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Old Oct 30, 2006, 04:27 AM // 04:27   #21
Ascalonian Squire
 
Join Date: Jun 2006
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Happens to me , i spend maybe 20 minutes to open the doors lol

I think the quest doesnt work well, but the thing to do is from the door where the bridge are kill the ppl you can inside (1 or 2) and try to attack or get the attention of the boss mob and back to the bridge. The doors should open after a cpl of try
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Old Oct 30, 2006, 05:07 AM // 05:07   #22
Krytan Explorer
 
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Location: The netherlands > friesland > balk
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the gates worked fine when i did the quest, but that 170 damage barrage boss needs a nerf..... (on max dervish armor )
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Old Oct 30, 2006, 06:21 AM // 06:21   #23
Ascalonian Squire
 
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Guild: The Heroic Underword Guardians
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I think it's a glitch, I was doing it with my brother and we had the same problem you guys did. But we just and eliminated all of the monsters, came back, and the doors finally opened.

However, when I did it with a guildie they opened right then and there =\.
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Old Oct 30, 2006, 07:40 AM // 07:40   #24
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i didnt even kill everything in the area, I just killed the 2 bosses, alot of oother mobs were alive, opened for me
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Old Oct 31, 2006, 05:11 AM // 05:11   #25
Wilds Pathfinder
 
Join Date: May 2005
Location: Ftl Fla
Guild: Knights of Pallas [KOP]
Profession: W/Mo
Default Guildwiki says this quest is currently Bugged

If you read Guildwiki's report on the quest it says that it is currently bugged, it gives some suggestions but as of yet i cannot get in, done everything but no gate.
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Old Oct 31, 2006, 08:56 PM // 20:56   #26
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Guild: The Godless [GOD]
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Five times I've tried this today and five times the gates haven't opened! Just how the hell are you supposed to progress when one of the Primary quests is so bugged?

Is there any news that ANet plan on fixing this bug? I want to carry on and get further into the game.
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Old Oct 31, 2006, 10:21 PM // 22:21   #27
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Just wondering, for the people who it has not worked for, did you have heros in your party? Could be a solution. Ill try it after, cause it didnt work for me either.
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Old Oct 31, 2006, 10:37 PM // 22:37   #28
Ascalonian Squire
 
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I have cleared the entire room/map/area, killed 2 NMEs inside the walls too. Tried it with 2 diffferent hench/hro groups. Both main gates remain closed, no way I can find to reach the open gate on NE side, tried the boats.

ETA: Anyone heard of a bugfix?

Last edited by Edbert; Nov 01, 2006 at 01:09 AM // 01:09..
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Old Nov 01, 2006, 03:13 AM // 03:13   #29
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yes this quest is currently bugged. First time, didn't work, second time I tried a different path (wiped out corsairs coming from the east the first time then from the north the second), and I had the same hero/hench team both times
I've also had some problems with quest stars not updating
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Old Nov 01, 2006, 04:22 AM // 04:22   #30
Ascalonian Squire
 
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Thought I'd post here right quick...

I failed this quest 3 times, never got the doors to open despite killing EVERYTHING and waiting almost 2 hours. Just went back one more try and it worked. All I did was run straight towards the arrow after leaving from the command post (some fighting along the way but not deviating from the path except the one hill you cannot cross over). For that i went to the left, talked to the NPC then curved right towards the western bridge. Killed every Corsair between there and the gate, then the arrow moved to the north. I crossed as close to the castle as I could, killed 3-4 groups of Corsairs from there to the gate and it opened. I never went up north to the settlements and only killed 15-20 vermin.

Just thought I'd share what worked for me.
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Old Nov 01, 2006, 04:55 AM // 04:55   #31
Ascalonian Squire
 
Join Date: Sep 2006
Location: H-Town TX
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Hey guys, I attempted the quest 2wice and got it to work 2nd time.

Me and my friend decided to kill only the guards that were located where the green stars were on the map and ignored everything else. We killed the 2 guard groups and the northern door opened.

I believe the quest said something about luring the general out by killing those two guard groups and thats what I did. Hope that helps you guys. GL.
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Old Nov 01, 2006, 05:00 AM // 05:00   #32
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Try killing all the mobs to the N of the fort first, then the mobs to the W. Don't aggro the mobs inside til the gate opens. This worked for me.

edit: it opened the W door for me, point worth making after reading above post

Not aggroing crap inside the fort could maybe be the key.

Last edited by Ole Man Bourbon; Nov 01, 2006 at 05:03 AM // 05:03..
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Old Nov 01, 2006, 06:21 AM // 06:21   #33
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Quote:
Originally Posted by Ole Man Bourbon
Try killing all the mobs to the N of the fort first, then the mobs to the W. Don't aggro the mobs inside til the gate opens. This worked for me.

edit: it opened the W door for me, point worth making after reading above post

Not aggroing crap inside the fort could maybe be the key.
You may just have figured it out. The time I failed, I aggroed some guys inside
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Old Nov 01, 2006, 01:47 PM // 13:47   #34
Ascalonian Squire
 
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Quote:
Originally Posted by VitisVinifera
You may just have figured it out. The time I failed, I aggroed some guys inside
I know I'm a n00b and all but aggro'ing the guys inside has nothing to do with it. The gates opened long before i was even close to aggroing the interior once I killed the patrols in the correct order (according to arrows and stars). See my second post in this thread above.
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Old Nov 01, 2006, 08:50 PM // 20:50   #35
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Location: Pennsylvania
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Quote:
Originally Posted by Masta Devious
Done it at last, Ignore the stupid green arrows pointing you to north gate, you need to go far north and wipe out a camp with scouts. Then it will be open.
This is how I got it to work finally.
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Old Nov 01, 2006, 08:53 PM // 20:53   #36
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Guild: Eternal Deliverance
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Ok, if I remember this one correctly there is a mob in front of the main gate and a small mob on the side. To get the gate open, you first have to take out the mob on the side. This will trigger the gate to be unlocked. Go to the front gate, take out that mob, and then head in the castle.
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