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Old Aug 06, 2006, 12:36 AM // 00:36   #1
Krytan Explorer
 
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Guild: The Medicine Cabinet [PILL]
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Default Bugged Aspects

Now I know I am not the only one who has noticed this, but the Aspect effects have to be bugged. For example, the Depletion Aspect in The Deep says this:



Now, while I'm in this room, this aspect keeps my monk at less than 5 energy. One of the ele's on one of my teams got spiked to near death by this aspect because he got hit so many times at once. This isn't the only room, the Scorpion room most definitely knocks people down more often than every 30 seconds. This has been happening since I first did the Deep a while back. Then this weekend comes and I thought ANet would have fixed this, but alas, still at less than five energy and unable to cast because of constant knockdown. So what's up? Is this the way the aspects are supposed to act, because if so, these descriptions really need to change. Sure, the group can get through fine with a little work, but still.

Just wanted to put this out there since I hadn't seen any threads on it.
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Old Aug 06, 2006, 01:05 AM // 01:05   #2
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Location: "Pre-nerf" is incorrect. It's pre-buff.
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The Scorpion Room is a nightmare. Very buggy indeed. Did they do beta tests because it stands out like a sore thumb.
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Old Aug 06, 2006, 01:30 AM // 01:30   #3
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Kanaxai is tricksy, mmyes...
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Old Aug 07, 2006, 03:37 PM // 15:37   #4
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Guild: Shyft Machine [MYTH]
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This is why you need a diverse group of people to finish it.
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Old Aug 07, 2006, 11:05 PM // 23:05   #5
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Guild: Lievs Death Squad [LDS]
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Anet are too good to test things. They implement things straight off.

I swear that as of the last week or 2, Armoured Cave Spiders have had Called Shot removed from there skillbar. Why i have no idea.
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Old Aug 07, 2006, 11:43 PM // 23:43   #6
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Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Evilsod
Anet are too good to test things. They implement things straight off.

I swear that as of the last week or 2, Armoured Cave Spiders have had Called Shot removed from there skillbar. Why i have no idea.
To prevent the FOW farmers who couldnt do it after the glad boot update from being reduced to a monoculture of builds?
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