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Old Jun 28, 2006, 07:58 PM // 19:58   #1
Wilds Pathfinder
 
Join Date: Mar 2006
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Default Summary of Tricky Mapping Areas and How to Uncover Them

There is a thread entitled "Tips for those shooting for 100% exploration" which has become quite long and filling up my the minute with individuals asking for their maps to be reviewed, and congratulatory posts about achieving the title, and so forth. I think it makes it difficult to locate the posts that provide information about locations that are tricky to get to for uncovering maps. I would like this thread to be a SUMMARY of the areas that are often overlooked, or that require something beyond wall-hugging. This way, someone can just call up this thread and it will provide a short checklist of areas as well as the tricks to uncover them.

For example, the "invisible bridge" in the Dunes of Despair mission, the necrotic traversal trick to Prince Rurik in the Northern Shiverpeaks (Frost Gate ?) mission, etc...

If you could post the various areas of Tyria that go beyond wall hugging, as well as the methods needed to uncover them, I think this thread could be very useful and time-saving for a great many of us aspiring Grandmaster Cartographers.

Also, please don't add posts that simply comment, thank, etc... as posts such as those make threads longer without adding useful information for the intended audience and defeat the purpose of this thread.

Thanks.
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Old Jun 28, 2006, 09:45 PM // 21:45   #2
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Things to include in your thread:

You can really explore the tar-pit at the end of Ruins of Surmia. The pathing is hidden underwater, but just be persistent and you'll find your way.

You can explore the area between Talus Chute and Ice Caves of Sorrow, by entering through a path that is screen-shotted somewhere in the other thread.

Similarly, there are paths at the northern edges of Mineral Springs and Anvil Rock which (I believe) get you otherwise inaccessible edgework.

Borlis Pass is one of the trickier places to get everything, you really need to be aware of what is possible and compare what you've got as you go.

Make sure you enter the area just before the final gate on the run back in Northern Wall. There is a screen shot somewhere with this, as well.

Check for nice and full "lines" on your zoomed-out map for...Snake dance SW edge, Dragon's Gullet north edge, Dunes west edge. If they arent present and complete, you're missing stuff.

Dont forget to enter the huts at the south edge of Thirsty River.

Dont forget to walk on the dock near the end of Riverside, it gets you a spot on Sanctum side

Make sure your water between Sanctum and Kessex is dark. If it's light blue, you've missed stuff.

Make sure to explore every town fully. You could easily forget to explore one and not realize it.

In Hell's Precipice, after you kill off all the portals you can do a lot of exploring. This includes walking in a lot of water and on a lot of land behind where you teleport to once the Undead guy shows up.

The Falls is shaped like a square. You might not realize just how big it is.

All I've got for now...note that a lot of these aren't fancy tricks, but moreso what to watch out for based on experiences of others and myself.
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Old Jun 29, 2006, 01:33 AM // 01:33   #3
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D'Alessio Seaboard: after you're given free reign to do what you want, explore the northwest corner (do not talk to Dinas). Also scout the beach, etc.

Thunderhead Keep: eastern edge of mission. Sprint + Charge + henchies and you can map it all after a few runs, or just get a guildie to hold the king back so you can run around with impunity. Don't forget the north area, there's a cave and the teleport to Ember Light Camp there.

Southern edge of Iron Horse Mine: easily confused with the northern edge of Borlis Pass. Go here first before attempting to map the mission.

Northwest corner of Grenth's Footprint: mosey around the entrance to Sorrow's Furnace, press against the left wall leading in until you zone inside.

Bloodstone Fen: unfortunately, a little area worth ~0.1% is at the very end of the mission. It's runnable, though.
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