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Old Jun 12, 2006, 06:21 AM // 06:21   #241
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the less silvers you have the more yellow it gets, having 1 dr + 2 silvers, is much yellower then 1 dr + 3 silvers, the 3 silvers make a difference
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Old Jun 12, 2006, 01:34 PM // 13:34   #242
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This is about as bright as I can get it on the 15k druids, and 15k judges...
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Old Jun 12, 2006, 03:42 PM // 15:42   #243
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Smile Color Theory and Guild Wars

Guild wars uses an subtractive(cmyk, solids mixing) color model in an additive enviroment (RGB, light mixing) where as the solid model is being expressed through a light substrate (your monitor).

When you combine Red, Green and Blue it creates a white light, when you have no color present in a solid enviroment (cyan magenta yellow and black) it represents white. Both are dependent apon each other and at no time in your life will you see color without a light source.

Guild Wars does not have a modeler to present "true" silver, complete with the mirror like finish, so the model and color mix of silver will only ever produce the purest white (without reflection). So saying silver is white (as white as one can get in this model) is a fact.

In that thought, white is going to represent it's "whiteness" only in a lighting enviroment that allows it to shine pure white (pure RBG mix) so if you're standing in pure white light, silver will be as white as white can get and no "adding" of colors will make it more white. You're wasting your money is you believe otherwise.

Furthermore, cyan will make white seem whiter, especially against a dark backdrop, due to the natural occurance of the blue hue typically found in a "cool" white light. But, due to the subtractive system which takes place in solids (absence of hue) a pure white color is ALWAYS dependent on the light it is being subjected to.

Don't forget, there are subtle variances in monitors and what "true" white really looks like on one screen, may not on another. You can gauge this by taking what you feel is pure white, putting it next to your monitor's whitest white and go from there. Many times the factory settings makes white look yellow (or blue) depending on the k factor of your monitors settings.

G'luck and don't waist your time and gold trying to get silver whiter!
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Old Jul 17, 2006, 06:52 PM // 18:52   #244
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Well, for normal warrior glads, it only takes 1 yellow applied, then apply 1 silver. Applying more silver doesn't change it at all, and for 15k platemail, its doesn't work too well. It makes it silver.
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Old Jul 17, 2006, 07:00 PM // 19:00   #245
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Quote:
Originally Posted by Moots
Well, for normal warrior glads, it only takes 1 yellow applied, then apply 1 silver. Applying more silver doesn't change it at all, and for 15k platemail, its doesn't work too well. It makes it silver.
Applying 1 color on top of another will not create a mix, you have to mix them before applying otherwise you get the color you apply
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Old Jul 23, 2006, 08:26 PM // 20:26   #246
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Thats the result of Y+S+S, its slightly lighter than the regular colour, but could someone post a Male Glads armor with Y+S+S+S?
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Old Jul 23, 2006, 11:07 PM // 23:07   #247
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The white i use for 15k druids is 3 silvers and 1 blue.Works great.
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Old Jul 24, 2006, 02:06 AM // 02:06   #248
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Quote:
Originally Posted by gabrial heart
Guild wars uses an subtractive(cmyk, solids mixing) color model in an additive enviroment (RGB, light mixing) where as the solid model is being expressed through a light substrate (your monitor).

When you combine Red, Green and Blue it creates a white light, when you have no color present in a solid enviroment (cyan magenta yellow and black) it represents white. Both are dependent apon each other and at no time in your life will you see color without a light source.

Guild Wars does not have a modeler to present "true" silver, complete with the mirror like finish, so the model and color mix of silver will only ever produce the purest white (without reflection). So saying silver is white (as white as one can get in this model) is a fact.

In that thought, white is going to represent it's "whiteness" only in a lighting enviroment that allows it to shine pure white (pure RBG mix) so if you're standing in pure white light, silver will be as white as white can get and no "adding" of colors will make it more white. You're wasting your money is you believe otherwise.

Furthermore, cyan will make white seem whiter, especially against a dark backdrop, due to the natural occurance of the blue hue typically found in a "cool" white light. But, due to the subtractive system which takes place in solids (absence of hue) a pure white color is ALWAYS dependent on the light it is being subjected to.

Don't forget, there are subtle variances in monitors and what "true" white really looks like on one screen, may not on another. You can gauge this by taking what you feel is pure white, putting it next to your monitor's whitest white and go from there. Many times the factory settings makes white look yellow (or blue) depending on the k factor of your monitors settings.

G'luck and don't waist your time and gold trying to get silver whiter!
By complicating it like you have, you've actually missed the whole idea behind making white armor. The way armors are designed (all technicality aside) they have one base color. When you dye armor, it will use a mixture of the dye mix you use and the base of the armor. For some reason, if you use the base color in the mix, it will cancel out, and the other dyes will remain.

Case in point: Monk Obsidian armor has a blue base. If you dye it silver (or 2 silvers) it will become blue, because blue is the base of the armor. To cancel out the blue (to get white) add a blue dye. The result of [silver+blue+silver] on Monk Obsidian is an almost pure white. After testing 3 silvers and a blue, it seems to overpower the blue, and a bit of the blue base comes through (leaving a light blue color, similar to silver alone.)

The trick of this is when you end up with metallic armors on warriors, not having a warrior I don't know what each mix would be, but it stands to reason that metallic white is a bit unrealistic (although 3 silvers and a yellow tends to be the most popular warrior white.)
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Old Jul 26, 2006, 06:20 AM // 06:20   #249
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.... well how about you fellas try purple, yellow, silver, silver? works wonders on monk armor... on any plate materials its a pinkish color... but w/e
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Old Jul 26, 2006, 08:44 AM // 08:44   #250
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I used dr + silver +silver + silver on my monks censor armour to see what it looked like but it just went a funky whitish yellow colour that looked a bit like parchment.

needless to say I gave up and dyed it black. (damnit, i actually had MONEY then)
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Old Jul 29, 2006, 04:53 AM // 04:53   #251
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me and my freind have been searching around for white dye formula. My freind tryed silver-yellow-silver and it was a little yellowish, but that was on his warrior. but resently in my research i found something that said that the combination was 3silvers and 1 yellow but it said that the armor that it works the best on is monk and ranger. so if u want white it might only work for rnagers and monks.
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Old Jul 31, 2006, 02:01 AM // 02:01   #252
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I think more people need to accept the fact that you simply cannot get a bleach white on most armors with a 4-dye mix.
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Old Jul 31, 2006, 05:37 AM // 05:37   #253
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ya, i put silver on my rangers 15k druids and its a shinin' white
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Old Aug 03, 2006, 08:23 PM // 20:23   #254
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I tried out Silver + Dye Remover for a white mix. turned out pretty well on my kurzick armour.

Looks pretty much like a dull silver, but it looks white enough for me. No need to waste money on loads of silvers just by one and a remover and mix them
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Old Aug 04, 2006, 05:49 AM // 05:49   #255
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Quote:
Originally Posted by optical
Diablo...thank you. I did take Color Theory in college. Subtractive colors don't occur naturally....AND far more importantly a computer screen can't display subtractive colors. Computer monitors display additive color..the colors are formed by passing light through Diode or a tube. LCD monitors work by blocking light(sorta...keep reading). By sandwiching a solution of TN liquid crystals between two perpendicularly aligned panes of polarized glass, it becomes possible to manipulate the intensity of light as it passes through this crystalline matrix and out the glass panel at the other end. Depending on the voltage of the electrical charge running through them, liquid crystals will untwist so that the intensity of light able to pass through the second polarized pane is affected. Basically, these displays can switch between light states (where the liquid crystals are fully twisted) and dark states (where the liquid crystals are fully untwisted), or somewhere along the gray scale in between. Cathode Ray Tubes work in the same theory but execute much differently. Basic principles still apply though.

as you can probably guess all computer applications are displayed using additive colors and using an RGB color scale. CMYK color scales are faked using a lengthy algorithm. They aren't true.
well they'r talking about the way they programmed dye mixing, they could've programmed it the way subtractive colors work couldnt they?
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Old Sep 16, 2006, 01:07 PM // 13:07   #256
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I guess it just depends on hthe armour
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Old Oct 30, 2006, 03:28 PM // 15:28   #257
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Well this whole thread is now a mute point. In a recent upgrade they added White dye. It's hella expensive (15 plat at time of posting) but it's there.
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Old Oct 30, 2006, 04:51 PM // 16:51   #258
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maybe thats why nobody has posted here for the last month?

(moot point, by the way. lol)
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Old Oct 30, 2006, 10:07 PM // 22:07   #259
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^ and that's why it will be closed.
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