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Old Nov 25, 2006, 04:26 AM // 04:26   #21
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i think they need to nerf ele bosses in general...

who hasnt complained at least once about one?

stuff like 324 damage stonings (the drought ).... 400 damage shockwaves (some one i found in arborstone explorable area if i remember right ).... 200 damage stone daggers ( the drought )... 250 damage fireballs ( consulate docks) ... lightning surge lightning orb strike SPIKE bosses ( dragons lair one )


i guess shelter would counter this, but not when your rit gets killed in less than the 5 second cast time :x
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Old Nov 25, 2006, 04:29 AM // 04:29   #22
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I've gone with human players just to help them out. Most of the time, they're prone to freaking out and dying or rage quitting. Otherwise, the more serious players tend to take the hero route.

I've had more problem with human teams as of late. I remember offering advice for an easy way to do a mission, but the group decided to do a mass suicide rather than listen to me.
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Old Nov 25, 2006, 04:37 AM // 04:37   #23
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Quote:
Originally Posted by Sour Pancake
i think they need to nerf ele bosses in general...

who hasnt complained at least once about one?

stuff like 324 damage stonings (the drought ).... 400 damage shockwaves (some one i found in arborstone explorable area if i remember right ).... 200 damage stone daggers ( the drought )... 250 damage fireballs ( consulate docks) ... lightning surge lightning orb strike SPIKE bosses ( dragons lair one )

i guess shelter would counter this, but not when your rit gets killed in less than the 5 second cast time :x
Drought: Drop winter. Prot spirit the puller. Put spinal shivers on drought. Drop fire storm on drought.

Arborstone: Prot spirit the puller. Put spinal shivers on boss, ...

Other option is broadhead arrow, concussion shot, savage shot, migraine, spinal shivers, Power Block, signet of humility, diversion, mistrust, the list goes on and on and on.

Casters are so vulnerable it's not even funny.

Spikes: Shield of Absorbtion, prot spirit, word of healing, infuse health if they get really bad.

Bosses are fine. The ammount of counters to their skills is so large it's not even worth listing.

And shelter must be dropped outside of agro range, before the battle. Spirits have very large range, so rit can be always on the safe side.
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Old Nov 25, 2006, 04:48 AM // 04:48   #24
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The fact that the challange has been increased has been debated and talked about already extensively. If you had specificly posted the build(s) you have been using, talked in detail about where you are running into problems, and asked for advice to improve your gameplay... then yes this thread would be perfectly viable and the discussion would be great information for people playing the game. Please don't post a thread to rant.

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