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Old May 16, 2006, 11:32 AM // 11:32   #1
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Smile 2 man (Monk 55 hp + Necro) FOW near-domination (70% complete)

Hi all,

this is my 1st post on this forum and i would share with you that 2 man FOW 70% domination with a 55 hp monk is possible.

we're 2 man, Necro and Monk (me and my girlfriend ^_^ ) and after a lot of build and run we finally found a way to near-dominate the FOW.
near-dominate, because for now, there's no way to dominate the forest and do the eternal crafter missions i think those task are impossible to do with 2 man. (with 3 man is possible. see Ractho FOW domination).

doing this is a fast and cheap way to get Obsidian Shards, Chaos Axe, Shadow Bow and Blade, etc : more profitable than War chest run, more fast than necro solo build or ranger solo forest farming. Btw, the difficult is highter than the UW 2 man farming, TeamSpeak or Ventrilo are good friends .

i attach some pic of our travels.. i forgot to screen the pic with the eternal crafter....I'll post it next time.








AND BE CAREFUL WHEN YOU DO A SUPER AGGRO :-))))





a lot of people ask us the build. same as Ratcho i reveal it step-by-step if anyone is able to understand how it works

Last edited by maro; May 16, 2006 at 01:49 PM // 13:49..
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Old May 16, 2006, 05:00 PM // 17:00   #2
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Nice screenies
I believe you must have Spell breaker or necro must be /monk with it....
The only dmg output would be SS then but the monk could have SoJ and necro with spell breaker maybe?
Im a n00b at duo farm lol its solo 55 for me
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Old May 16, 2006, 07:10 PM // 19:10   #3
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Of course the necro is N/Mo

How else could you explain the Death Penalty been at 4% near the Admiral then 15% later on. Vengeance/Rebirth i think.

Also the Mo/(blank) is way too short to be /Me or /Rit, so it must be W, R, N or A.
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Old May 16, 2006, 10:54 PM // 22:54   #4
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I managed to solo the very beginning, but i haven't managed to get past the skeletal things, mainly because of energy...

But sure, i'm interested in the build. Please do share it with us
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Old May 16, 2006, 11:24 PM // 23:24   #5
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Quote:
Originally Posted by Evilsod
Of course the necro is N/Mo

How else could you explain the Death Penalty been at 4% near the Admiral then 15% later on. Vengeance/Rebirth i think.

Also the Mo/(blank) is way too short to be /Me or /Rit, so it must be W, R, N or A.
N/Mo

Mo/W

needs bonettis and her elite is prob glads

and SPANISH FTW
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Old May 17, 2006, 12:02 AM // 00:02   #6
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Quote:
Originally Posted by eleet
and SPANISH FTW
....lol. Italian ftw.
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Old May 17, 2006, 05:02 AM // 05:02   #7
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It's Racthoh. Nobody on the forum spells it right

Fairly simple. My N/Mo build had enough firepower to take zones, obviously this isn't the same but its not too different... something along the lines of:

SS, AtB, Vengeance, Rebirth, Defile/desecrate (or both!), hex removal...

Monk's hidden are SB (shadow mesmer packs would devastate otherwise), Bonetti's / Balanced stance (to help stop KD effects), maybe Vig spirit...

Just guessing, I'll leave it fully to you to reveal at your leisure
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Old May 17, 2006, 12:44 PM // 12:44   #8
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im from italy too, but i speak english (us navy sent me over here) anyways, just wondering. why is 1 screenshot in english while the other 2 are italian?
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Old May 17, 2006, 12:51 PM // 12:51   #9
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SB at max DF, with +20%enchant + blessed aura lasts for 29.5 seconds.

SB recharges every 45 seconds.

Arc Echo lasts for 20 second, however with SB's 1 sec cast time, you need to recast at just under 19 seconds.

18+29 = 57 seconds. Arc echo takes 30 seconds to recarge though =/

you will have 5-6 seconds of downtime for SB or alternativly throw on another 29 seconds worth of SB but forgo a 15-20 second downtime of SB.

Apart from that, I suppose there is the energy issue. Since you are expending 30 energy on that little combo, but a good sized mob should ease that problem.

The Necro can be a E and carry windborne speed to get monk out of agro if they are running out of SBs.

I dunno, just ideas.
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Old May 17, 2006, 03:03 PM // 15:03   #10
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i'm italian, not spanish. So, 1st of all sorry Racthoh, i wrong your nick

i'm glad that this build interest. Avarre is the person that has understood a lot about the builds. the math made jummeth is right but hard to do : SB and Archane Echo cost a lot of energy, and often you not have 30 and more energy. (before tank = spirits + breeze + echo + sb = 50 energy )

Bonetti is great on UW but here...



so.. starting uncovering the build :

Necro/Monk :

Spiteful Spirits (elite)
?
?
?
?
?
Vengeance
Rebirth


Monk/ ?? :

protective spirits
breeze
Spell Breaker (elite)
?
?
Blessed Aura
Balthazar spirit
Mending



DEATH3D : on the 1st screenshot i've used right CTRL while screening. this translate the game into english language.
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Old May 17, 2006, 04:01 PM // 16:01   #11
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Hmmm... Interesting. Good work on getting 70% completed! =)

Well, I'm Guessing...

The blanked out enchantment is being maintained by the Necro. Maybe Holy Veil to delay and remove SS if needed. Probably also carrying Remove Hex as well.

The Monk is Mesmer second with Sympathetic Visage to drain their adrenaline and Energy. The final skill... some sort of enchantment cover, or just Blessed Signet for energy.

Dunno... but I wait to find out... =)
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Old May 17, 2006, 09:26 PM // 21:26   #12
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lol, so secretive...wouldn't want anyone else to steal your builds lol!
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Old May 18, 2006, 03:46 AM // 03:46   #13
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Nah, when someone clears an area in a new way it's their right to horribly taunt people by making them guess builds. I made Red Rooster guess our 3manfow monk builds over 3 hours, only to reveal it the next day. Consider it the prize of exploration

Gah, the blacked out enchantment is essence bond, thats how the necro maintains energy to unleash enough SS to tear down large groups. I'd be surprised if it was something else... never used it so I didn't think of it
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Old May 18, 2006, 04:29 AM // 04:29   #14
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grrr you are teh eViL!
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Old May 18, 2006, 06:50 AM // 06:50   #15
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well, for the DP problem, the necro could be a necro/rit
so it doesnt have to be a n/mo
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Old May 18, 2006, 08:33 AM // 08:33   #16
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Quote:
Originally Posted by Avarre
Gah, the blacked out enchantment is essence bond, thats how the necro maintains energy to unleash enough SS to tear down large groups. I'd be surprised if it was something else... never used it so I didn't think of it
Ack! You've already posted Essence Bond... I came to that conclusion last night. Not something I've used for my Necro in a duo, but was planning to try it out the next time I visit UW. Throwing out SS wasn't a problem for my Necro, but when I started chucking out other spells, more energy would have been nice. =)

I realised that my idea of Holy Veil didn't pan out when I thought about it more. I was thinking some sort of interrupt carried by the Monk such as Power Spike. Holy Veil to delay SS so it can be interrupted and then allow Power Spike to recharge before SS can be cast again.

I later realised that SS isn't a problem for a 55, as they'll still take 5 damage.

Hmmm... So what is a problem for a 55? Enchantment removals, health degen... interrupts perhaps?
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Old May 18, 2006, 10:02 AM // 10:02   #17
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Energy. The monk might have blessed signet to help with that.
Enchant removal. Spellbreaker is the best they can do here...
Knockdowns. Not enough in FoW to merit this as a real problem.

Necromonk has awaken the blood probably, monk probably has blessed signet... n/mo most likely has desecrate enchants or the factions equiv.

Guessing is fairly pointless though, because there's enough leeway in the skills for their builds to be any of many.
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Old May 18, 2006, 06:17 PM // 18:17   #18
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Racthoh and I ran something similar a while back, but I was the 55 and it was like 5AM in the morning after a night of drinking, so we didn't get too far, but the potential for a 70% clear was there. Anyway the build that I came up with for us to use was:

Mo/*
Attributes:
12 DF, 9 healing, 9 smiting with skull patterns for each
rest in protection

Skills:
Scourge Healing
Blessed Signet
Spell Breaker {E}
Watchful Spirit
Mending
Balthazar's Spirit
Vengence
Rebirth

Ne/Mo
Attributes:
16 curses, 9 healing, 9 protection, rest in Soul Reaping

Skills:
Healing Breeze
Protective Spirit
Vigorous Spirit
Awaken the Blood
Spiteful Spirit {E}
Insidious Parasite
Desecrate Enchantments
Essence Bond


Yes I realize we probably had some overhealing going on, but it was just experimental.
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Old May 18, 2006, 06:41 PM // 18:41   #19
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Energy. The monk might have blessed signet to help with that. <---- energy is not a problem, if you know the right time to cast spell.
Enchant removal. Spellbreaker is the best they can do here... <-- right !!!
Knockdowns. Not enough in FoW to merit this as a real problem. <-- absolutly right !!


you've uncovered another piece of build ^_^ (really fun 4 me).

- Essence Bond was simple to uncover, is the only method for necro to spam tons of SS.
- Holy veil is good, but not good enought..
- SS for monk is not a problem, 5 damage with 10 pips of regen..
- congrats to Yakumo, he looking right : into fow war, knockdown aren't problem. the real problem is when you aggro 2 monk and 2 mesmer. To avoid this, monk must help the SS with SV and recast it as soon as he can.





Necro / Monk :

Spiteful Spirits (elite)
Awaken the Blood
Desecrate Enchantments
?
?
Essence Bond
Vengeance
Rebirth


Monk / Mesmer :

protective spirits
breeze
Spell Breaker (elite)
?
Symphatic Visage
Blessed Aura
Balthazar spirit
Mending



Last edited by maro; May 18, 2006 at 06:49 PM // 18:49..
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Old May 18, 2006, 10:51 PM // 22:51   #20
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Mantra of Resolve for Mo/Me? Or else the monk has no defense against physical interrupts (spiders with Savage Shot, archers with Distracting Shot).

For the N/Mo, probably something to help take down the 2x monk groups. Spinal Shivers and something else...
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