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Old Aug 04, 2006, 11:12 PM // 23:12   #1
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Default SS necro for the deep

If this has been asked before im sorry. I know that i need n/me echo/ss But what other skills help for the deep? Ive never did the deep before so im kinda noob at it thanks
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Old Aug 04, 2006, 11:21 PM // 23:21   #2
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Shivers of Dread, uhhm, Corpse control, (putrid explosion and others) and uhhm... pretty much rest
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Old Aug 04, 2006, 11:35 PM // 23:35   #3
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Thanks for your reply, can anyone elaborate a little better?
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Old Aug 04, 2006, 11:35 PM // 23:35   #4
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Thanks for your reply, can anyone elaborate a little better? Why corpse control? Stats? Sorry for double post, lagged.
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Old Aug 05, 2006, 12:42 AM // 00:42   #5
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>.< i suppose i could of elaborated a bit more, lets see

you need corpse control so the Outcast Deathands don't get of Flesh Golems, you need max curses and then rest of stats is personel preference then as long as you have ss, Echo, Shivers of Dread, and 2 corpse control spells one of which os spammable and a Enchant Removal, you can bring rest you want,
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Old Aug 05, 2006, 02:37 AM // 02:37   #6
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I use reckless haste, enfeebling blood, and blood ritual as well.
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Old Aug 05, 2006, 03:02 AM // 03:02   #7
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Thanks guys
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Old Aug 05, 2006, 03:09 AM // 03:09   #8
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My bar for 40+ runs:

Reckless Haste, Arcane Echo, Spiteful Spirit, Spinal Shivers, Awaken the Blood, Blood Ritual, Inspired Enchantment, Resurrection Signet.

16 Curse
10 Soul Reaping
9 Inspiration (just to get the energy back from using Inspired)
4 Blood (the rest, basically)

I dont use corpse control because our BIP always brings that. I dont use enfeeble because the warriors all run dolyaks anyway so its pretty useless.

As a BIP I run high death and blood and use wells and putrid explosion.

Last edited by CHUIU; Aug 05, 2006 at 03:11 AM // 03:11..
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Old Aug 05, 2006, 03:11 AM // 03:11   #9
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Getting away from the /Me mentality (or at least, that arcane echo is a staple) is more effective than you'd think.

Last edited by Avarre; Aug 05, 2006 at 03:13 AM // 03:13..
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Old Aug 05, 2006, 05:51 PM // 17:51   #10
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I can quickly throw SS on 4 enemies, what other secondary helps me do that faster?

I'm sure /Mo is useful for rebirth, but we usually have 8 other people with it so its overkill anyway.
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Old Aug 05, 2006, 06:48 PM // 18:48   #11
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Chuiu have you ever tried a different secondary for ss in pve ? if not please don't say anything. ._.
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Old Aug 06, 2006, 08:18 PM // 20:18   #12
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SS + Reckless haste + mark of pain + Defile enchantments + Spinal Shivers + Awaken the blood + Light of Dwayna + Necrotic Transversal

16 curses
14 Soul reaping

I find this much better than echoing ss.
I never have a problem with energy, as I had when I ran echo built, and the dmg out put is actually higher with SS+RH+MP+DE combo
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Old Aug 07, 2006, 01:00 AM // 01:00   #13
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Well, actually u dont ned SS there at all cause of Expert Hexes and something like that at the start and cause of the work of 3 eles after. U will notice, SSing there dont ever increase speed of your group. So... just equip BiP with Shivers. Or at least it goes to rom 4, but.... anyway u will complete room almost with the same sped as ele will.

But if you still want to SS there a lot, a can't do nothing with that feeling, try this:
16 Curses, rest in Soul reaping + Blood

Skills:

- Arcane Echo
- Spitefull Spirit
- Spinal Shivers - IMPORTANT
- Inspired enchantments (ench remover from kanaxi) - INMPORTANT
- Revealed enchantments (the same as above)
- Desecrate enchantments (just make some dmg sometimes)
- Blood Ritual ( help to BiP necro sometimes, HE does the Job there, not SS )
- Res
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Old Aug 07, 2006, 02:15 AM // 02:15   #14
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Quote:
Originally Posted by Ermac
Chuiu have you ever tried a different secondary for ss in pve ? if not please don't say anything. ._.
Yes, are you going to answer my question or be a bitch by ridiculing me for using Arcane Echo?

Mark of Pain = you lose aggro faster this way, good job

Desecrate = nice AOE but I would really prefer echo'ing SS.

necrotic = yes, teleport myself into the enemies!

light of dwayna = wtf? I better not be in a group if this is useful - and if you're bringing this for a certain room then you should ask around and find out where the sweet spots are for casting in that room

Reckless haste can easily be subbed out for descrate. But I love the aspect that says "has a 57% chance to miss with attacks" and the fact that its an AOE hex. It speeds up the effectiveness of SS and makes enemies miss more often easing the job of monks.
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Old Aug 07, 2006, 02:50 AM // 02:50   #15
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I like to bring empathy for when the ss and echo are recharging....at least 1 more emeny will be hurting himself
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Old Aug 07, 2006, 01:56 PM // 13:56   #16
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Quote:
Originally Posted by CHUIU
Mark of Pain = you lose aggro faster this way, good job

Desecrate = nice AOE but I would really prefer echo'ing SS.

necrotic = yes, teleport myself into the enemies!

light of dwayna = wtf? I better not be in a group if this is useful - and if you're bringing this for a certain room then you should ask around and find out where the sweet spots are for casting in that room

Reckless haste can easily be subbed out for descrate. But I love the aspect that says "has a 57% chance to miss with attacks" and the fact that its an AOE hex. It speeds up the effectiveness of SS and makes enemies miss more often easing the job of monks.

Mark of Pain is to be used after SS and RH then you don't lose aggro


Desecrate on a aspect that 85% of the time has an enchantment or on the Oni's that also have enchants on , Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each enchantment on them. with 16 in curses it's a nice amount of dmg for 10 energy


Necrotic Transversal= teleport out of tight spots and poision at the same time, very usefull specialy in the scorpion aspect room


Light of Dwayna
Resurrect all dead party members in the area. very usefull for the amount of energy used.

Before you comment on skills do a bit off reading or even better try them so you know how they work.
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Old Aug 07, 2006, 03:52 PM // 15:52   #17
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Quote:
Originally Posted by Resp
Arcane Echo
- Spitefull Spirit
- Spinal Shivers - IMPORTANT
- Inspired enchantments (ench remover from kanaxi) - INMPORTANT
- Revealed enchantments (the same as above)
- Desecrate enchantments (just make some dmg sometimes)
- Blood Ritual ( help to BiP necro sometimes, HE does the Job there, not SS )
- Res
You dont need inspired and revealed enchantment. Against Kannaxi either is an instant recharge spell. You only need to bring one or the other.

Ive noticed that a lot of builds here are lacking Self Healing. On that matter I would highly recommend bringing Insidious Parasite. Great in the degen room against Kannaxi.

Quote:
Originally Posted by Stockholm
Light of Dwayna
Resurrect all dead party members in the area. very usefull for the amount of energy used.

Before you comment on skills do a bit off reading or even better try them so you know how they work.
If the ONLY reason you took Monk as your sub is to have an AoE rez, you should really play a ritualist sub which has a much more effective AoE rez.

Lively was Nannomi (or something like that)
Item Spell
15 Energy to cast

Ok, it takes the same time to cast as a rez spell, but the advantage is you can prepare it in advance. You can rez people in the Spellbreaking room with this(run out of aspect, cast, run in and drop over dead guy).

If you have prepared this in advance you also have another advantage. If you die while holding it you are AUTOMATICLY rezed which is REALLY useful.

Oh and if you want another benifit. Its AoE
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Old Aug 07, 2006, 06:49 PM // 18:49   #18
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Quote:
Originally Posted by Michel Longshorts
If the ONLY reason you took Monk as your sub is to have an AoE rez, you should really play a ritualist sub which has a much more effective AoE rez.

Lively was Nannomi (or something like that)
Item Spell
15 Energy to cast

Ok, it takes the same time to cast as a rez spell, but the advantage is you can prepare it in advance. You can rez people in the Spellbreaking room with this(run out of aspect, cast, run in and drop over dead guy).

If you have prepared this in advance you also have another advantage. If you die while holding it you are AUTOMATICLY rezed which is REALLY useful.

Oh and if you want another benifit. Its AoE
Light of Dwaynia is a Monk general so I don't need to put any Att. points in
a monk class to use it, thats the reason. As for Lively was Naomi I would have to put Att points in Restoration to use and take away from Curses.
The reason I am monk sub, is because the game recuires you to have a sub class and I have all monk skills unlocked.
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Old Aug 07, 2006, 08:04 PM // 20:04   #19
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Quote:
As for Lively was Naomi I would have to put Att points in Restoration to use and take away from Curses.
I very rarely put points in protection for my warrior when using rebirth. Same goes here for Lively was Naomi. If it resurects, it works.

And just to analyse both spells (with no attribute points):

Lively Was Naomei (Restoration Magic)
Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15..63% Health and zero Energy.
Energy:15 Cast:6 Recharge:20

Light of Dwayna (Monk other)
Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
Energy:25 Cast:4 Recharge:20


Advantages: Light of Dwayna resurects to 25% and faster cast. Advantages for Lively mentioned in my last post (the spellbreaker room point is lovely. Auto-Rez is also awesome).
Disadvantages: Light of Dwayna costs 25 Energy. Lively resurects to 15% Health.

Based off that, its really for you to decide.
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Old Aug 07, 2006, 09:25 PM // 21:25   #20
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Monk secondary is still better.
You then have the option to switch to bip with self healing and maybe heal party or extinguish.
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