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Old Oct 01, 2006, 10:40 PM // 22:40   #1
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Default Divine Path

So my friends and I finally beat Shiro (after ~20 attempts across many hours). Let me say:

(a) Medition is way overpowered.
(b) It is REALLY, REALLY, REALLY, REALLY, REALLY awful that Divine Path isn't a map travel point.
(c) It is even more awful that there is no Xunlai Agent in the Divine Path.

It's like being mocked for finishing the game.
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Old Oct 01, 2006, 10:49 PM // 22:49   #2
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Weren't able to get stuff?

Not much to say except that I agree it should be re-accessible after you beat the game.

gotta beat shiro again- if I remeber correctly even though meditation is a skill it comes off with wild blow like it was a stance, this might of changed though. Also I here spoil victor works wonders on him. good luck
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Old Oct 01, 2006, 10:52 PM // 22:52   #3
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So as I understand it you're complaing the end game battle is hard? IMO it should be hard. PvE is hardly challenging in the big picture.

Search around the PvE forums there is builds posted there that easily beat Shiro.
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Old Oct 01, 2006, 10:53 PM // 22:53   #4
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Really? Maybe I just had a good group, but both times I have beat Shiro (with Expert's) it was a breeze. I was even banished once and my group had him dead within 15 seconds of me making it back.
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Old Oct 01, 2006, 10:53 PM // 22:53   #5
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Meditation isn't removed by Wild Blow. You'll want Wild Blow for Battle Scars though; Battle Scars + Impossible Odds will tear through a team quite easily. Also, Shiro is ridiculously easy if you have a warrior and/or minion master.
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Old Oct 01, 2006, 10:55 PM // 22:55   #6
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Quote:
Originally Posted by The Admins Bane
So as I understand it you're complaing the end game battle is hard? IMO it should be hard. PvE is hardly challenging in the big picture.

Search around the PvE forums there is builds posted there that easily beat Shiro.
I'm sorry, looking at other people's builds and being forced to join with a random PUG that uses cheese to beat Shiro shouldn't be what's necessary. Prophecy's ending was quite challenging itself, but able to be completed by the same group of people without stooping to such a low.

They really need to let you return to Divine Path freely. It's like as soon as you leave, everyone immediately forgets who you are.

Last edited by mqstout; Oct 01, 2006 at 10:57 PM // 22:57..
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Old Oct 01, 2006, 11:17 PM // 23:17   #7
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Quote:
Originally Posted by mqstout
I'm sorry, looking at other people's builds and being forced to join with a random PUG that uses cheese to beat Shiro shouldn't be what's necessary. Prophecy's ending was quite challenging itself, but able to be completed by the same group of people without stooping to such a low.

They really need to let you return to Divine Path freely. It's like as soon as you leave, everyone immediately forgets who you are.
If another persons build is effective then there is no logical reason why you shouldn't use it.
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Old Oct 01, 2006, 11:39 PM // 23:39   #8
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Maybe they should let us go backwards through the portal in Kaineng Center. Or maybe make it so that when we talk to Imperial Guardsman Kintae (the guard standing with his back towards the palace on the upper level), you get an option to be teleported to the Divine Path (as long as everyone in your party has beaten the game).
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Old Oct 02, 2006, 12:29 AM // 00:29   #9
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Quote:
Originally Posted by The Admins Bane
If another persons build is effective then there is no logical reason why you shouldn't use it.
By your saying that you've demonstrated that no amount of attemptd explanation could even begin to have you remotely understand.

Quote:
Originally Posted by Curse You
Maybe they should let us go backwards through the portal in Kaineng Center. Or maybe make it so that when we talk to Imperial Guardsman Kintae (the guard standing with his back towards the palace on the upper level), you get an option to be teleported to the Divine Path (as long as everyone in your party has beaten the game).
Yeah. They've demonstrated the ability to have NPCs teleport you, as well as the ability to have NPCs only interact with you when a certain criterion is met. I really don't see why this isn't an option.
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Old Oct 02, 2006, 04:53 AM // 04:53   #10
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I like the Tele-back part of Divine Path...makes it easier to travel to and fro without wasting time to get into a PUG that MAY kill Shiro.

Shiro is easy if you know what you're doing. Storage is not necessary.
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Old Oct 02, 2006, 05:26 AM // 05:26   #11
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Shiro is not hard, get 8 wild blow warriors and you can kill him in 20 seconds.

To get shiro out of the meditation, use a warrior knockdown, shove dose the trick here.
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Old Oct 02, 2006, 05:37 AM // 05:37   #12
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The only reason I see for someone to go to Divine Path multiple times is to get the 15k armor - and seeing that Shiro is usually dead in 2 mins, I don't consider teleporting to be needed... When Nightfall comes, this propably changes though, since getting a group in Factions will be more difficult.
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Old Oct 02, 2006, 06:41 AM // 06:41   #13
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So to sum up, you came here asking anet to make killing shiro easier. People have suggested trying established builds that can defeat shiro in 30 seconds, making it easier. This is unacceptable to you, and you would prefer arenanet change shiro's programming, nerf his skills, make divein path an outpost, and put a xunlai trader in there, instead of using an effective build.

Makes sense to me. /signed!
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Old Oct 02, 2006, 09:04 AM // 09:04   #14
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Quote:
Originally Posted by bigwig
So to sum up, you came here asking anet to make killing shiro easier. People have suggested trying established builds that can defeat shiro in 30 seconds, making it easier. This is unacceptable to you, and you would prefer arenanet change shiro's programming, nerf his skills, make divein path an outpost, and put a xunlai trader in there, instead of using an effective build.

Makes sense to me. /signed!
No, that's not what he said at all. He thinks that once you have killed Shiro with a character, then you shouldn't have to do it again in order to get to the Divine Path.

At first I agreed, though I have no problem killing Shiro whenever I choose, even with a PUG.

I thought, well you've already killed him once so it doesn't make sense to have to kill him again RP wise. However, if you think about it, it makes even less sense that everyone would still be hanging around praising your name when you beat him over a month ago.

They could perhaps include an explorable area for the Divine Path that contains the same vendors that you access after beating Shiro, but I personally feel that it's not really needed.

You only get one orb to trade in for an item, if you are buying more from other people then you should at least have to beat Shiro again to use them, though personally I think you should receive two (one for main hand and one for offhand) and they should be customized so you can't sell them.

The only other thing there is Armor and the Phoenix and both could be obtained with one more trip back there.

So ideally you should be able to get everything there first go, if not, you only need one more trip to pick up the rest.

I don't really see a problem with it.

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Old Oct 02, 2006, 09:07 AM // 09:07   #15
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Hammer tank with KD and wild blow+ the skill the dragon gives(can't remember it's been awhile) is enough to do the trick= master's

livingston beat me to the rest

Last edited by LOBAL 2; Oct 02, 2006 at 09:11 AM // 09:11..
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Old Oct 02, 2006, 01:21 PM // 13:21   #16
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Look at your suggestions for how to kill him. They're all cheese... none of them are 'viable builds'. I don't like to reduce games to ... not being games.

It's a flaw on A.net's side as well, that warrior-knockdown-only thing. I can understand the teleport-necro requirement in the elite missions, but not such stringent, asinine, requirements in a basic gameplay mission.

The bigger complaint, however, is less Shiro and more access to the armor vendors and phoenix.
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Old Oct 02, 2006, 02:59 PM // 14:59   #17
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Personally, I would have liked to have seen a Xunlai Agent there. It wasn't easy to beat Shiro as an Assassin with a Mesmer and the rest henchies. I was overjoyed when we got Expert, but that sense of accomplishment and joy was soon overshadowed by anger and disappointment, yes, I didn't have anything to craft my 15K armor.

I didn't go to my storage since Unwaking Waters, and ended up ignoring all the end-game celebrations whilst running around looking for a Xunlai Agent. After reading wiki, I realised we would have to do it again. We were not happy, and after a number of attempts (again), Shiro got a true beating, we got Masters, but I cared little for that by then.

It didn't occur to me that there was no Xunlai Agent there, nor that there would be no map travel.

I guess I was just disappointed that the 'final fight' wasn't actually the final fight. Having to redo the showdown because I didn't read ahead seems pointless and unnecessary.
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Old Oct 02, 2006, 03:10 PM // 15:10   #18
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If I'm not mistaken, Masters for Shiro is 3 minutes. I've done it many times getting masters (but I skip the cut scene, so I don't know what the exact time I do it in - With PUGs).

Meditation - do 700 damage to break his concentration or suffer the remaining damage yourself. Do massive damage or use Wild Blow or Wild Strike and its gone.

Overpowered? I'm sorry you feel that way. He's a level 31 boss, if he has no way of beating 8 players, then what good is that? Have you faced the Djinn in Sorrow's Furnace (Tyria)? Damage = 600 per hit (monster ability), it is divided by the number of characters in the adjacent area of the target - 8 people in a huddle means 600/8 is suffered by each character. 600/3 people in the group means each suffers 200 damage. So sorry if Shiro's meditation seems more unfair than the Djinn, but Shiro is the end boss and he's level 31.

Divine Path, yes I agree, there should be a walkable path from Palace to Divine Path without facing anything.

Are you sure about the Storage? I though there was, just way, way, way, way down the path. I'll have to recheck sometime.
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Old Oct 02, 2006, 03:48 PM // 15:48   #19
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Quote:
Originally Posted by Yakumo
I guess I was just disappointed that the 'final fight' wasn't actually the final fight. Having to redo the showdown because I didn't read ahead seems pointless and unnecessary.
Exactly part of my point.

Quote:
Originally Posted by Pick Me
Meditation - do 700 damage to break his concentration or suffer the remaining damage yourself. Do massive damage or use Wild Blow or Wild Strike and its gone.
Only if you're happening to use one of those builds, which my group (which had few to no problems with anything else in the game) has none. It's terrible that they force you to rely on a single still or two in a normal mission.

Quote:
Overpowered? I'm sorry you feel that way. He's a level 31 boss, if he has no way of beating 8 players, then what good is that? Have you faced the Djinn in Sorrow's Furnace (Tyria)? ...
Not comparable -- these are 'elite' content that few players (myself included) will see, and most don't care to.

Quote:
Divine Path, yes I agree, there should be a walkable path from Palace to Divine Path without facing anything.
I, however, am glad you agree.

Last edited by mqstout; Oct 02, 2006 at 03:51 PM // 15:51..
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Old Oct 03, 2006, 09:08 AM // 09:08   #20
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What they should do is place characters who've beaten the Factions campaign in the exclusive area of Kaineng Center each time they map travel to Kaineng or each time they change districts. If they want to get back down, they'll just talk to that Guardsman guy. Then they should open the gate in the exclusive area to the divine path instead of leaving it closed all the time. The portal is there already, just no one has ever used it because it's been sealed off since release.
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