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Old Nov 15, 2006, 08:15 AM // 08:15   #1
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Default Mapping a specific path in The Frostgate

I have seen on some 100% maps there is a small nook that some people have uncovered in the frost gate mission that seems impossible to get. The only way I can imagine they got it is by getting to the path that Rurick follows throughout the mission.

If you've mapped the mission extensively you know what I'm talking about.

My question is, how is it possible to get to this path? It's blocked off throughout the whole mission, and there is no physical plane by which to walk across to get to it. All I can think of is they used shadow-steps, but I have tried this many times and it seems impossible to shadow-step to rurik or the ascalon soldiers that accompany him.
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Old Nov 15, 2006, 10:23 AM // 10:23   #2
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Here's what you do. If you aren't necro primary, change your secondary to necro. Then bring the skill Necrotic Traversal.

Now you need to find a place where you can get down to Rurik's path.

The one I used is this: about the middle of the mission there are some ettins in a cave. (the cave also has dryders in it). Lure an ettin under a bridge in this cave, and make sure the ettin is underneath the bridge when it dies. Use your Necrotic Traversal and you should appear ON the bridge instead of under it. This bridge is linked to the path Rurik follows. You can take it back to the start, and all the way to the end.

There are other places too, but I couldn't get them to work. You can try:

- lure ice golem at the start to kill one of the men standing near Rurik (the ice golems could never kill them when I tried)
- lure a wolf somewhere and get it to die in the right place (quite hard imo)

I can't remember exactly, I think GuildWiki had some more info but it is always down.

Btw, this skill Necrotic Traversal is great for cartographers. You'll learn to love it. Guild Wars has a strange implementation of the z-axis, so using it on something killed under a bridge makes you appear on the bridge. Another place you can do this is the first mission of all. You can get to the path where the Charr chase you before triggering the chase, so you can uncover it without a time limit or Charr shooting you. Also, Necrotic Traversal is not limited to places you could walk to like assassin Shadow Steps are, so you can kill a creature on the other side of a wall or anywhere really that you can't get to, and teleport to it.

Last edited by Carth`; Nov 15, 2006 at 10:26 AM // 10:26..
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Old Nov 15, 2006, 08:16 PM // 20:16   #3
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Yea I figured out is has to be traversal . I lured some golems to them in the first part and he managed to kill one of the level 5's.

Besides the GNW (I already have that area with the char mapped) is there more places you can think of where I can map hidden areas with traversal that normally would be impossible?
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Old Nov 15, 2006, 09:04 PM // 21:04   #4
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Not that I know of, but then again, I'm only at 98.5% so there are probably like 20 spots I don't know of .
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Old Nov 20, 2006, 09:19 PM // 21:19   #5
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Look on this page: http://gw.gamewikis.org/wiki/Grandma...hy_guide#Tyria

And go down the list making sure you have them, that's what I did.

After that I compared my map with a 100% one and got the remaining areas.
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Old Nov 22, 2006, 11:16 PM // 23:16   #6
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In the frostgate you really have enough of the map if you just wallhug the mission. And don't use all leverthings in the end right away. Just open 2 and 2doors will open where there's a big other area to explore.

I didn't bother with the rurik part.
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