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Old Nov 26, 2006, 05:32 PM // 17:32   #1
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Default Do you think Realm of Torment too hard ?

Yesterday i did a few side quest with my monk (Using smite/prot) at Nightfallen Jahai Buffs.
Demon mobs multiply when near dead ? OK i can live with that.
Global debuff ? Kinda hard but still managable.
Quest mobs mixed up with normal mobs.Have fun having 60 DPs =o=.

Nevertheless I still manage to clear the place up with help of Heroes Insight scrolls.But I'll never thead the place without good reason.

Maybe Dev. should make the area easier a bit by giving heroes/hench some Lightbringer status.Maybe 2 ranks behind yours rank.
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Old Nov 26, 2006, 05:38 PM // 17:38   #2
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I think Realm of Torment is fine regarding difficulty. It should not be made easier.
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Old Nov 26, 2006, 05:44 PM // 17:44   #3
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No, it's fine.

Heroes not getting lightbringer is a hint. Group with players.

It's the same thing as henchies not being infused in certain areas with Mursaat.
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Old Nov 26, 2006, 05:50 PM // 17:50   #4
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The Realm of Torment difficulty is just fine. When I first got there I thought it was a bit insane and I tended to make mad dashes for portals instead of fighting constant deaths. But I wised up and now I can demolish almost any mob that gets in my way without much thought. The only things that make me think twice now are certain Masters quests and mobs with a ton of Rain of Terrors.
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Old Nov 26, 2006, 05:51 PM // 17:51   #5
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Ah maybe with the primary quest but. what about those non-primary ones.
even with human players still kinda hard here.
And one thing I dont like about demon monster is when they multiply.The cloned one doesnt give you XP or count for promotion point.

Last edited by LONGA; Nov 26, 2006 at 05:54 PM // 17:54..
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Old Nov 26, 2006, 05:55 PM // 17:55   #6
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You can clear it all with hench and heroes, so why would it be too hard?
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Old Nov 26, 2006, 05:56 PM // 17:56   #7
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Quote:
Originally Posted by LONGA
Ah maybe with the primary quest but. what about those non-primary ones.
even with human players still kinda hard here.
And one thing I dont like about demon monster is when they multiply.The cloned one doesnt give you XP or count for promotion point.
Me they still counted to promotion points. I got enemy monster situation where he was fast enough to multiply but time to time lose some from those. So I was able to surf internet and heroes made me nice amount lightbringer points.
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Old Nov 26, 2006, 05:57 PM // 17:57   #8
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Its very hard actually. I can't imagine what someone without the previous 2 games must be goin through.
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Old Nov 26, 2006, 06:03 PM // 18:03   #9
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It's not hard at all as long as you call targets for concentrated fire. The only problems I've ever had is when one of the arm of insanitys uses troll ungent and lighting reflexes at 25% followed by call to torment. Easy enough to lightbringer gaze them for an interrupt.
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Old Nov 26, 2006, 06:45 PM // 18:45   #10
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Meh. I think people are just stupid as they play through it. It's a thinking person's area.
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Old Nov 26, 2006, 06:48 PM // 18:48   #11
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PvE is hard. Now laugh.
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Old Nov 26, 2006, 07:00 PM // 19:00   #12
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Quote:
Originally Posted by Craero
The only problems I've ever had is when one of the arm of insanitys uses troll ungent and lighting reflexes at 25% followed by call to torment.
I HATE when they do that...
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Old Nov 26, 2006, 07:14 PM // 19:14   #13
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my paragon always brings wild throw and i use it every time on em, simple as that. i actually think its a bit easy, ive never had any real difficulties when plowing around.
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Old Nov 26, 2006, 07:19 PM // 19:19   #14
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they need to sort out the environment effect in the domain of secrets
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Old Nov 26, 2006, 07:26 PM // 19:26   #15
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It's hard, but just about right for the late part of NF. Besides, you're in Abaddon's turf. This is where you really have to plan out your attack and concentrate targets.
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Old Nov 26, 2006, 07:38 PM // 19:38   #16
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yeah when your in the realm of a god who is planning on destroying the world, your expected to fight tough opponents not level 24 bunnies of darkness. toughen up i say!
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Old Nov 26, 2006, 07:38 PM // 19:38   #17
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It's the last place in the game, don't expect to be fighting bunnies and deer.
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Old Nov 26, 2006, 07:50 PM // 19:50   #18
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The Domain of Fear where most groups consist of 4-5 Rain of Terror and without much space for kiting is frustrating.
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Old Nov 26, 2006, 08:27 PM // 20:27   #19
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Realm of torment is fairly hard but still I don't think it's hard enough to be nerfed.

Spells cost 40% more energy? No problem I'll just get Eve to give everyone energy

Monsters keep making clones of each other? No problem i'll concentrate on one at a time and try to kill them before they make copies of each other

non-primary Quests spawn a ton of monsters? no problem I'll abadon them for now

Heal is reduced? No problem I'll get 3 healers.

Heros/henchman can't get lightbringer can't get lightbringer? No problem I'll call my friends
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Old Nov 26, 2006, 10:16 PM // 22:16   #20
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Quote:
Originally Posted by Hyper Cutter
I HATE when they do that...
If you have it, Rigor Mortis is a good counter to this

I hate the people who say "get better" btw, so anyone I read saying that I will personally kill slowly and painfully in front of his loved ones

For normal play: No, it is an alright challenge.
For 4-6x Rain of Terrors and some master quests: Yes please! Try henching the Demonic Fortune Teller... 4x Rain of Terrors, 1x Word of Madness, 2x Herald of Nightmares and the Fortuneteller, who does 200 damage with Wastrel's Demise, and casts it as soon as you get near her aggro circle.
Even with Chocking Gas ranger with Recurve Bow and Flurry, a SF ele and a WoH monk as heroes, it is pretty darn impossible!

_Zexion
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