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Old Jul 24, 2006, 07:18 PM // 19:18   #21
Wilds Pathfinder
 
Join Date: Jan 2006
Guild: Zombies of War
Profession: W/
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You really don't want vigorous spirit here, and should take a hammer. This mission is heavily kd oriented.
I usually take
shove (of boss in ferndale, really easy to cap)
heavy hammer
crushing hammer
the one that causes weakness
dolyak sig
watch yourself
heal signet
rebirth

You also need a flatbow for a couple of areas. My personal feeling is, in a PUG, you nearly always need a res skill, or at least verify with others who has one. Half of the group should have a res, and not res signet here. I'm pretty sure there is only one boss that will regen signet, and that's the end of the mission.
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Old Jul 25, 2006, 01:42 PM // 13:42   #22
Academy Page
 
Join Date: Apr 2006
Location: Portugal
Guild: TEP
Profession: E/
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I agree with Fates Monk, no need to be a hammer warrior, just to take down a couple of aspects and rippers.. most of the time your are a meat wall..
I'm currently using a W/A with a sword riposte build,

Shove{E}
Riposte
Deadly Riposte
Optional Sword Attack or a stance or Endure Pain
Dolyak Signet
Healing Signet (optional as well.. some defensive stance here)
Recall
Rez Signet

Shove for the Kd on kanaxai, since it's a skill it won't fail..
Ripostes for the damage (rippers and aspects mainly)
Recall for luring and moving shadows if needed on last room
Dolyak signet is a must.. you don't need to run anyway..

oh forgot 2 things..
Don't attack onis, don't "Shove" them..
And bring an icy weapon!!

Last edited by TRicciardi; Jul 25, 2006 at 01:45 PM // 13:45..
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Old Jul 25, 2006, 02:52 PM // 14:52   #23
Liu
Academy Page
 
Join Date: Jun 2006
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Quote:
Originally Posted by Ulivious The Reaper
okay, first of all, you CAN'T SOLO THIS MISSION, now that we got that out of anyones mind that assumed you could, you (highly recomended to be a hammer warrior) need to bring any kinda of Knockdown, hopefully you bring shove (or teinais wind if you can keep energy up) and a cold wepon,

Wepons:
Malinons somthing Hammer.. the on thats 33% weakness (or was it deep wound?)

Armour:
Luxon berserkers with +1 tactics MAJOR hammer mastery and a superior vigor (any berserkers will work, and don't forget to bring stonekin gloves)

My build

warrior/monk
8 healing
13 hammer
~12 tactics (maybe less depending on runes)

1 Forceful blow {E} OR Shove{E}, OR counter blow
2 Heavy Blow
3 Crushing blow
4 Healing seed Or Healing hands{E}, depends if oyu bring the leet up there
5 I typically bring flurry for adrenaline, sometimes i even bring watch yourself
6 healing signet,
7. the shout TO THE LIMIT (decent adrenaline build for the start and typically near end where you fight)
8. Rez sig

now of course this is just what i use, it works pretty well, with the healing seed i put it on the warrior thats GETTING AGGRO, and it typically heals us for allot when he has oni on him, how ever if i bring healing hands i REALLY help the monk with healing. so you don't have to use what i do, i'm just posting my build to help you if you want, lol


Off topic: stop double posting theres somthing called the EDIT button buddy,

and yes you CAN repeat it numerous times,

and remember, IT'S NOT THE WARRIOR JOB TO FIGHT, EXCEPT at the beggining when you're in the different room, and when you're fighting the kanaxai, every other time you Barely fight, just wall up
No, take Shove, Always, or Shock, you want an energy required KD Not one that needs to meet certain conditions.
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Old Jul 25, 2006, 08:14 PM // 20:14   #24
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: Quest Of Ages
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Quote:
Originally Posted by TRicciardi
I agree with Fates Monk, no need to be a hammer warrior, just to take down a couple of aspects and rippers.. most of the time your are a meat wall..
I'm currently using a W/A with a sword riposte build,

Shove{E}
Riposte
Deadly Riposte
Optional Sword Attack or a stance or Endure Pain
Dolyak Signet
Healing Signet (optional as well.. some defensive stance here)
Recall
Rez Signet

Shove for the Kd on kanaxai, since it's a skill it won't fail..
Ripostes for the damage (rippers and aspects mainly)
Recall for luring and moving shadows if needed on last room
Dolyak signet is a must.. you don't need to run anyway..

oh forgot 2 things..
Don't attack onis, don't "Shove" them..
And bring an icy weapon!!
qft

that's a good build.
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Old Jul 25, 2006, 08:59 PM // 20:59   #25
Wilds Pathfinder
 
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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Having a recall warrior in the group is really nice. I tend to go /mo for rebirth, cause for some reason squishies can't seem to resist wanding the oni and I'd rather me be without E than a monk.
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Old Jul 26, 2006, 08:42 PM // 20:42   #26
Frost Gate Guardian
 
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Join Date: Jun 2006
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There are THREE main builds that Deep Warriors use. Rebirth Warrior/Shock Warrior/Recall Warrior. The latter is the hardest to use but DEFINATELY more useful.

Rebirth Warrior
- Use hammer skills and this will provide your knockdown. I usually bring Counter Blow and Devestating Hammer.
- Bring a couple of defensive stances when tanking. If you are body blocking onis and not attacking, switch to a shield for more armor.
- Use Rebirth at nearly every opportunity. You have only 20 energy by default which means out of all party members, YOU lose the least energy when using rebirth.

Shock Warrior
- Sword or Axe plus a shield. Either will do.
- The build is pretty basic. Bring your knockdown shock and some nice stances. I prefer Gladiator's Defence for this.

Recall Warrior (W/A)
- Are becoming more popular. Most experienced groups want these as opposed to normal warriors.
- Bring Shove as your elite. Idealy dont bring a hammer, you will need the extra shield armor.
- Recall is the ONLY assasin skill you will need for this build. Dont put any ranks in assasin skills and keep your warrior skills. Use this to teleport to: Different rooms in the begining, teleport past the gate where the first nightmares spawn, teleport back when you make a bad pull, teleport back to party after you have KDed Kannaxi and spawned all the nightmares.
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Old Jul 31, 2006, 03:17 AM // 03:17   #27
Lion's Arch Merchant
 
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Join Date: Mar 2006
Profession: Mo/
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hmmm...i guess ill have a go at a nice build i learned last night.....

W/Any Axe Warrior
Shove {e}
Dorylak Signet
Defensive Stance....or something like it
Endure Pain
Executioner's Strike
Dismember
Axe Twist/Axe Rake
res

works pretty well, stand there and tank and do damage....going to try something along these lines tonight
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