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Old Sep 13, 2006, 05:50 PM // 17:50   #21
Forge Runner
 
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Join Date: May 2005
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awsome advise guys, thanks and I shall give this all a try.
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Old Sep 17, 2006, 04:31 AM // 04:31   #22
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I went thru this with several characters, this area is all about having decent interupts. If you can find a person with Practiced Stance and Choking gas, that messes up the mobs pretty good, plus standard Distracting shot and Savage shot = Full Interupt Ranger only real problems seem to occur when recharging choking gas. This mission isn't difficult with a decent group.
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Old Sep 18, 2006, 12:42 PM // 12:42   #23
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Guild: Stars of Destiny
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Quote:
Originally Posted by Batou of Nine
Easiest way to kill the Kraken boss:::

Have a Ranger primary OR secondary bring Winter.
Have a Necro cast Spinal Shivers (or the Factions equivalent) on the boss.

:: Result :: EVERY attk from ANYONE interrupts teh boss. Even his regular attks. The necro using Spinal Shivers needs to have some sort of energy support (OoB, or a support Bip)
Not quite. You forgot a very important detail. Whoever the ANYONE is that is attacking has to be using an elemental weapon for winter to work. Winter changes elemental dmg to cold, not physical.

Quote:
Create a level 1-8 Spirit, all Elemental damage is Cold damage instead. This Spirit dies after 30-126 seconds.
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Old Sep 21, 2006, 06:19 PM // 18:19   #24
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wow, I can't even get past Argo.

Argo + 2 other elementalists = fun!
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Old Sep 21, 2006, 07:17 PM // 19:17   #25
Desert Nomad
 
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
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Dazed Argo = Dead Argo
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Old Sep 21, 2006, 08:43 PM // 20:43   #26
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Quote:
Originally Posted by xiaotsu
Dazed Argo = Dead Argo
Yeah that is true. I switched my assassin to a ranger bow build with a bunch of interupts, captured broad head arrow in the very same mission no less, and took out argos team without a problem.
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Old Sep 25, 2006, 08:43 PM // 20:43   #27
Wilds Pathfinder
 
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
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Argo gave me tons of trouble until I got into the Factions way of killing the boss first (especially ele bosses) rather than last as was more the way in Prophecies
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Old Sep 25, 2006, 09:43 PM // 21:43   #28
Wilds Pathfinder
 
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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This was always my favorite mission (and probably because I thought it was one of the easiest) in Factions. Of course, that was until I just got there with my new monk this past week. No matter how I tried to explain it, PuGs just didn't get it. All Zu Hanuku requires is 1 good interrupt. As my mesmer, this was no problem, as I keep 2 or 3 on my skillbar normally (f.y.i, jade fury is a skill, not a spell, so power leech or whatever was suggested by another poster won't work). As my warrior, this was distracting blow, which should never leave a warrior's skillbar, i.m.o. After like 4 failures with PuGs as my monk, I finally took matters into my own hands. While being the only monk in the group, I equipped leech sig., and went to work. Because of the recharge, I could only get 2 of the 3 jade fury's before he was dead, but I was able to heal the other and the small amounts of damage dealt without jade fury by myself. So, what has all this tought me? This mission requires 1 person who has any clue what they're doing, and it should be beatable for masters.
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Old Sep 26, 2006, 01:46 AM // 01:46   #29
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Note: if you did it this weekend, it was harder because henchies blew this weekend because Nightfall preview broke their AI in a big way.
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