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Old Jul 12, 2006, 05:07 PM // 17:07   #61
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I will agree that the map size, missions, and quest were a huge disappointment. This release is more about PvP than PvE and from someone who likes both sides I wanted a bit more in the PvE arena.

Another area of discontent is the hidden missions per sei the ones that you can only get too if you pay large amounts of gold to a ferry/taxi. Oh sometimes you are lucky and caught a nice person on a day when their gold supply is at limit so they will take you for free, but in the end unless you are a member of the alliance that owns the town you do not get to play the whole game. Now that is the real let down.

The boosts on the other hand are the battling outposts. You know the ones Fort Aspenwood, The Jade Quarry, oh and my favorite Alliance battles. These are all very nice additions to the game but they should have been just that additions not the make up of Chapter 2.

Loyal Warrior with hopes that Chapter 3 will have more content and possibly a level 30 for the each character...I mean if the NPC's can be level 30 why can't I?
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Old Jul 12, 2006, 07:17 PM // 19:17   #62
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Level 30 will never happen, imo. Some people have over 5 million experience on some of their characters....would they just instantly be level 30?

Yeah, my Guild Wars playtime had dropped to 0-.5 hours per week. Factions made me bored and killed the game for me. I'm not sure I'd still be playing Prophecies had Factions never existed but the fact that their new addition couldn't even recapture my attention for more than a month is a sign in and of itself.

Factions was a chore for someone who doesn't enjoy PvP as much as PvE. I'll read the forums and ask about Chapter 3 before I even think about buying it.
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Old Jul 14, 2006, 01:34 PM // 13:34   #63
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i disagree i think factions is great and i love the story line the afflicted scare me when ever i see them but every time i do the coop missions i have a great time, im now on imperial sanctum and have not yet done it but i cant wait i love the game and i am eagerly awaiting the third chapter.
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Old Jul 14, 2006, 03:58 PM // 15:58   #64
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The only flaw i saw in Factions is JADE QUARRY.=p
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Old Jul 14, 2006, 04:06 PM // 16:06   #65
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Mayhem in the Market... Most Annoying Quest Ever Invented!
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Old Jul 14, 2006, 07:59 PM // 19:59   #66
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Quote:
Originally Posted by Beat_Go_Stick
my Guild Wars playtime had dropped to 0-.5 hours per week. Factions made me bored and killed the game for me. I'm not sure I'd still be playing Prophecies had Factions never existed but the fact that their new addition couldn't even recapture my attention for more than a month is a sign in and of itself.

Factions was a chore for someone who doesn't enjoy PvP as much as PvE. I'll read the forums and ask about Chapter 3 before I even think about buying it.
+1

GW:F has already killed off 2 guilds I've been in as no-one plays anymore.

Main problem as I see it that Faction Farming has to a certain extent ended the need to do quests after a certain point. I finished the main story via the Luxon side after about 2 weeks of play having got Faction on pre-order - took my time, explored everywhere I could etc (currently @ 73%) . Now I'm trying to go via the Kurzick side and have hit Altrumm Ruins and no one is even remotely interested in quests like Song and Stone, just FF.

Being a Ranger it's not easy to do SS as you need to keep NPC's alive and the hench monks don't heal em, so you need a human monk or 2. I've stood in AR for over 8 hours this week and not been able to either put together or join a viable team.

What's more annoying is that Rangers aren't wanted for FF either so I'm stuck

Luckily a friend of mine wants to play so we're going back to Tyria and help her through Prophecies and bide our time before buying Ch3.

Rich
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Old Jul 14, 2006, 08:36 PM // 20:36   #67
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The game is only 3 about three months old and most toward end missions are empty....taking forever and ever to make a team or to find a soul..
Also elite missions are dead now
think back when GWP it had us going for a full year...with most missions were fairly enough people to do the missions with.
Ask Anet for sure they know deep down that GWP >> GWF
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Old Jul 14, 2006, 08:53 PM // 20:53   #68
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Quote:
Originally Posted by Sol Faithman
+1

GW:F has already killed off 2 guilds I've been in as no-one plays anymore.

Main problem as I see it that Faction Farming has to a certain extent ended the need to do quests after a certain point. I finished the main story via the Luxon side after about 2 weeks of play having got Faction on pre-order - took my time, explored everywhere I could etc (currently @ 73%) . Now I'm trying to go via the Kurzick side and have hit Altrumm Ruins and no one is even remotely interested in quests like Song and Stone, just FF.

Being a Ranger it's not easy to do SS as you need to keep NPC's alive and the hench monks don't heal em, so you need a human monk or 2. I've stood in AR for over 8 hours this week and not been able to either put together or join a viable team.

What's more annoying is that Rangers aren't wanted for FF either so I'm stuck

Luckily a friend of mine wants to play so we're going back to Tyria and help her through Prophecies and bide our time before buying Ch3.

Rich
Faction is account wide. So if you have a character that is "unwanted" for FF then just FF with a "wanted" character. My MM basically farms all the faction I need for my other characters. I haven't been bothered enough to bring my Tyrian Monk all the way out of the city yet. However, if I did, then she'd be another "wanted" character that I could FF with.

The whole problem is that GuildWars is a dichotomy of a game. It tries to be DnD meets CounterStrike to one group of customers and a regular MMO RPG to another. It does a better job at the PvP than PvE IMHO.

Factions was supposed to knit the PvP and PvE together more cohesively. I'm not sure it has succeeded, but I may be wrong. I do both so I don't notice when something shifts the game in one direction or another.

EDIT: As for getting by SS... play on weekends. PUGs generally have a wider variety of people to pick from during weekends.

Last edited by MelechRic; Jul 14, 2006 at 08:55 PM // 20:55..
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Old Jul 14, 2006, 10:09 PM // 22:09   #69
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Quote:
Originally Posted by Sol Faithman

What's more annoying is that Rangers aren't wanted for FF either so I'm stuck

Rich
Huh ???

Most of our Alliance uses rangers to do FF runs out of Lut. observatory
or plays as touch rangers in Alliance battles, so maybe I am not
understanding something here ??? But rangers are the bomb atm......I can't
remember the build but the FF runs from Lut. are R/Mo using hex removal
skills and such, I have done any yet, but I hear there is a *cough* bug in there
where you get a team together everyone runs to a differnet point and wham
400 faction in under 4mins.......

You might want to head over there and ask someone........

-SirShadowrunner
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Old Jul 14, 2006, 10:29 PM // 22:29   #70
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Quote:
Originally Posted by MelechRic
It does a better job at the PvP than PvE IMHO.

Factions was supposed to knit the PvP and PvE together more cohesively. I'm not sure it has succeeded, but I may be wrong. I do both so I don't notice when something shifts the game in one direction or another.
I agree with you that ANet does a better job with PvP than PvE. To really make quality PvE, the AI on monsters needs to be much better. Just making bosses do double damage doesn't make the PvE game any better, but it does make some players perceive it as more difficult. Seems like a shorcut taken instead of improving AI in order to improve PvE challenge.

However, ANet does deserve credit in one area of Factions PvE and that area is in the mission rewards. Having the expert and masters rewards be based on time is just genius. A group shooting for masters reward on missions has to play much more aggressively than had to be done for Prophecies mission bonuses. Your team actually has to have damage...a novel concept which has gotten more players to see just how wrong it is to ask a warrior a tank. I really like the fast paced action that the PvE missions in Factions provides and forming teams that more closely resemble the way PvP is played and having PvE players on the team realize that there is a different way to play PvE and find that they enjoy it more thanking me for putting together a good group.
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Old Jul 14, 2006, 11:13 PM // 23:13   #71
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Quote:
Originally Posted by Divineshadows
I agree with you that ANet does a better job with PvP than PvE. To really make quality PvE, the AI on monsters needs to be much better. Just making bosses do double damage doesn't make the PvE game any better, but it does make some players perceive it as more difficult. Seems like a shorcut taken instead of improving AI in order to improve PvE challenge.

However, ANet does deserve credit in one area of Factions PvE and that area is in the mission rewards. Having the expert and masters rewards be based on time is just genius. A group shooting for masters reward on missions has to play much more aggressively than had to be done for Prophecies mission bonuses. Your team actually has to have damage...a novel concept which has gotten more players to see just how wrong it is to ask a warrior a tank. I really like the fast paced action that the PvE missions in Factions provides and forming teams that more closely resemble the way PvP is played and having PvE players on the team realize that there is a different way to play PvE and find that they enjoy it more thanking me for putting together a good group.
I'm a big fan of the Masters missions myself. What's funny is that I've heard people complain about them. They say that they feel rushed by other players to try and get through a mission as fast as possible. Some people want to take their time and "look through" a mission. Perosnally I feel that masters reward missions shouldn't be done by PUGs. That's just inviting trouble. However, we live in a free MMO so PUGs are a way of life.
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Old Jul 14, 2006, 11:33 PM // 23:33   #72
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The last time I can recall Anet doing the pve community any favor challenge wise was making monsters respond better to AOE attacks. man the pve community loved them for it.
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Old Jul 15, 2006, 09:35 AM // 09:35   #73
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There are certainly very challlenging parts in factions. I think it is because they made the hench a lot better so people just cba with pugs.
But i think it does end too early. Anet should of created a new area after raisu palace like another island similar to fire island in Prophecies.
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Old Jul 16, 2006, 03:46 AM // 03:46   #74
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Quote:
Originally Posted by BloodBuckle
I have to completely disagree with the topic.

When I bought prophecies I was expecting some traditional MMO aspects, guess I didnt look into it enough(got it day it came out.) Got bored after a month of play. Came back got bored again. Came back during Christmas time played for a bit then got bored after my guild broke up. Then I read about factions, played the preview and I have to say I like it more then prophecies. Only real dissapointments were no increase in level cap, storages still same size, and thats it! I love the game so much, that the first day it came out I spent all 24 hours of the day playing it, had to get off because all the coffee and soda was making me twitch. I just hope that NCsoft keeps making the games better.

did oyu know they now have upgrades you can purchase for storage? and i heard soon anet is incresing the level cap from lvl 20 to lvl 50
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Old Jul 16, 2006, 03:50 AM // 03:50   #75
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Quote:
Originally Posted by Divineshadows
I agree with you that ANet does a better job with PvP than PvE. To really make quality PvE, the AI on monsters needs to be much better. Just making bosses do double damage doesn't make the PvE game any better, but it does make some players perceive it as more difficult. Seems like a shorcut taken instead of improving AI in order to improve PvE challenge.

However, ANet does deserve credit in one area of Factions PvE and that area is in the mission rewards. Having the expert and masters rewards be based on time is just genius. A group shooting for masters reward on missions has to play much more aggressively than had to be done for Prophecies mission bonuses. Your team actually has to have damage...a novel concept which has gotten more players to see just how wrong it is to ask a warrior a tank. I really like the fast paced action that the PvE missions in Factions provides and forming teams that more closely resemble the way PvP is played and having PvE players on the team realize that there is a different way to play PvE and find that they enjoy it more thanking me for putting together a good group.

believe it or not now there is reports of lag from the ememies in factions loading ai tactics on the fly....i agree that they didnt make the bosses much harder by doubling damage...now its just.....

Me: A boss...lets do this....
Boss: Dragon stomp
(-441 damge)
Me: Im Dead
Other player: I am resurecting assassin ascalon!
Me:thx....and thx for killing hte boss when i ws dead -_-
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Old Jul 19, 2006, 11:54 AM // 11:54   #76
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Yeah I find factions nowhere near as good as prophecies. One of the best things about prophecies is that you can just roam virtually anywhere without jumping through hoops in missions every 5 minutes .

Some parts of Factions are graphically very good etc (e.g. arborstone) but I find the gameplay very restrictive. I do not like the closed portal thing. I also think that this farming faction gubbins, and the grief that many people are experiencing due to it, has certainly added to the disdain I have for the factions game experience.

I'm only half way through factions and have just taken my character back to Kryta/Ascalon/Desert. I'm certainly enjoying that a lot more.
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Old Jul 20, 2006, 12:04 AM // 00:04   #77
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You know I have an alliance buddy that really hates Factions, but in truth you know why he hates it? cause he actually has to PLAY it... Little shit that he is wants it easy all the time. If you ask me the stuff he does day in and day out is boring as hell. Otherwise known as UW farming... The sec we have favor he is off. Sure he has a ton of ecto and a good chunk of change, but common its boring doing the same thing over and over forever... I hate the underworld smite area... I can't stand it anymore. Its god dam boring... I beg him to keep going on for the Spawning Pits and such, but he never wants to do it. Just go back and to more of the same again and again...

What pisses me off is I finished both games and enjoyed both. Now he is bitching is I'm playing Factions with a Pug instead of helping him with UW. I'm like common man why don't you come over here for a bit and play with us. then I find out the little shit doesn't even have the factions portion of the game done yet!!! He has not even got the 10000 faction areas cleared off.

I'm like. well holy shit man, I can farm you that faction in like 2 hours... just go get it so you can finish the game and go do some of the fun shit in factions. But noooo he doesn't do that does he?

That's one thing with being a leader of a large Gaming clan and the alliances that come with it... I'm not talking just Guildwars here, but other games as well.. I mean if you have not even finished the game I don't want to hear the words... "FU(KING N00BS" coming out of their mouths again... because they have no right no matter how bad the person is to be calling anyone a n00b when they have not taken the minimal amount of time to finish the game themselves yet. I finished factions in 3 days at launch, and had a good 90% of the map posted for the community... WTH did he do? Nothing. he was too busy playing some other game to be bothered with GW... And now complains cause its nothing but new players in the area he is in still.

That's the kind of stuff that pisses me off anymore. If he just sat down and played hte game instead of farming allthe time for gold he has no use for anyway, he would get to areas of Factions that have more skilled players and harder levels in it... As well as choice farming areas for Factions items...

And PvP. well I like team Arenas, and Gladiators, and Jade Querry (RARELY ANYONE IN IT STILL) but the rest of PvP is not for me. but thats the beuty of this game. there is somethign for everyones taste in here. If you like being a bully Rankest, you enjoy Hall of Heroes. Course when you loose you get no penalty do you? so how good is your rank really??? lol in any case...

And Random arenas is ok, as long as you make yourself as invincable as possible and not dependant on others, cause you might as well be playing a 1 vs 4 match in most cases...

Gladiators arena is prob the best PvP there is... Best players there are period...

And in PvE Fort Aspenwood, God help me, is fun. But it really upsets me that more do not play the Jade Querry... That is equally as good and has the Kurzicks attacking a Luxon base, for a change, instead fo luxons always taking down a Kurzick base...

Alliance battles are slightly less then ok, But I count them about as good as GvG, would be beter if it were true 12v12... the battles are normally rather equally matched with one side rearely overpowering the other... so the battle lines don't change much. I think it would be a heck of a lot more enjoyable if the battle lines moved with results from EVERY battle, instead of ave results of 10 battles... Then people would be more inclined to play them to get their outposts back...

Last edited by =HT=Ingram; Jul 20, 2006 at 12:08 AM // 00:08..
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Old Jul 22, 2006, 01:22 AM // 01:22   #78
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Know what was the icing on the lame cake? the fight with Shrio. I mean, Me and my guildies took shiro on with a party of 4 (I bet some of yall could maybe do it with less) and beat him with only 1 casualty (and that was because he got banished and died trying to bring himself back). Compare that to fighting Glint who is not the final boss and is not even required, a group of 8 is required with plenty of support such as rangers and mesmers. The battle with Shiro forced players to run cookie-cutter builds + wildblow. Glint made people think of innovative combos to counter. Even the lich, (who really was more time-consuming than hard), was more difficult than Shiro. I mean really, if 4 People could kill the feared Shiro - lol.
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Old Jul 22, 2006, 01:59 AM // 01:59   #79
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Worst thing is, second Nightfall hits the shelves anything you wanted changed in factions to fix these silly issues (low difficulty, missing content etc) is unlikly to happen. The game will remain unfinished except for a few extra weapons, maybe a map or 2. Only way to make they do the work they were supposed to do is to not buy nightfall and simply force them to put the work in or theyll not get sales from the core community. Unfortuantly they know all to well people are hooked and we can do anything about it. So dont expect a chapter with any more depth than Factions.
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Old Jul 24, 2006, 01:48 AM // 01:48   #80
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WOW.....uhhhh let me repeat that .....WOW.....
Reading this post and the unbelievable amounts of hours that I see being posted as to how much time spent on this game seems completely unreal to me.....I thought that my (apparently) measly 3-5 hours a day (a good day) spent playing this game is/was something of a chore for me. You guys (I saw someone --several--) spend 10-12-16-- even 24 hours straight playing (ahh to be younger w/no responsibilities again!) this and I wonder how you can possibly have a life at all...!!!
I guess because I have 8 kids (but 4 play this game) and 2 PT jobs makes sure I don't have those kind of hours to spend... well I guess I could give up sleeping... ...but I ramble.

Factions Boring...? Prophecies Boring...? Here's where I admit to being (apparently an uber--) NOOB. I bought Proph. Xmas 05 for me and the kids and loved it so much that when Fact. came out I bought the preorder and a Collectors Ed. (I have 4 accounts...due to the kids) so chucking out that kind of money happens rarely in this house for a game. I love them both and NEITHER one of them have been completed by me or by any of my kids. I know for sure I have spent 75+hours on most of my 5 characters (also take into consideration that 5-10% of that time was spent standing in a town due to "whatever" that needed to be taken care of in the house and I was just to lazy to log out) so I guess I just am not as "gung ho" as the rest of this particular gaming world. That being said I predict (and so far my time scale has been pretty accurate) that there is no chance of me or any of the kids to actually finish Prophecies any earlier than THIS Xmas (06) and as far as beating Factions......hahaha --- no clue.
Now they are talking about another chapter. All I can say is OUCH! $200 a pop to upgrade my GW is expensive. I guess that I am happy that I am getting my money's worth but if I spend another $200 this year on the same game (thank God its free per month!) my wife may divorce me.... hahaha
ALL in all I couldn't have found a better game(s) to jump into. The amount of fun compared to the time/money spent is off the chart in my house. All the nitpickers about this and that are coming from people who DEFINITELY need to put down the MT. Dew and enjoy all your life, not just the time in front of the computer.

LOVE THESE GAMES !!!
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