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Old Jun 28, 2006, 02:06 AM // 02:06   #21
mtm
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Quote:
Originally Posted by Kcp
They need to increase the difficulty in the deep. I can solo the first 2 rooms with a wammo.
What, you mean you can't solo all the way to kanaxai? how so?

It's always amusing how people switch from "omg it's so hard so hard " during the 1st month of a new patch/update/area added etc, to "this crap? i can solo everything while watching tv and eating popcorn" after sometime.

They should not "increase the difficulty", what happens is, as TC opened Deep to more players, and Keys continues to taxi people, builds were tested, I saw someone else's skills and got an idea, used it and it worked or not, they saw mine, etc etc...If they shuffle the skillbars of monsters in the Deep, people will be running again for a month to find a way to beat it.


Access to Urgoz had not been that easy, I am pleased now to see that it's even easier to get a taxi in HzH than in Cavalon, which again has to do with why more people beat the mission.

Regarding drops, remember that if you get everything in 1 week, game stops being fun and you run out of objectives. That's why they introduced new armors, minipets, new greens etc, the game would be playable just fine without any of these, but we do need a new thing every now and then to keep our interest.

I don't think the missions are too hard or too easy, it's more of a challenge than a way to be rich. A random mindless PUG will get wiped very fast. And I have actually seen bad players developing skill as the missions don't leave much space for mistakes.
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Old Jun 28, 2006, 02:35 PM // 14:35   #22
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For those that think it is too easy; latch onto a PUG. You will be amazed at how something so easy can become painfully hard to bear.

or reduce your party size; my guild does it with a 9 man team and I have heard talk of 6 man teams (this is not after disconnects; this is the starting party size).

The challenge of the Deep is gone for me; but I still enjoy the opening of a Deep chest and the wonder of what beauty or beast may fall out of it. If not for the chests, I would not come back.

For those complaining about certain classes not meeting the cookie cutter build. Start organizing your own team if you want to bring something new to the party. I would not hesitate to join your crew. Be prepared for lots of questioning of your role (interrupt, hexes, debuffs, vacuum cleaner for all our unwanted drops); because noone will know it but you until you enlighten us.

p.s. I hope they never fix the scorpian room and the odd rate of getting warped around the room. If not for the scorp room, it would be real snooze fest. And thank goodness for all the disconnects; imagine how low the price of these greens would be if not for all the error7s that removed a critical component.
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Old Jun 28, 2006, 07:44 PM // 19:44   #23
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Quote:
Originally Posted by mtm
What, you mean you can't solo all the way to kanaxai? how so?

It's always amusing how people switch from "omg it's so hard so hard " during the 1st month of a new patch/update/area added etc, to "this crap? i can solo everything while watching tv and eating popcorn" after sometime.
Do a search on my threads. Not one time have I ever made the claim it's so hard then a week later say it's too easy. The deep has always been a joke from my 2nd trip in. I got paid on the greens there when they were selling 100k + >50 ectos a piece.

As to your implying my reply was crappy, how so? I made a simple statement on "my thoughts" about the deep. Don't like what I wrote don't speak my name, ignore the post.

Or just maybe you were trolling for the build, which is probably the case.

You could very easily complete the deep with a 5-6 man team. That should tell you how hard it is.
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Old Jun 28, 2006, 08:14 PM // 20:14   #24
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i have done urgoz, was a breeze with a guild group, got the flatbow, sold it for 150k, 100% of my chests while there were gold, and now i want to try deep it seems fun
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Old Jun 28, 2006, 09:39 PM // 21:39   #25
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As far as playing with experienced friends is concerned, the deep is easy. At first you'll have adapt to the surroundings, but once you've learned it, the whole elite mission is just plain old farming.
Often PuG will ruin your run by getting an "Error 7". [sure, never happens on alliance members only teams ]
In my opionion more things can go wrong in the Fissure of Woe than in the Deep. after two hours you're done and can restart.
the drops aren't too hot either, since most people only buy low req weapons to show off.
last time only 2/5 chests were golden. high req and mostly imperfect upgrades don't make farming worthwhile. chestrunning works better elsewhere. and with wctos rising again in price, farming UW gets more and more attractive again.
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Old Jun 29, 2006, 07:39 AM // 07:39   #26
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Quote:
Originally Posted by Kcp
Do a search on my threads. Not one time have I ever made the claim it's so hard then a week later say it's too easy. The deep has always been a joke from my 2nd trip in. I got paid on the greens there when they were selling 100k + >50 ectos a piece.

As to your implying my reply was crappy, how so? I made a simple statement on "my thoughts" about the deep. Don't like what I wrote don't speak my name, ignore the post.

Or just maybe you were trolling for the build, which is probably the case.

You could very easily complete the deep with a 5-6 man team. That should tell you how hard it is.
Translation:

1. I am leet player
2. I am very rich
3. You are all so jealous of me but I'm not tellin
4. I have never completed the Deep with 5-6 man team but from the looks of it it must be very easy

I rest my case.
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Old Jun 29, 2006, 09:02 AM // 09:02   #27
Kcp
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Lmfao ^^


Get a dose of reality, you need one.

1. Never made the statement "leet" it's something "ghey" ppl throw around

2. Who isn't rich in skills, exp, gold, exp, or any combination of whatever it is that floats your boat after playing since release of prophecies?

3. Sorry I've already told several "trustworthy" people the build. Once everyone gets bored of it maybe I'll Pm you the build first so you can brag to your friends how "leet" as you put it, are. Then you can proceed to make a guide in the farming section and take credit for it to look cool like alot of other ppl do whenever they get helped out with a build in-game to solo something. It's really not even profitable, just a challenge of your skill.

4. I know for a fact you can clear the deep with 5-6 ppl....umm necrotic transversal, vamp weapons, rebirth at the gate, that a big enough spoonfeeding dosage for ya?


Please MtM feel free to send your obnoxious comments to my pm box, this will be the last time I speak with you in a post. Why clutter up other people's posts and opinions on a subject with troll feces?
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Old Jun 29, 2006, 10:22 PM // 22:22   #28
mtm
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kcp stop chewing your nails it's a bad habbit

I don't think the Deep should be seen as a high profit area, going around in Luxon or Kurzick area can also yield very nice drops, and gothic swords for example are wanted more than zodiacs right now. Still, opening a chest in the Deep always has a sweet anticipation, most of the times we get the hated Straw Effigy :P
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Old Jun 29, 2006, 11:36 PM // 23:36   #29
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I was in the Deep last night and there was a chest in the first room (Gold Straw Effigy Req. 10 Fast Cast...WOOT!), so there is no "Chest Nerf."

I think the difficulty is fine, especially since I've yet to find a group that could pass the teleport room.

Drops are nice, but their current value has me pretty much selling everything worthwhile that I find, but I still have some Zodiac bows and staffs (and effigys!). Though I do wish I kept that sword...

Not the MOST fun thing to do in Factions, but definately worthwhile. But most of all:


THANK YOU FOR THE TAXI!!!!!!
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