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Old May 19, 2006, 03:09 AM // 03:09   #21
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well, for SS necros, wreckless haste is real nice too
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Old May 19, 2006, 03:15 AM // 03:15   #22
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im going to say the last monk skills is mantra of resolve other wise those spiders would be annoying as hell with that many on you.

for the necro i am betting reckless haste (the factions skill that makes monsters attack 25% fast but miss 50% of the time) perfect for SS
and i am going to say the necro has mabye some self heal for bad aggro Soul feast mabye
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Old May 19, 2006, 10:24 PM // 22:24   #23
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The blanked out skill is arcane echo. 99% on that.

We used to use it to keep up constant SB.

I'm sure the 2-monk mobs are quite tedious without the echo for the necro. I'd love to see you clear the forge 2 man without a second SV.

Last edited by General Typhus; May 19, 2006 at 10:28 PM // 22:28..
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Old May 20, 2006, 05:58 PM // 17:58   #24
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well.... the last skill for 55hp monk is not arcane echo. 1st of all it cost a lot of energy. 2nd SV is a good help versus monk, but when you aggro 2 monk and 2 necro (or ele or ipno) is useless..

mantra of resolve can be. but, with hight numer of spiders energy isn't a problem, so i prefer spam spirit and breeze. (if they interrupt you, don't worry.. you have the time to retry 2 times).

for typhus: we use only one SV.. necro doesn't have archane echo.
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Old May 20, 2006, 06:07 PM // 18:07   #25
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Quote:
Originally Posted by maro
well.... the last skill for 55hp monk is not arcane echo. 1st of all it cost a lot of energy. 2nd SV is a good help versus monk, but when you aggro 2 monk and 2 necro (or ele or ipno) is useless..

mantra of resolve can be. but, with hight numer of spiders energy isn't a problem, so i prefer spam spirit and breeze. (if they interrupt you, don't worry.. you have the time to retry 2 times).

for typhus: we use only one SV.. necro doesn't have archane echo.
I am well aware that you dont use a second SV. I'm just saying clearing the forge is made much easier with a second.

Also, it seems like it would be impossible to tank the 2-3 mesmer mobs without the arcane echo with the double shatter. Is that why you have no screenies of the shadow army?
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Old May 21, 2006, 07:45 AM // 07:45   #26
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mo/me last slot : channeling for the win
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Old May 22, 2006, 12:07 PM // 12:07   #27
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Ack! I thought peeps had it with Mantra of Resolve for the last Monk skill. =(

Hmmm... The last Monk skill is... REBIRTH! =D

Maybe you two are damn good to not need this, but to complete 70% of FoW is quite a long trip. A bad aggro or a mob that decides to go for the Necro can make it a very short trip, no Necro = no firepower = back to ToA. So Rebirth as an insurance...
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Old May 22, 2006, 01:00 PM // 13:00   #28
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Speaking from experience, it's quite difficult to die as a support necro unless you stop paying attention. The necro can do whatever support is needed on the monk, which then runs for aggro, the nec can hex with impunity and fall back if needed.

Though that assumes some hex removal of sorts to deal with transfers... otherwise it becomes a little more interesting
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Old May 22, 2006, 02:04 PM // 14:04   #29
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It might be some overlooked factions skill...
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Old May 23, 2006, 07:19 AM // 07:19   #30
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for the necro, my guess would be spinal shivers and convert hexes...

for the monk, it could be a variety of things, and varies depending on your own playstyle and what specific things cause problems for you...

arcane echo: used for 2x spellbreaker or 2x sympathetic visage
mantra of resolve: prevent interrupts
channeling: energy gain
vigorous spirit: cheap, fast recharging cover enchantment to prevent removal of breeze / protective spirit
smite hex: another hex removal for life transfer, between convert hex recharges
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Old May 23, 2006, 07:43 PM // 19:43   #31
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bah it's mo/me? i guess you need SV...
i was thinking mo/r with SQ for SB. but it's probably mantra of resolve, how else do you counter distracting shot?

edit: die and rebirth
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Old May 23, 2006, 08:18 PM // 20:18   #32
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ya guys pretty cool info =)
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Old May 26, 2006, 08:18 AM // 08:18   #33
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When doing 2 man in FoW, I use pretty much the same skills already posted - I'm the 55 monk. The missing skill from the list for me is Blessed Signet as I do occassionally find energy problems. So my skills are:

Healing Breeze, Blessed Signet, Protective Spirits, Spell Breaker {E}, Symphatic Visage, Blessed Aura, Balthazar spirit, Mending.

Mantra of Resolve isn't essential as I didn't find much problem with interrupts, only the Abyssals give me problems now and again.

Here's a screenie of my SS nerco partner and I completing Rastigan's quest.



We usually kill all the shadow army, at the start, apart from the 4 shadow monks that groups together, complete the quest and move onto killing the Skeleton Army (outside the forest), and then to the spider cave.

Duo-ing FoW is alot more fun and challenging than doing the UW smite runs.

As for the necro skills...I have no idea As long as my necro partner kills, I don't mind what skills are used.
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Old May 29, 2006, 02:52 PM // 14:52   #34
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Caged Fury, u're great. another 2 man team that works on fow :-)

my last skill isn't Bessed Signet, but "Cry of Frustation" or better "Power Spike". this is essential for us when you have 2 monk, and one use "resurrection" over a dead mesmer. btw, don't interrupt him if the resurrection target is a war !

remember: war are easy to tank and are great improvement for SV.


the build uncovered is :


Necro / Monk :

Spiteful Spirits (elite)
Awaken the Blood
Desecrate Enchantments
Mark of Subversion
Insidious Parasite
Essence Bond
Vengeance
Rebirth


Monk / Mesmer :

protective spirits
breeze
Spell Breaker (elite)
Power Spike
Symphatic Visage
Blessed Aura
Balthazar spirit
Mending




Quote:
Duo-ing FoW is alot more fun and challenging than doing the UW smite runs
ABSOLUTLY TRUE !!

Last edited by maro; May 29, 2006 at 02:54 PM // 14:54..
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Old May 31, 2006, 12:55 PM // 12:55   #35
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Quote:
Originally Posted by Avarre
Speaking from experience, it's quite difficult to die as a support necro unless you stop paying attention.
And speaking from experience, it's quite easy. My mind likes to wander.


Quote:
Originally Posted by maro
the build uncovered is :

Necro / Monk :

Spiteful Spirits (elite)
Awaken the Blood
Desecrate Enchantments
Mark of Subversion
Insidious Parasite
Essence Bond
Vengeance
Rebirth

<SNIP>
Ah! Thanks for revealing the builds. It's been fun trying to figure out what's being used.

I was more interested in the N/Mo build as that's what I tend to play. Here's the build I use:

Blood Magic: 2 (1+1)
Curses: 16 (12+1+3)
Soul Reaping: 4 (3+1)
Healing Prayers: 9
Smiting Prayers: 9

Healing Breeze
Awaken the Blood
Spiteful Spirits {E}
Scourge Healing
Desecrate Enchantments
Essence Bond
Vengeance
Rebirth

Essence Bond has been put in after reading this thread, and wow does it makes a world of difference. Strange that I use it in my 55 builds, but never really thought about using it in a duo. Suffering was dropped for it, but that was more for UW than FoW.

Instead of Mark of Subversion and Insidious Parasite, I carry Healing Breeze and Scourge Healing.

Healing Breeze for self heal, especially when I catch my mind wandering... But its use is mainly for the forest. Due to the spirits, I tend to go in to pull the mob rather than the Monk. As Nature's Renewal increases the casting time of hexes/enchantments, having Healing Breeze on before going in to pull allows me to take some damage as I cast SS and flee. Once they're lured out of the spirits range, the Monk can get back to tanking them, while I continue to cast SS.

Scourge Healing is mainly for mobs with a monk or two. With 9 in smiting Prayers, it does 54 damage (and 108 against undeads). For 10 energy, it has a 30 second duration and a recharge of 5 seconds. Usually get two of these off while waiting for SS to recharge. A few of these and SS on the mob and monks go down pretty fast. Not sure how it compares to Mark of Subversion, so I think I'll give that a try and see how it fairs.

Hope to hear 100% complete soon...
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Old Jun 01, 2006, 11:34 AM // 11:34   #36
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Ah, your monk carries an interrupt. That didn't cross my mind.

Maybe I've been lucky, as it's very rare that I had enemy monks res a fallen ally. I always make sure that I round the mob, especially warriors and shadow beast, around the monk and I stand next to the monk. With 2/3 melee foes hitting me, while balled up to the monk, SV drains the monk's energy very well. Constant wanding at the monk (if 2 of them then switch target to wand each one now and again) seem to make them focus on healing rather than ressing. When casting SV, I prefer to switch to Gordac's Holy Rod for the 10/10 on any spells. I find a chance for SV to recharge quicker better than the longer enchantment from my sword.

As for the forest, Bore worms and spiders aren't a problem, they're easy to handle. The problem is the Spirit Wood's Primal Echoes and Nature's Renewal spirits. However, it can be done but slowly. Mobs are usually 3 Spirit shepherds and 1/2 Spirit Woods.

Spirit Woods don't seem to drop a spirit until the previous one dies. I cast PS, run in, aggro, run back away until I am just out of the spirit's effects, then stand and tank. Spirit Woods will come forth and just attack, along with the shepherds. But once the Wood's spirit dies, they'll drop a new one. When they do then I back away again. The shepherds don't seem to break aggro easily, so they'll keep coming and help bring the Woods forward. Rinse and repeat until they're dead.

Here's a pic of us after dealing with a Shepherd and Wood mob. Have yet to do a full forest clearance, but one day.

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Old Jun 14, 2006, 07:11 PM // 19:11   #37
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Cool build, can't wait to get into FoW duoing!

I have a few questions though.

Where do you need spellbreaker on? I'm sort of new to FoW but to my knowledge shadow army is composed of warriors and monks. Im geussing doubters dryders are the reason for SB but can you take them down in time b4 SB runs out? A little help with mob composition and strategy would be much appreciated.

Thanks.
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Old Jun 14, 2006, 10:03 PM // 22:03   #38
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Shatter enchantment on the mesmer shadow army
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Old Jun 14, 2006, 11:32 PM // 23:32   #39
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Quote:
Originally Posted by Skuld
Shatter enchantment on the mesmer shadow army


Spell Breaker ftw
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Old Jun 15, 2006, 12:06 AM // 00:06   #40
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I've done 2man FOW runs taking:

Protective Spirit
Healing Breeze
Arcane Echo
Spellbreaker
Mending
Essence Bond
Balthazaar's Spirit
Blessed Aura

I dont know what % I've completed, but made it thru the first quest, thru the skeleton area (not including the bone dragons), to the forgemaster, thru the spider cave, most of the forest, up to the area with the worms... Probably some more places I dont remember its been a while.

(with N/Me with echo ss, sv, br, etc)
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