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Old Nov 01, 2006, 03:26 AM // 03:26   #1
Krytan Explorer
 
Join Date: Aug 2005
Profession: N/Me
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Default Remains of Sahlahja Mission (SPOILERS)

I don't understand this mission.

How do we beat it?
How do we deal with those Maddening Spirits that keep wiping me out?
What about the constant degen of health, what do you do about that?
Is this mission mandatory? If not, where do we go next? I have no remaining primary quests or missions right now.

So many questions.
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Old Nov 01, 2006, 03:38 AM // 03:38   #2
Krytan Explorer
 
Join Date: Jan 2006
Location: Australia
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you dont beat it, its a challenge mission
you avoid them.. or kill them
use your first attack, it steals health
no its not mandatory.. ther will be a primary quest somewhere
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Old Nov 01, 2006, 03:38 AM // 03:38   #3
Bubblegum Patrol
 
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Location: Singapore Armed Forces
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It's not compulsory, and your next primary should be obtained from one of the npcs inside, to go find Joko and head to the Bone Palace.
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Old Nov 01, 2006, 03:40 AM // 03:40   #4
Krytan Explorer
 
Join Date: Aug 2005
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Awesome. Thanks for the quick response guys.
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Old Nov 01, 2006, 03:55 AM // 03:55   #5
Krytan Explorer
 
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One other question, how do we cross that desert? I die when I try to go on it, and I dont see any worms to ride in this quest.
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Old Nov 01, 2006, 03:59 AM // 03:59   #6
Krytan Explorer
 
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nevermind
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Old Nov 01, 2006, 06:24 AM // 06:24   #7
Lion's Arch Merchant
 
Join Date: Nov 2005
Location: Maguuma Stade
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Here's the strategy I used for getting my 60 points:

1: Run around in wide counter-clockwise circles in the middle area with the spirits in tow behind me (I never killed a single spirit).
2: On the compass, in the top left part, there is a sort of dark shadow along the edge. When an enemy gets right on the edge of that shadow, use the Junundu Tunnel skill.
3: Continue about 1/2 the distance to the enemy in your wide circle pattern, then head straight for the enemy, clicking the 3rd skill as you head towards it (forgot the name of the 3rd skill, Junundu Bite or something like that).

If done properly, your Junundu Tunnel will end just before your Bite skill hits, meaning it is knocked down, so you get 500 health + instant kill. If going for one of the harder infestations, you'll need to follow up with attack skill 1, and a regular attack (still plenty of time to get away from the spirits).
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Old Nov 01, 2006, 07:34 AM // 07:34   #8
Frost Gate Guardian
 
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
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Junundu Tunnel ends if you use a skill so it doesn't matter if you time it properly or not, you'll always get the conditional knockdown and subsequent 500 health. The only thing you need to wait for is the recharge on both if you have alot of spirits chasing you. (BTW not being haughty about it, I just recently realized that portion of the description for that skill myself >.<)
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Old Nov 01, 2006, 09:01 AM // 09:01   #9
Lion's Arch Merchant
 
Join Date: Nov 2005
Location: Maguuma Stade
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Aah, that's really cool. I guess that'll teach me to read skill descriptions more completely. Still, the compass is a good guide for getting the max amount of speed boost from it.

Edit: Is it just me, or does area 3 look like an open Junundu mouth from the U map?

Last edited by SilentVex; Nov 01, 2006 at 09:07 AM // 09:07..
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Old Nov 02, 2006, 04:36 AM // 04:36   #10
Pre-Searing Cadet
 
Join Date: May 2006
Guild: Black Helm Gang
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Anybody have a good strat. to rack up enough points to get the armor. I tried the above method, and only made 40 points before dieing.
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