Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Oct 14, 2006, 07:43 PM // 19:43   #1
Krytan Explorer
 
Superdarth's Avatar
 
Join Date: Aug 2006
Advertisement

Disable Ads
Default Gayala Hatchery:Big trouble.

My problem is rather major realy..i cant find any groups since either

A:There completely incompetent and fail miserably.

B:The group decided to use the "exploit" as i call it where they go around the turtles and kill the Kurzichs,this always fails,even when everyone dous it right,the turtles move,as such,this method is instant-death,but most groups cannot be convinced that the trick dous not work and they do it anyway,most everyone dous this and it severely limits the amount of groups that even survive the first wave.

C:The place is empty!I often find this place completely empty,with not enough people to even fill a group with,let alone a competent one.

I want to discuss a few things.

1:Has sompthing been done to remove the exploit?The turtles move now they didnt before.

2:Even one of the most capable groups ive seen failed,is this mission to hard for the average Guild Wars player?

3:Any advice on how i as a person can do this?I realy like luxon so rolling kurzich would just suck the fun out of this character.
Superdarth is offline   Reply With Quote
Old Oct 14, 2006, 08:12 PM // 20:12   #2
Jungle Guide
 
Livingston's Avatar
 
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
Default

Try using a full team of henchies and then use the exploit.

At least see if it works, and make sure that you hug the wall like you are exploring so there is no chance that you will accidently trigger the turtles.

If they still come, then it has definitely been fixed.

If they don't, complete the mission using the Henchies.

I beat the game using full henchies on every mission. So it is very do-able.

Livingston

Edit: Just checked it myself. The exploit is still there. Perhaps the people in your group are not leaving the area quick enough. If anybody gets too close to the turtle group or everyone hasn't left the area far behind by the time that Argo says "move out" then they will begin their trek.


Last edited by Livingston; Oct 14, 2006 at 08:42 PM // 20:42..
Livingston is offline   Reply With Quote
Old Oct 16, 2006, 01:33 PM // 13:33   #3
Krytan Explorer
 
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
Default

lol livingstone what kind of crazy spot are you farming there
meat shield is offline   Reply With Quote
Old Oct 16, 2006, 02:36 PM // 14:36   #4
Ascalonian Squire
 
Join Date: Jul 2006
Default

The exploit works....every time, if done right. Most PUGs don't know what to do with the single fight at the turtles and ruin any chance at masters by royally screwing it up.

ONE canister and all characters in the middle with baby turtles, monks only concentrate on healing baby turtles = masters every time.
Jackylicious is offline   Reply With Quote
Old Oct 17, 2006, 06:08 PM // 18:08   #5
are we there yet?
 
cosyfiep's Avatar
 
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
Default

worked last night.....but like Livingston said---you gotta move out before they shout to ----or it wont work. (this might also be bad for people on dial up as they tend to load more slowly---and you must be out of the area pretty quickly).

Last edited by cosyfiep; Oct 17, 2006 at 06:11 PM // 18:11..
cosyfiep is offline   Reply With Quote
Old Oct 17, 2006, 08:04 PM // 20:04   #6
Ascalonian Squire
 
Join Date: Sep 2005
Default

The trick kinda works. u can kill everything on the path except 1 mob i think.

The problem is that when u approach the turtles from the other side, they'll start walking and all mobs in that initial area SPAWN AT ONCE and unless u have pretty good monks whty'll kill a few turtles.

This also happens on all other spawns, by approaching them from the wrong side they spawn all at once, which means u'll get a lot BIG fights.

A good group should be able to do this but at the end i'd recommend going back and going with the turtles the right way if u want masters.


Also there seems to be another bug:
If a turtle die along the way, they'll rez after the movie sequence but will try to move to the spot where they died. This means u can get masters even if the turtles die in the initial part but u'll have to heal them ALOT while they try to get past that way full of afflicted
Ajoo is offline   Reply With Quote
Old Oct 17, 2006, 08:11 PM // 20:11   #7
Wilds Pathfinder
 
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
Default

Can someone explain to me how this exploit works? I need masters on this mission and it would be great if I could do it with hench.
Rhuobhe is offline   Reply With Quote
Old Oct 17, 2006, 08:51 PM // 20:51   #8
Desert Nomad
 
Carth`'s Avatar
 
Join Date: Apr 2006
Default

It's really simple, and can be done with henchmen. However there is one part where the turtles are in danger, and it helps to have a real monk in your team or you can fail master reward. (the hench healers just can't dish out enough healing if a turtle is in trouble)

What you do is immediately when you load, run in a straight line sticking to the right wall, until the dialog no longer has a face in it. If you do that then the turtles will stay where they are.

Now you go to the end of the mission, and have to kill all the groups of Kurzicks, working your way back towards the turtles.

When you get back to the turtles, there will be a spawn of Juggernauts and Kurzicks to deal with, and this is the dangerous part. Put at least 2 bomb targets on the baby turtles because they typically go straight for them. The Siege Turtles will bomb the turtles (without hurting them), but the Kurzicks will get killed.
Carth` is offline   Reply With Quote
Old Oct 17, 2006, 08:57 PM // 20:57   #9
Jungle Guide
 
broodijzer's Avatar
 
Join Date: Jan 2006
Guild: void
Profession: Mo/
Default

immediately when you enter the mission, you hug the wall on the right past the turtles. The turtles will stay there, monsters won't spawn and you have all the time to explore and kill mobs.
broodijzer is offline   Reply With Quote
Old Oct 17, 2006, 09:41 PM // 21:41   #10
Wilds Pathfinder
 
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
Default

Hmm okay, so the only mob you need to fight then is the first one? Then you just walk to the cutscene?
Rhuobhe is offline   Reply With Quote
Old Oct 17, 2006, 10:42 PM // 22:42   #11
Jungle Guide
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Carth`
Put at least 2 bomb targets on the baby turtles because they typically go straight for them. The Siege Turtles will bomb the turtles (without hurting them), but the Kurzicks will get killed.
One canister is enough for all three turtles to shoot at that location. Why is the second one necessary?
Rathcail is offline   Reply With Quote
Old Oct 18, 2006, 12:13 AM // 00:13   #12
Lion's Arch Merchant
 
Ismoke's Avatar
 
Join Date: Jun 2006
Location: Fullerton, Ca.
Guild: CDXX/THE420TH.COM
Profession: Mo/Me
Default

it takes to long with the exploit! just due it normal style with the following:

1.mm with wells
2.warrior running build
3.henchies

Hit me up ill do it for you after 600pm pst.
Ismoke is offline   Reply With Quote
Old Oct 18, 2006, 12:43 AM // 00:43   #13
Desert Nomad
 
Cherng Butter's Avatar
 
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
Default

The both times I henched the mission for master's, I remember that the turtles would start moving for a bit (and some silly Luxon would talk for a bit). If you ignore them, the Kurzicks will not spawn and they will halt.

And henchmen monks are terrific at healing the turtles...plant a smoke canister at the young turtles too, it will destroy anybody trying to get their hands on them.
Cherng Butter is offline   Reply With Quote
Old Oct 18, 2006, 01:46 AM // 01:46   #14
Krytan Explorer
 
Plushie Penguin's Avatar
 
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
Default

to answer part C
find a good guild if your not in one, or if you are, guild groups ftw
Plushie Penguin is offline   Reply With Quote
Old Oct 18, 2006, 04:02 AM // 04:02   #15
Krytan Explorer
 
Join Date: Aug 2006
Default

The exploit is fun

Apparently, the kurzicks only come once the human players have activated them, not the NPCs
ShaneOfMach is offline   Reply With Quote
Old Oct 18, 2006, 06:28 AM // 06:28   #16
Desert Nomad
 
Carth`'s Avatar
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by Rathcail
One canister is enough for all three turtles to shoot at that location. Why is the second one necessary?
Well, don't put the other ones somewhere else is what I meant with that.

One of the times I tried it I only put one on the young turtles, and the other two somewhere else. It wasn't such a good idea I think... firstly because the henchmen don't fight or heal when you are running to place them, and secondly because as soon as the Kurzicks passed the area where I placed it, it didn't do anything useful, while Kurzicks attacked the turtles.
Carth` is offline   Reply With Quote
Old Oct 18, 2006, 10:09 AM // 10:09   #17
Forge Runner
 
Lady Lozza's Avatar
 
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
Default

I henched with exploit on all my characters except my monk for masters, so I can tell you that it DOES work I think everyone has covered it, move out quickly and HUG THE WALL!
Lady Lozza is offline   Reply With Quote
Old Oct 18, 2006, 06:44 PM // 18:44   #18
Jungle Guide
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Carth`
Well, don't put the other ones somewhere else is what I meant with that.

One of the times I tried it I only put one on the young turtles, and the other two somewhere else. It wasn't such a good idea I think... firstly because the henchmen don't fight or heal when you are running to place them, and secondly because as soon as the Kurzicks passed the area where I placed it, it didn't do anything useful, while Kurzicks attacked the turtles.
Sounds pretty much what I was doing on my first attempts.

Anyway I see what you meant now. Still I'd like to point out that there's no need to get more than one canister from the npc if you do the mission backwards, especially with henchies. Less time wasted on carrying them around and turtles more focused with their fire.

Not talking about you now Carth of course, but I have heard people say "You need all three canisters for all three turtles to fire" way too often when I have bothered joining PUGs. So I just want to make this clear.
Rathcail is offline   Reply With Quote
Old Oct 18, 2006, 07:30 PM // 19:30   #19
Frost Gate Guardian
 
Lord Aro's Avatar
 
Join Date: Jun 2006
Location: /wiki user:aro
Guild: DBU
Profession: E/
Default

You aren't there so the leader of the squad decides to wait for you to return before heading out, not really an exploit.

I helped a friend do the mission a few days ago. We puged at the start, which ended badly. Then took a smaller group and henchies. Worked fine. Really depends on what time of the day you try to get a team too.
Lord Aro is offline   Reply With Quote
Old Oct 18, 2006, 07:33 PM // 19:33   #20
Forge Runner
 
cataphract's Avatar
 
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
Default

Quote:
Originally Posted by Superdarth
C:The place is empty!I often find this place completely empty,with not enough people to even fill a group with,let alone a competent one.
Go to KC. Use local to say you're a 15 year old girl with bisexual tendencies and that you are looking for people to help you with a mission. Success is guaranteed.
cataphract is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:45 AM // 04:45.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("