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Old Nov 16, 2006, 06:53 AM // 06:53   #1
Frost Gate Guardian
 
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Default The Domain Of Fear

I dont know if its just me or what like im doing the quests out there and I like cant get past the second or thrid group it just wipes me out what Im using is like a mm,sf, rc prot, devona, earth, motivation hench, holy henchmen its really annoying anyone have any suggestions or anything that will help me out in this area???
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Old Nov 16, 2006, 06:55 AM // 06:55   #2
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and woh
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Old Nov 16, 2006, 11:37 AM // 11:37   #3
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Watch your aggro, and prioritize your targets. The easiest way to die in the DoF is from aggroing multiple packs.
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Old Nov 16, 2006, 05:38 PM // 17:38   #4
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I believe that many people's problems in the various realm of torment locations coems down to not knowing or underestimating Call of Torment.

If you do significant AoE then you MUST kill everything you hurt or you will get tons of clones.

Not only should you proritize. Ie kill Rains of terror if they are messing you up, but you need to be aware of what and how you adamagin things. having some holy henchmen run around and kill one thing while reducing tow other guys to half health is worse than doing nothing at all. Because you have killed one and caused the other two to clone themselves.

Fortunately while they summon a clone using call of torment they take double damage and stand still, so if you are using AoE you can actually trick them into dying faster, but you probably need a smart human AoEer.

Realm of Torment is not about straight damage output. Damaging in the wrong way can be worse than doing less damage.
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Old Nov 16, 2006, 06:27 PM // 18:27   #5
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I think your advice is sound. However, I personally never had problems with "Call to the Torment" (which is the exact name of the skill). I think that if you have sufficient nuking strength, the double-damage from Call will ensure that they die before any clones are summoned.
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Old Nov 16, 2006, 06:53 PM // 18:53   #6
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Cool thanks for all of your help its really apperciated
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Old Nov 16, 2006, 07:37 PM // 19:37   #7
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Quote:
Originally Posted by Rera
I think your advice is sound. However, I personally never had problems with "Call to the Torment" (which is the exact name of the skill). I think that if you have sufficient nuking strength, the double-damage from Call will ensure that they die before any clones are summoned.
Yes I agree, but I think a lot of people don't even realize it is happening and are spreading out damge in a way that normally is fine and causes your fight to progress fine, but in this case actually causes your fight to be harder and not easier.

Especially for henchmen choice. Some people may be taking Cynn or the Holy hench when a single point spiker of some sort may be better. If you aren't managing the damage and letting things kinda fly loose with henchmen, you can wind up with chaos and have no idea what happened.

Its not that Call to the Torment is hard or whatever, its just that for people who just normally try to beat on everything at once you can actually get owned even with good total DPS.

It has a certain threshold behavior making AOE both really good and really bad. If you power through the threshold the double damge makes it easier, if you don't power through you wind up with three extra demons.

So a nice aoe nuker setup run by a human can be perfectly good, but rather dumb AOEers like Cynn just kinda placing firestorm here and there are counterproductive. Simlarly a single point attacker that is constantly switching targets (say to help out a backliner) may do more harm than good. Call to the torment can often mean that it is better to let a backliner get whacked on for a second and finsih off your current target even to the point of letting them die.

It changes target prioritization to a rather substanial degree and I don't think people realize it. I never have a problem killing something that is making the call. The problem is when things are getting hit byt henchies etc and not dying and I don't even realize it.

Its a perfectly managable problem with perfectly sensible solution. Both powering through it or tighter coordination can work just fine. The main problem is that some normal strategies actually make it worse and I think people don't realize what is happening. If things get too chaotic and you don't have enough firepower it can seriously spiral out of control.

Especially becase the clones sometimes overlap and the duplication is not graphcially obvious.

I've had one Spear of Torment turn into three before and I wasn't attackign them at all. I don't remember my hench configuration, but i remember thinking "Ok, this is getting out of hand" .

Also I it took me a while to figure out what the heck was going on. Or even to realzie there was a skill called "Call to the Torment". At first I though it was rezzing. But it not, its much worse. Its potentially exponential growth.

Its a pretty neat mechanic, but I don't think its initially obvious tomany. I like how it makes you think about your damage.
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Old Nov 16, 2006, 08:42 PM // 20:42   #8
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At this point, all I can say is, "well put" .

I believe the key with hench teams is to call targets. Allowing henchies to go off on their own usually results in a wide degree of distributed damage leading to the degenerative situation that you described.
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Old Nov 16, 2006, 09:39 PM // 21:39   #9
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Quote:
Originally Posted by Rera
At this point, all I can say is, "well put" .

I believe the key with hench teams is to call targets. Allowing henchies to go off on their own usually results in a wide degree of distributed damage leading to the degenerative situation that you described.
Yes now that I think about it that is what I should have been doing more of. I rarely call the targets now that I can position. Most likely for those who are expereinced/habitual target callers they just never really had nearly the problems some had. Whether they are henching or in a PUG.

Without target calling I can tell you when I got zenmai, my assassin character did way better than my dervish or barrage ranger. On my first try I think I had killed all the original Blades of corruption and had like 5 clones running around. And I was thinking what the heck is going on I have barraged like 1000's of points of damage and I know i have killed some but there are just as many here.

Zenmai had a quest completed "!" over her head and I still had mobs to kill. I had no idea what was going on but I was like ok whatever and completed the quest.

When I did it with my assassin she demolished them one by one nice and easy.
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