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Old Oct 03, 2006, 08:52 PM // 20:52   #21
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spinal+winter=too many interrupts=no energy for necro=spinal ends in 2 seconds
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Old Oct 04, 2006, 07:58 PM // 19:58   #22
Frost Gate Guardian
 
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lol didnt think of that, well either of the two would work perfect in there if every weapon was elemental, thats the one thing i hate about spinal shivers the necro itself would need a battery necro instead of the monk that way so not worth them together gd point there, i take back my idea of using both
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Old Oct 04, 2006, 08:40 PM // 20:40   #23
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Quote:
Originally Posted by Thomas.knbk
spinal+winter=too many interrupts=no energy for necro=spinal ends in 2 seconds
Not true.

I was perfectly able to maintain Spinal Shivers on Glint during the whole fight while Winter and Greater Conflagration were in effect (meaning nearly every hit will result in an interrupt, not only elemental damage). In fact, I had still enough energy left to cast some more hexes on her. It's not like Glint would actually spam skills, so interrupts don't happen that often.
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Old Oct 05, 2006, 09:17 AM // 09:17   #24
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Default New team to kill Glint

Quote:
Originally Posted by Warrior1986
Thanks to all those who helped last night. We got through it and totally slaughtered Glint.
Too bad i couldn't join anymore, but I still need to beat him, so ... Let's make a new group Same people neede. heres the list quoted from warrior1986:

Ranger with Greater Conflagaration (negates Jagged Skin)
Warrior with Wild Blow and Disrupting Chop (gets rid of Jagged Skin)
Necro with heavy degeneration
2 Monks, one healing, one prot
Nuker, able to possibly daze her
One extra tank

I will be the extra tank, Though I can also bring a monk, I prefer tank. If anyone still eneds to do it, post and we will beat him. IGN: Castinia Andreia (tank), Manon Xaphikon (healing monk)
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Old Oct 05, 2006, 01:22 PM // 13:22   #25
trc
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After watching the glint solo movie i henchet it
it was just too easy.
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Last edited by trc; Oct 05, 2006 at 01:30 PM // 13:30..
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