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Old Jan 02, 2006, 06:02 PM // 18:02   #101
Ascalonian Squire
 
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a few tips

1. use a communiacation programme such as: teamspeak or Ventrillo
2.plan ahead ... (just common sense really)
3. make sure you have someone at each end of the fort so then they can alarm the rest of team if they see alot of enemies ...
4.take a trapper to trap around the king when things get hot
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Old Jan 02, 2006, 06:22 PM // 18:22   #102
Pre-Searing Cadet
 
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Location: South Dakota
Guild: Illuminati Lords [illi]
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Whats So Bad On Thunderhead. I beat It With A PUG that i was the leader of with my monk. We had 2 trap rangers i believe, 2 monks including me, i remeber 2 eles, and 2 wars. Thats all i remember. I beat it on my first try easy. We had very few deaths at the last hard part. Actually we died before that but never at defending the keep. We just trapped up the place, wars att and monks healed, and eles nuked like crazy. IMO Hells Precipe was much harder for me but i beat it with my second PUG with 8 ppl. Actually 6 because 2 lagged out. The group was a ranger(bowman), a war(sword), 3 monks(healing) including me, 2 eles(water and earth) and a battery nec who had wells and energy regens for us. Too bad one monk lagged out and i think the ranger did too right when we were at the portal wraiths. But we beat it but we died alot. Thx u Anet For Candycanes!! Rurik was killed fast. Undead Lich Took So Much Of Our Time. He kept ressing, had to kill him 3 times to win and he teleports us into LAVA!!!! Damn That Is A hard mission, Thunderhead Keep Is Nothing Compared To Hell's Precipe. Took Me 2 hours to beat with the group i described!!!
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Old Jan 04, 2006, 12:30 PM // 12:30   #103
Grotto Attendant
 
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Quote:
Originally Posted by Famtouse
After you make it to the keep have the stance warrior pick up the torch and move to the large beacon near the king. Let him stand there and take all the aggro, while the two monks protect and heal him, and let everyone else kill the other monsters...........simple enough?
Feh, gear-tank exploit. Yeah it works (works in Elona too, have him carry a mine or a crystal), but it's cheap & cheesy. I hope ANet patches the gear-tank exploit, but considering I reported it in June I doubt they ever will.
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Old Jan 04, 2006, 01:14 PM // 13:14   #104
Pre-Searing Cadet
 
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I did this on the second attempt with all henchmen. I though maybe it was a fluke, so I ran it again. Failed on the third attempt, but succeeded again on the fourth.
First success I used all the henchmen except the archer. Second success I used all the henchmen except the elementalist.
Both times I never used a catapault once. I myself was using a Mo/E build, with melee ward being my elementalist skill. The first success I didnt really have to use my monk skills, but the second success I rezzed a couple of people.
There are only 2 difficult parts to this mission, and thats when you get the two bosses. The second boss is a bit tougher, and the boss can vary. Ive seen a perfected armor, a perfected cloak, and a Mursaat monk.
Both times I killed all the other mobs, and left the boss till last. You dont et any more mobs coming until the boss is killed.

I have a hard time understanding why people have such issues with this mission. I find the outdoor areas far more difficult. Las time I tried to get to grenth's footprint from granite citadel, my party got wiped out about 8 times by a group of about 10 monsters I couldnt split. You dont get anything like that concentration of mobs in this mission.

Anyway, like people have said, do it with henchmen. Kill mobs fast so they dont build up, and consider having Monk as your secondary if not your primary, so you can rez people. Bring along both the protector and the healer monk henchman.

Something like ward against melee, or the protection monk spell which negates attacks for your whole party, is great when you are fighting many mobs at once, and the healing is having trouble keeping up. healing seed is another good one when youre really getting hammered.

Hope this helps.
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Old Jan 04, 2006, 07:00 PM // 19:00   #105
Krytan Explorer
 
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Guild: Super Anti Rabbit Squad [SARS]
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Just did this first time with my ranger in an all henchie team (apart from enchanter).

There was only one troublesome part when the first mursatt boss shows up, 2 hnchies died as i was attacking everything but the boss, once there were no more attackers for a while i turned on the boss and we wiped him out quickly.

From then on it was easy and the last boss died in seconds.

I'm glad i didn't wait for a PUG to accept me, i did think about taking my monk back there to help people out but all everyone whispering me all at once "join us please we pay 4k" annouyed me because IMO paying for monks to help with missions defeats the point of having multiclasses and i just logged out.
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Old Jan 04, 2006, 08:13 PM // 20:13   #106
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I'm still having troubles with this mission... wish I was as lucky as the rest of you to have beat it and moved on.
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Old Jan 04, 2006, 08:55 PM // 20:55   #107
Hell's Protector
 
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Mavrik - try the following team - it has worked like a charm for me each time I've tried the mission.

FOUR - count 'em FOUR warriors.

Two monks.

Two elementalists.

Have 2 warriors, one monk and one elementalist guard each gate. Do not camp the king. The warriors are the primary blocking source - make sure that they engage ANYONE that comes up to the gate. The elementalist is there to provide as much damage as possible, whether it be AoE Fire attacks or Air Spikes.

The monks are there to keep the warriors alive.

The only difficulty that you will have with this pairing is making sure no one slips by the two warriors and penetrates the middle of the keep. If each of the warriors equips sprint (or even better a crippling attack such as hamstring or axe rake), this should not occur.

That's the no-brainer version of doing the mission. There are many many more builds that are more successful than this one, but in the end this is the one that seems to have the most success with relatively ig'nant players.
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Old Jan 05, 2006, 02:57 AM // 02:57   #108
Ascalonian Squire
 
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i hate this mission....it really sucks and it is very hard i dont see how you do it with henchmen.....i mean they wont like heal the king so for that you have to get like a real monk and not henchy for that
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Old Jan 05, 2006, 02:58 AM // 02:58   #109
Ascalonian Squire
 
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and why dont rangers work on this mission?????
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Old Jan 05, 2006, 02:59 AM // 02:59   #110
Ascalonian Squire
 
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Quote:
Originally Posted by Mavrik
I'm still having troubles with this mission... wish I was as lucky as the rest of you to have beat it and moved on.
i do agree with you i would try it but accidently deleted my characters cause i wasn't paying attention
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Old Jan 05, 2006, 04:03 AM // 04:03   #111
Krytan Explorer
 
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Guild: Natural Born Killas [NBK]
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What are u talking about Im a Ranger and ive done this mission 4 Times, twice with real people and Twice with Henchies. Its not that hard to do with Henchies, and my Ranger Kick Butt in the Mission.
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Old Jan 05, 2006, 04:27 AM // 04:27   #112
Krytan Explorer
 
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I beat this first try both times, and we used the split up your team and have 4 go on the east side and 4 go on the west technique.

Personally, i think Hell's Precipice is 10x harder than this one...
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Old Jan 05, 2006, 05:05 AM // 05:05   #113
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I was stuck on it for a while until I came upon an amazing pug.

We had 3 monks (1 heal 1 prot and the third one was a prot/heal hybrid, all he did was babysit the king) 2 warriors, 2 trappers and an ele that left before we reached the keep.

I find the mission always easy until you reach the keep. What we did is, I took the east side alone with a monk working cats and everyone else did the west side. When we got overcome (near the end) the monks stood in the middle and ran back and forth to heal. Eventually we ended up at the last boss and we just all ganged on him.
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Old Jan 05, 2006, 05:32 AM // 05:32   #114
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I finished this mission with my ranger 2 days ago. I know how it CAN but I finished it with 2 hench healers because there were no monks in the city. My party consisted of 2 rangers, healer and prot hench, 2 warriors necro and an ele. Me and the other ranger brought traps and barrage and when we got ot the keep we trapped both enctances and ALWAYS had someone on the catapults. None of us died once, easy.
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Old Jan 10, 2006, 04:54 PM // 16:54   #115
Wilds Pathfinder
 
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Quote:
Originally Posted by Luna Thirteen
You guys can use henchies? I tried once with my W/Mo and a pt full of henchies and I was like "Alesia! heal the king please...for God's sake he's at 25% health, you have no one else to heal..." But of course it was too late...The king tries to bite off more than he can chew and buys it. Total Bumskies...
Maybe you shoul have called for Mhenlo, Alesia ain't in this one

Anyways, i actually stopped playing a few months ago cause i couldn't get my elementalist beyond this mission. When i came back i thought i'd give it another go after reading this thread (also read that it had been nerfed a bit). Took henchies, not the ele henchie, he breaks aggro, and it worked like a charm.

Got my ele, mesmer and monk thru that way!

So guys thanks for all the great advice.

btw also noticed that the nerf may have had something to do with the henchies, cause they were healing the king like crazy. And another thing, yes the henchies are infused, in every mission after the iron mines, some people don't believe that, but i guess they never tried :P

Last edited by Effendi Westland; Jan 10, 2006 at 04:58 PM // 16:58..
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Old Jan 10, 2006, 05:03 PM // 17:03   #116
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Quote:
This mission is great, but it requires an actual team not 8 people all doing the same mission.
actually can be done with henchies..look in services one of the officiers in my guild does t-head runs but for a cost.
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Old Jan 10, 2006, 05:04 PM // 17:04   #117
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hells precipe to beat it easy bring greater conflag and winter..use both at same time. thorughtout whole mission
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Old Jan 10, 2006, 06:55 PM // 18:55   #118
Ray
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Activate the bonus,
return to king, stay way back (at the king's location)
Wait it out.. (The mobs will start to attack eachother (Mantles vs Mursaat))
Take out the small groups attacking you (Don't aggro them, let them attack you first)
That's how I beat it with my characters.

:l
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Old Jan 11, 2006, 02:50 AM // 02:50   #119
Ascalonian Squire
 
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I don't see what is so hard with this mission. Our group had two monks, and nobody died. At the last part of the mission, camp out by the king and let the monsters come.
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Old Jan 11, 2006, 03:02 AM // 03:02   #120
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Lack of focus fire it what kills most groups, thats why I use henchies instead.
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