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Old Sep 25, 2006, 04:49 PM // 16:49   #21
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Quote:
Originally Posted by Amity and Truth
You know after using this method a bit and getting quite some x.x out of it... i'm wondering if that is the reason the leeway for Cantha Explorer is that extreme as it is. Could it just be that there are several map bugs that should never have counted towards the title but still do? Could this be the reason why we have to hug walls, turn around every single meter, jump, paint a pentagram and pray to every known god - and to every unknown one as well (to make sure)?
I used to think there isn't much leeway in Cantha, but I since reached 100% almost 3 months ago, I've uncovered more than 40 spots. Not kidding at all, there is a ridiculous amount of leeway in Cantha.

Last edited by RoadKill97; Sep 26, 2006 at 09:19 PM // 21:19..
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Old Sep 25, 2006, 07:09 PM // 19:09   #22
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Quote:
Originally Posted by SnipiousMax
Why would this change after the event? Surely they're not going to revert the flagging options?
That's exactly what they are going to do:

Quote:
User Interface Changes

For the duration of the World Preview Event, the game will use certain elements of the Guild Wars Nightfall user interface.

* The new Skills and Attributes panel centralizes management of skills and attributes, both for player characters and Heroes. It replaces both the old Skill panel and the Attributes page from the Hero panel.
* The updated Inventory panel contains a character selector, so it can be used to manage equipped weapons and armor for both player characters and Heroes.
* The Compass includes new controls that allow the player to issue orders to both henchmen and Heroes.

All of these user interface changes are being presented in beta form. After the conclusion of the weekend event, they will be removed from the game again until the release of Guild Wars Nightfall.
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Old Sep 25, 2006, 07:30 PM // 19:30   #23
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^ Ah yes, thanks
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Old Sep 26, 2006, 05:03 AM // 05:03   #24
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omg thanks for sharing this trick. And actually it can still be done after the event is over. Just load up on a team of henchies and inch as far as you can to the door so the hench goes in as far as possible. Then hit recall and voila you're in. The interrupt henchman went in the furthest for me. Just got my title Screw jade quarry this method works way better. I think I got a good 0.6 out of eredon terrace if you explore everything back there. I made it so far up the mountain, it felt like I was playing morrowind or oblivion

Last edited by My Sweet Revenga; Sep 26, 2006 at 05:06 AM // 05:06..
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Old Sep 26, 2006, 12:18 PM // 12:18   #25
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It helped me reaching the title, tx
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Old Sep 26, 2006, 06:11 PM // 18:11   #26
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I cannot do it today with either Return or Recall. Is there an additional trick to it, or did they fix it?
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Old Sep 26, 2006, 06:21 PM // 18:21   #27
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Quote:
Originally Posted by Carinae Dragonblood
I cannot do it today with either Return or Recall. Is there an additional trick to it, or did they fix it?
Only during the Nightfall preview, because we had the ability to use the flag to move henchmen, but now thats over we can't do this anymore. You'll have to wait until Oct 27 to do it.
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Old Sep 26, 2006, 07:42 PM // 19:42   #28
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Actually, i just got it. It can still be done.
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Old Sep 26, 2006, 08:29 PM // 20:29   #29
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Quote:
Originally Posted by Vilaptca
Only during the Nightfall preview, because we had the ability to use the flag to move henchmen, but now thats over we can't do this anymore. You'll have to wait until Oct 27 to do it.
No it can still be done. Just not as easily. The key is getting your henchmen far enough into the town portal past the zoning point and that's usually dependant on the formation your henchmen take when you exit a town. I've found they can take 2 initial formations. One, they will form a perfect circle around you. Two, most of them, especially the archers and casters will form up a certain distance from you and will try to maintain that distance and position relative to your position when you move. The trouble here is finding towns where when you exit, the henchmen will form up at a distance between you and the town portal. I've tried it with multiple exits of several towns and many of them the henchmen either form a circle around you or they form up at a distance, but not directly between you and the town portal.

So far I've only been able to successfully do it with 2 towns. Eredon Terrace and the east exit of Breaker Hollow. At both these exits, the henchmen formed up directly between me and the town exit.

The south exit of house zu heltzer I think might be possible as I can get eve and cynn to go way back up the stairs. But every time I teleport, I end up in town so I gave up after a few tries. Couple of other towns had this same condition too, but I gave up shortly because I got my title and got bored of trying to do it with other towns

I do kinda hope anet doesn't try to fix this... for cantha anyway. Unless they plan on opening up jade quarry for free exploration, I can't see how the average joe can possibly get grandmaster cantha cartographer without doing this trick.
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Old Sep 26, 2006, 08:35 PM // 20:35   #30
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Well, I can get into Eredon, but not St. Anejeka's.
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Old Sep 26, 2006, 08:40 PM // 20:40   #31
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I can't get in either...Do the henchies got to be all the way in town PAST the barrier, and then cast recall? I keep zoning back to Eredon Terrace

[EDIT: WEeeee I did it!!!! Thanks for the tip!!. Dunno why it worked this time though, but I'll ned the 0.4]

Last edited by Arduin; Sep 26, 2006 at 08:45 PM // 20:45..
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Old Sep 26, 2006, 09:12 PM // 21:12   #32
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I just got into breaker and eradon....thank you so much!!!

trying to find more locations now...


EDIT: that was wierd....the second i managed to get into saint anjeka's the game err=7'ed. is anet trying to fix this now?

Last edited by mint; Sep 26, 2006 at 09:27 PM // 21:27..
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Old Sep 26, 2006, 09:18 PM // 21:18   #33
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You can also fight the guard outside, and then the merchant runs into town, then you can use almost any shadow step skill, like dark prison, to get in.

Or Heart Of Shadow your way past. It seems like I can't get the first one to work again after the first time.

Orrr you can just get 8 henchmen, and stand near the gate, and let them all kinda huddle around, garauntee some will be on the other side of the portal

Last edited by B§x¿44¶»1@$; Sep 26, 2006 at 09:28 PM // 21:28..
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Old Sep 26, 2006, 09:47 PM // 21:47   #34
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Got it to work in eredon's, I'll try St Anjeka's soon!
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Old Sep 27, 2006, 12:00 AM // 00:00   #35
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I think its been fixed because it doesn't seem to work any more...
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Old Sep 27, 2006, 01:43 AM // 01:43   #36
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Quote:
Originally Posted by ThunderStruck
Got it to work in eredon's, I'll try St Anjeka's soon!
What tactic worked for you?
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Old Sep 27, 2006, 02:27 AM // 02:27   #37
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Quote:
Originally Posted by B§x¿44¶»1@$
What tactic worked for you?
For Eredon Terrace, here's what I did (AFTER the flagging for henchmen was removed)

I brought the 3 Ranger Henchmen and the 2 Monk henchmen, and exited into Maisheng Hills. I then cast Recall on Zho right away, BEFORE I forced the henchies past the portal. I then inched towards the right side of the portal, and as soon as I was as close as I could get, I canceled Recall, and it brought me into the zone. I've gotten it to work without zoning me about 40% of the time!
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Old Sep 27, 2006, 09:26 PM // 21:26   #38
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Yes, certainly takes a bit of persistence, but this trick still works.

Here's the next thing: has anyone tried this in Tyria? I tried in places I knew had locked gates (Henge, Droknar's, Amnoon) but had no success. It seems you can't get as close to portals in Tyria as you can in Cantha.
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Old Sep 27, 2006, 11:22 PM // 23:22   #39
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I tried it throughout Tyria during the preview, nothing of importance is accessible. All of the arena areas that you can no longer map are outside of the region loaded up by the explorable zone.
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Old Sep 28, 2006, 08:46 PM // 20:46   #40
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Is it still possible to get into The Monestary Overlook by going into the courtyard?


I tried but I could not get close enough.
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