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Old May 18, 2006, 12:00 AM // 00:00   #1
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Default Aspects in the Deep

Anyone who has gone to the deep knows that each zone has its own Aspects. The aspects put a "condition" on everyone in the zone. The Aspects taht i have a problem with are the ones that occur every 30 seconds. When you are down in the deep fighting 30 seconds can be a difference in the group succeding and the group failing. The two aspects that i am going to note are the teleportation one(scorpion) and the one that takes 10 energy and deals 8 dmg per energy lost. These occur so much faster than they say they are suppose to happen. Just a few hours ago in the deep i lost 30 energy and 240 hp right after the other. Anet needs to look into this 30 seconds because it is occuring much more often than its suppose to. My entire group couldn't move or cast any spells because we where being teleported and knocked down so much. We would get tele'd stand up then get thrown across the map again. plz Anet look into this
thank you
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Old May 18, 2006, 12:08 AM // 00:08   #2
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All of their times are off, even skill recharge and cast. Time it with a stopwatch, it's almost 2 seconds longer at times.
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Old May 18, 2006, 12:38 AM // 00:38   #3
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I heard a story of someone who got teleported all the way to the scorpian aspect without being able to run away. Talk about bad luck, no one could get to him to rez him either :-(

But yeah, ANet really needs to fix these, and if they are supposed to be random times, at least update the description so it says what it does...
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Old May 18, 2006, 12:53 AM // 00:53   #4
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It seems to be based on how many enemies are in the area around you (your radar). I think this because After you clear the first 3 pop ups of onis, you can stand in the scorpion aspects effect, and not be teleported anywhere until a mob comes within spirit range of you.
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Old May 18, 2006, 01:40 AM // 01:40   #5
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The elite missions are meant to be extremely challenging. I am sure many more people are concerned about it being too easy than too hard.
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Old May 18, 2006, 01:45 AM // 01:45   #6
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For a mission that is hardly accessible to others, it better be INSANELY Difficult. Teleportation should be every 5 seconds, draining 20 energy and dealing 15 dmg per energy lost!!!! Followed by 30 seconds of -2 hp degen, Dazed, Crippled, and Blinded... maybe then people will be convinced this mission isn't for everyone... lol.
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Old May 18, 2006, 03:01 AM // 03:01   #7
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The mission itself is very easy with a half decent team, its just the "Aspect of Error7" at the end boss that makes it hard.
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Old May 18, 2006, 06:03 AM // 06:03   #8
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My Spiteful Spirit warrior build doesn't work very well there Its too hard Nerf nerf nerf
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Old May 18, 2006, 06:06 AM // 06:06   #9
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Quote:
Originally Posted by Jagflame
The elite missions are meant to be extremely challenging. I am sure many more people are concerned about it being too easy than too hard.
Being a regular forum browser, you may be tempted to show off your superiority or another poster's inferiority. When someone has a complaint about a high end mission, you may feel tempted to hint that they may not be good enough for it.

However, the difficulty of the mission is not what the original post was about, so you're slightly off topic.

We are talking about bugs in the environmental effects. Specifically, the timers in two areas. The environmental effects state 30 seconds, but anyone who has been there can tell you that they are extremely erratic. When it gets really bad, you can be teleported to the nearest enemy and knocked down every few seconds, which is certainly a large distance away from the 30 that the effect states.

Last edited by Spazzer; May 18, 2006 at 06:10 AM // 06:10..
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Old May 18, 2006, 06:06 AM // 06:06   #10
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Diablo, anyone who has been there can tell you that teleports do NOT happen every 30s it's more like "at least" once every 30s. I've had it happen 3 times in a row.

Last boss is impossible without interrupts, Shadow shroud spawns 10 nightmares when it ends either via strip or naturally.
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Old May 18, 2006, 06:33 AM // 06:33   #11
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Here is a guide to The Deep which may be helpful:

http://www.guildwarsguru.com/forum/s....php?t=3036048
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Old May 18, 2006, 11:54 AM // 11:54   #12
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Didnt someone from Black blades say anet told them that the deep mission was only 30% finished and they never expected anyone to get through it this quickly hence why there is still lots of problems with it.
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Old May 18, 2006, 12:48 PM // 12:48   #13
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I don't even mind the bugged environmental timers. What I DO mind is the fact that, when my group got to the room of Decay, three of us all had our clients crash (GW.exe has run into a problem and needs to close, etc.) AT THE SAME TIME.

Get your shit together, Anet. Stop nerfing methods of getting faction, and fix the goddamn game.
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Old May 18, 2006, 02:01 PM // 14:01   #14
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Quote:
Originally Posted by mrcake
Didnt someone from Black blades say anet told them that the deep mission was only 30% finished and they never expected anyone to get through it this quickly hence why there is still lots of problems with it.
Dont trust what the Black Blades say, they said TC were cheating(which they dont). BkBd is, to me, a bunch of elitist who like to whine and lie.

Kakumei: They are fixing the goddamn game, but since you think it's that easy to fix it, then how come you dont tell us and Anet how to fix it super fast?
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Old May 18, 2006, 02:44 PM // 14:44   #15
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Quote:
Originally Posted by Cyan The Archer
Kakumei: They are fixing the goddamn game, but since you think it's that easy to fix it, then how come you dont tell us and Anet how to fix it super fast?
I don't have to. It's not my job. I'm not paid to debug and fix games.
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Old May 18, 2006, 03:16 PM // 15:16   #16
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Yesterday i was in a party when we were on the chamber where you gain -4 degen if you have poison or bleeding, ALL OF US CRASHED with that uncommon error of GW.exe had a problem... bla bla bla.

I mean, after 4 hours, doing a pretty good job, pulling mobs, thinking strategies, all of that only to be kicked nearly the end? WTF

Anet needs to fix this mission.
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Old May 18, 2006, 03:34 PM // 15:34   #17
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Well, you might need to notice that it's not the aspect that is just teleporting, but the mobs of oni that are also teleporting to you and kd'ing you which makes the timer part irrelevent. If you take on small groups of oni and watch there patterns closely, that room is pretty cake. I did however notice that the -10 e damage thing was off ALOT, sometimes 20 second sometimes 30, sometimes a few seconds. Not too big a deal with 2 heal party monks that heal back the damage just outside the aspect range.
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Old May 18, 2006, 03:43 PM // 15:43   #18
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i got through this yesterday and got the green axe ^^
finished it in 1 and a half hour, didnt really have any special build we were just really organized

the trick with "the aspect of gw crashing" is to go right in that room and DONT EVER TOUCH THE FLOWERS THERE.

i'm not joking

also we had 4 heal monks and a rit spamming union with soul twisting.

Last edited by ayanaftw; May 18, 2006 at 03:55 PM // 15:55..
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Old May 19, 2006, 06:50 PM // 18:50   #19
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[QUOTE=Cyan The Archer]Dont trust what the Black Blades say, they said TC were cheating(which they dont). BkBd is, to me, a bunch of elitist who like to whine and lie.



bunch of slanderous crap plz dont post it here, has nothing to do with the post

and i am not saying i need help/am not good enough for this mission, just posting about the actual error/problems with the game. (plz dont make this into..if ur having problems with the deep maybe ur not good enough)

Last edited by achilles ankle; May 19, 2006 at 06:52 PM // 18:52..
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