sundering = 10% Sundering = 10 Strength = 10% Sundering
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This statement isnt true since strength only factors in when your using skills but I guess it would be true if you were using wildblow to test your criticals.
Quote:
Originally Posted by Senator Tom
Sundering - Effects on damage on different armor
60 armor;
48 - critical hit without sundering
53 - critical hit with sundering
damage increase - ~10%
80 armor;
34 - critical hit without sundering
39 - critical hit with sundering
damage increase - ~15%
100 armor;
24 - critical hit without sundering
28 - critical hit with sundering
damage increase - ~17%
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If you wanted to compare these numbers you need to factor in the 10% chance of sundering which when factored increases your normal damage by .4-.5 or about 1-1.66% depending on which armor you are attacking.
Quote:
------------------------------------
Tests done on a 100 armor target
#1
in ten hits, the damage done was as follows
16, 15, 7, 15, 7, 6, 8, 9, 9, 24
total damage - 116
low - 6
high - 24 (critical)
average - 11.6
now if a Sundering (+10% chance 10%) Axe was used instead of a non-sundering:
say the sundering was on the low.
6*.17=1.02
so it would have hit for ~7 damage instead of 6, increasing the average by .1 (damge of 116 raised to 117, average of 11.6 raised to 11.7)
say the sundering was on the high.
24*.17=4.08
so it would have hit for ~28 damage instead of 24, increasing the average by .4 (116 to 120, 11.6 to 12)
say there were two sundering hits, one on the high and one on the low.
+5.1 damage (4.08+1.02), increasing the average by .5 (116 to 121, 11.6 to 12.1)
more trials to come, more trials on different armors to come
enjoy!
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Your assumption that sundering is 17% extra damage is flawed since it is based on a critical hit calculation and is not valid when applied to non critcal hits. There is too much rounding in all these numbers for it to be accurate. I think your numbers are about right area but off enough for it to matter. 10% armor penetration on an 100 armor target should be about 19%.
Well I guess if you were trying to be fair and impartial you would of shown the sundering bonus on the avg and not just the Max and Min also your last statement is basically assuming you have an 20% chance sundering and not 10% chance.
Your numbers are akin to saying I have a 1/1000 chance of winning a Million dollars therefore I am a Millionaire.
Last edited by OrangeArrow; Apr 05, 2006 at 05:01 AM // 05:01..
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Apr 05, 2006, 02:08 PM // 14:08
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#24
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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24 was a critical hit (wild blow) with no points in Strength. 28 was a critical hit with 10 points into Strength.
i used wild blow, which is an attack skill haggard.
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