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Old Nov 08, 2006, 03:45 PM // 15:45   #21
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Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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*cough* throw a highly salvagable mod onto a ruby dagger and get 6 rubies off of it *COUGH HACK*
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Old Nov 08, 2006, 03:58 PM // 15:58   #22
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Join Date: Jan 2006
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Guild: Beautiful Peoples Club [LIPO]
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Basically i think they added the 2 because there are no more inherent mods to standard non-greens. Highly salvagable mods might be useful to gems, but I'm really not sure they would yield that many more gems to be worth it. The precious/salvagable stats should have just stayed an inherent mod.
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