Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Closed Thread
 
Thread Tools Display Modes
Old Nov 29, 2006, 02:44 PM // 14:44   #561
Academy Page
 
Join Date: May 2006
Advertisement

Disable Ads
Default

Just a question, can we get banned for farming lightbringer points like this ?
Taeran is offline  
Old Nov 29, 2006, 03:02 PM // 15:02   #562
Ascalonian Squire
 
Join Date: Nov 2006
Guild: Allies for Luxon Execution
Profession: R/Mo
Default

Quote:
Originally Posted by Slainster
Out of interest, what weapons\offhands are on your necs please?
umm..my Olias uses a spear and a +12 req10 curses offhand. MoW uses a +10 energy staff. really doesn't matter what they have on.

and a little clarification about scythes and spears, i think scythes are easier to kill and can therefore give you more points per hour. the difficulty is in body blocking that's why i farm spears (they're the easiest to aggro and almost as fast to kill as scythes). but the scythe farming is of course perfectly legit.

Last edited by ennea; Nov 29, 2006 at 03:09 PM // 15:09..
ennea is offline  
Old Nov 29, 2006, 03:30 PM // 15:30   #563
Ascalonian Squire
 
Zarn's Avatar
 
Join Date: Nov 2006
Guild: The Lost Heroes Guild
Profession: W/
Default

I dont think you will be banned for it. It seems Arenanet knows about people doing this... Seems they call it "find a easier way". I may be wrong tho, but this is my ideas and what I think... Personally I havent afk farmed yet though... Even though treading here, i for some way cant seem tyo get it working

Rank 4 Lightbringer with regular fighting ftl
Zarn is offline  
Old Nov 29, 2006, 04:01 PM // 16:01   #564
Frost Gate Guardian
 
Dr Ripley's Avatar
 
Join Date: Jan 2006
Location: Seattle
Guild: Force of Arms [FoA]
Default

Well, I finally got two groups up and running (before I errored out), but it wasn't separated by one hero each. I ended up having one group of spears stuck on one nec as planned, and another group of spears stuck on the other nec with the heros healing him. Strangely enough, after a few minutes Devona and the Derv hench stopped acting like morons and actually laid off from the aggro. When that happened, the spears multiplied and just aggroed the nec (goodtimes then).

Been trying Ennea's method with splitting the two heros with one bonder (without the landmarks), but the groups keep getting too close. Either the spears all attack one melee hero, the two heros decide they want to fight together (how sweet....NOT), or the enemy gets smart and goes after the bonder. I find it funny that I can do spider runs in FOW without a hitch, but this wants to be difficult for some reason. Ah well, I'll try again tonight.
Dr Ripley is offline  
Old Nov 29, 2006, 04:20 PM // 16:20   #565
Ascalonian Squire
 
Join Date: Nov 2006
Guild: Allies for Luxon Execution
Profession: R/Mo
Default

Quote:
Originally Posted by Dr Ripley
Well, I finally got two groups up and running (before I errored out), but it wasn't separated by one hero each. I ended up having one group of spears stuck on one nec as planned, and another group of spears stuck on the other nec with the heros healing him. Strangely enough, after a few minutes Devona and the Derv hench stopped acting like morons and actually laid off from the aggro. When that happened, the spears multiplied and just aggroed the nec (goodtimes then).

Been trying Ennea's method with splitting the two heros with one bonder (without the landmarks), but the groups keep getting too close. Either the spears all attack one melee hero, the two heros decide they want to fight together (how sweet....NOT), or the enemy gets smart and goes after the bonder. I find it funny that I can do spider runs in FOW without a hitch, but this wants to be difficult for some reason. Ah well, I'll try again tonight.
umm..if you're using melee heroes instead of necros i don't think my method will work. as for the positioning, the 2 fighters have to be far enough apart so that aggro doesn't spill over.
ennea is offline  
Old Nov 29, 2006, 04:28 PM // 16:28   #566
Academy Page
 
Join Date: Jun 2006
Location: Holland
Guild: Ave
Default

lolz, i made mighty lb before i even found out about this.

Banned? I dont think so. This is what i could find that could be perceived as being applyable: (< If thats not a correct english sentence, blow me ^_^)

****
Rules of conduct.

16.
You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars.
****

Its not a bug, the bug was that you got XP, (not only lb points) for the duplicates to. They changed that, so anyone farming lb points now is not abusing a bug, tortment mob is suposed to duplicate.

****
Users Agreement

7.
You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input.
****
It's not played automatically or without human input. It requires a setup that can _only_ be done by a real person. You need to setup heros/henchies in order for this to work. Then... The fight just lasts for ever. Or at least untill error 59 that kicks ya after 10 hours of not changing maps. (I'm pretty sure it's not zoning that gets you kicked, cus i also get kicked if i _have_ been giving keyboard inputs. (walk around, cast some spells, throw my spear a few times)

It would need a change in the rules like: "While logged into a character, and when you are not in a town/outpost you should remain at your keyboard at all times, to be able to reply to inquiries of our Game Masters, as they check for "bots" and other non authorized automatic ways of play."

AAAGH!! No more pee breaks in elite missions for fear you gonna get banned...

err...

Not gonna happen

Why?

They never fixed leeching afk SOB's in aspenwood and guildbattles yet. (thats 6 Months now) Those battles give factionpoints. Those can be traded for rare crafting materials, that can then be sold.

I wonder if they even care....

*Points at the "AWAY" option in Friends window.* ^_^
Xanatas is offline  
Old Nov 29, 2006, 04:49 PM // 16:49   #567
Ascalonian Squire
 
Symon's Avatar
 
Join Date: Nov 2006
Guild: Tyrias Everlasting Assembly of Melandru [TEAM]
Profession: Mo/Me
Post

Hey, I came across this topic the other day and read through and thought i'd give it ago after being Rank 3 LB for about a week and getting no where. Finally understand it now and got the setups down to a "T" after all my err=7's and am now pulling in 1,200+ points an hour using the rotting+silence rangers & hench group. So I thought i'd register and say thank you to all the people with the great ideas Thanks again
Symon is offline  
Old Nov 29, 2006, 04:56 PM // 16:56   #568
Desert Nomad
 
Shanaeri Rynale's Avatar
 
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
Default

The Nerf maybe the introduction of Rank 9 LB. 100K points, most likely. Since the shrine guys in the torment won't give you any more rewards after R8 you won't be able to hit R9 by this method(unless you go afk for 2-3 days)
Shanaeri Rynale is offline  
Old Nov 29, 2006, 05:02 PM // 17:02   #569
Lion's Arch Merchant
 
Lilanthe's Avatar
 
Join Date: May 2005
Default

After approximately two hours trying to figure how to make this work, I finally got it. Unfortunately, my ranger got killed about 30 minutes later for an unknown reason. My necro, survived over the entire night.

I've done the same today but both died after 30 minutes for an unknown reason ( I wasn't looking ).

Now I've chosen Koss and Morgahn, with necros secondary with shields -2/+45 while enchanted. Since they have more armor, they are tougher to kill. Yeah... they got only two pips of energy, but with baltazar spirit, it's going quite well (when the spears target them at least )

I'll let you know how it turns out.

Last edited by Lilanthe; Nov 29, 2006 at 05:04 PM // 17:04..
Lilanthe is offline  
Old Nov 29, 2006, 05:09 PM // 17:09   #570
Frost Gate Guardian
 
johanL's Avatar
 
Join Date: Mar 2006
Location: Belgium
Guild: チムぴメ
Profession: W/A
Default

i wanna thank you all for clearing the splitting part up for me..and also many thx for the video. it truely helped!
but! =)
now that i managed to get 2 groups going...each with 7 spears.
the dmg the necros take is very big...even with all the bonds from dunkuro and the 3 bips from mending (that i cast on each necro).
i tried to get one necro healed by the monk hero...the other necro by the monk henches (i left out the other henches when leaving the outpost).
but the necros still get very close to death sometimes.
this night i went to bed after setting everything up....and i woke up this morning with everyone death. i advanced 3k lightpoints, meaning that something disrupted the whole thing after 2-3 hours...or the healing henches just didn't keep up the dmg from the spears and one necro died...is there a way to ensure this won't happen again?

EDIT:
i tried the same way again an half hour ago...necros are still up and killing the spears while all the monks ( 3) heal them =) going well...necros stand between the spears and the monks..so that the monks won't agro the whole pack.
i just hope menhlo and khim don't get out of energy =)

Last edited by johanL; Nov 29, 2006 at 05:14 PM // 17:14..
johanL is offline  
Old Nov 29, 2006, 05:12 PM // 17:12   #571
Wilds Pathfinder
 
Xpl0iter's Avatar
 
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
Default

Any one got any ideas for N/e with mark of rodgort and firey scythe?

Ele can give some decent armour updates reducing dmg to zero.

Will be working on this build when i get to home, if any one wanna join me, buzz me

Darkest Elemantal

IF YOU TAKE THE IDEA for this GIVE ME THE CREDIT!

JK!
Xpl0iter is offline  
Old Nov 29, 2006, 05:14 PM // 17:14   #572
Frost Gate Guardian
 
Join Date: May 2005
Location: Seattle, WA
Guild: I Righteous Indignation I [RI]
Profession: W/A
Default

I'm getting about 400 points/hour using on the Paragon hench and Melonni with a max scythe for damage. I also have both hench monks along with two hero monks (who've had their weapons stripped off so they can't do damage). Keeps 1-2 Spears of Torment alive at all times, nobody ever dips below 90% health, and it ran for 8 hours while I was sleeping. Rank 2->Rank 4 overnight, yay.

Yeah, not quite as good as two group method but it took only about 30 minutes of setting up to make sure it was a stable cycle (most of that time was actually spent in a different room watching CSI, I just checked on it during commercial breaks and made adjustments)
Kaane is offline  
Old Nov 29, 2006, 05:50 PM // 17:50   #573
Forge Runner
 
Join Date: Jun 2006
Location: VA
Profession: Mo/
Default

I'm currently getting around 1500 lb points an hour with 3 heroes and 4 henchies.

I use the 2 necro set up just like how someone earlier mentioned.
Necros: Rotting Flesh, Well of Silence, Enfeebling Blood, Life Siphon, Spiteful Spirit (off), Essence Bond (off), Balthazar's Spirit (off).

Monk: Dwayna's Kiss, Words of Comfort, Orison of Healing, Balthazar's Spirit (off), Life Attunement (off), Essence Bond (off), Life Bond (off), Life Barrier (off).

Myself as an Ele: Lightbringer's Gaze, Mending, Balthazar's Spirit, Life Attunement, Essence Bond, Life Bond, Life Barrier.
Healing and Protection set to 12 each. +1 healing 20% offhand to get 4 regen from Mending.

I set up the necros and monk with the two groups and then I noticed that I can fit a third group equidistance between the two necros. Now I got 3 groups of Spears attacking the two groups with all 3 being able to get up to 7 Spears at a time. This way each necro has its own group that only it can hit and the middle group can be hit by either necro. The henchies are off by themselves killing off 1 Spear at a time.

All henchies and heroes are bonded by either myself or the monk hero and I'm still getting plenty of energy to maintain all the enchantments.

This was the first run I tried with 3 groups on the necros and it worked out fine. Since I got it set up like this on this run, I haven't had a chance to tweak the skills so it works better. With the skill set, I only got a well on 2 of the groups while all 3 have rotting flesh on them so some degen is going on everyone at all times. Another well might work but not sure if the necros will stack both of the wells on the same mob and kill them too fast.

If anyone has any suggestions to what else will speed up killing the third mob, we might even be able to bump up the point gain to around 1600-1700 an hour using Necros and Spears.

Last edited by Enko; Nov 29, 2006 at 06:52 PM // 18:52..
Enko is offline  
Old Nov 29, 2006, 06:00 PM // 18:00   #574
Lion's Arch Merchant
 
Lilanthe's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Lilanthe
After approximately two hours trying to figure how to make this work, I finally got it. Unfortunately, my ranger got killed about 30 minutes later for an unknown reason. My necro, survived over the entire night.

I've done the same today but both died after 30 minutes for an unknown reason ( I wasn't looking ).

Now I've chosen Koss and Morgahn, with necros secondary with shields -2/+45 while enchanted. Since they have more armor, they are tougher to kill. Yeah... they got only two pips of energy, but with baltazar spirit, it's going quite well (when the spears target them at least )

I'll let you know how it turns out.
Well, after one hour, I got the results.

With the W/N I get between 850 to 950/h, which is quite good. The heroes never drop below 80% health. It's a very safe afk farming way.
Lilanthe is offline  
Old Nov 29, 2006, 06:54 PM // 18:54   #575
Jungle Guide
 
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
Default

Quote:
Originally Posted by Xpl0iter
Any one got any ideas for N/e with mark of rodgort and firey scythe?

Ele can give some decent armour updates reducing dmg to zero.

Will be working on this build when i get to home, if any one wanna join me, buzz me

Darkest Elemantal

IF YOU TAKE THE IDEA for this GIVE ME THE CREDIT!

JK!
Interesting idea, Stoneflesh Aura + Bonding would mean they would take no damage except to renew their enchantments and bleeding degen. The only problem is that it's not possible to have a fiery scythe (according to GWwiki). You could overcome that by using E/R or R/E for Greater Conflagration. Under such a setup, Troll Unguent would probably work just fine as a heal when used with Mending.

You could also try a bow with Ignite Arrows to light them all on fire. If you use a Shortbow or a Flatbow you would just need 3 Fire Magic, as the burning would last 2 seconds and the fire rate of both of those is 2 seconds. 10 Eath Magic gets you a 15 second long Stoneflesh Aura, which is all you need as the AI doesn't recast enchantments if they're still on (I think). The rest of the points could go into a self-heal (Troll Unguent methinks), and making Mark of Rodgot last longer/Stoneflesh Aura preventing more damage.

Last edited by AlienFromBeyond; Nov 29, 2006 at 07:10 PM // 19:10..
AlienFromBeyond is offline  
Old Nov 29, 2006, 07:03 PM // 19:03   #576
Ascalonian Squire
 
Symon's Avatar
 
Join Date: Nov 2006
Guild: Tyrias Everlasting Assembly of Melandru [TEAM]
Profession: Mo/Me
Default

You could have Sehlon's Vow.
Symon is offline  
Old Nov 29, 2006, 07:08 PM // 19:08   #577
Krytan Explorer
 
bog boy's Avatar
 
Join Date: Jul 2006
Guild: pxks
Profession: R/E
Default

Quote:
Originally Posted by aohige
Woot


Yeah, cleaning up the mobs at the start could get a little hard, depending on their setup.
Luckily, I was doing it as a War, so firepower wasn't an issue, especially with lightbringer on.
Kill the Herald of Nightmares first, and put the bonds up on monk.
Kill Rain of Terror next, and try to interrupt his blurr vision.
Proceed to Scythe of Chaos, as it deals the most damage.
Although Shadow of Fear will raise a lot of jagged horror while you do this, they are hardly a threat.
Clean up Shadow of Fear, damage the Spear half way, then run off as he call to torment.
If there are any Jagged Horrors around left, they'll engage him in fight when he comes out, making the aggro-breaking easier.
tbh ur quite an idiot m8 u have the picture blanked out on ur name but to the left it has ur ign and gratz anyways on the amount of lightbringer pointsu guys have
bog boy is offline  
Old Nov 29, 2006, 07:15 PM // 19:15   #578
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by johanL
i wanna thank you all for clearing the splitting part up for me..and also many thx for the video. it truely helped!
but! =)
now that i managed to get 2 groups going...each with 7 spears.
the dmg the necros take is very big...even with all the bonds from dunkuro and the 3 bips from mending (that i cast on each necro).
i tried to get one necro healed by the monk hero...the other necro by the monk henches (i left out the other henches when leaving the outpost).
but the necros still get very close to death sometimes.
this night i went to bed after setting everything up....and i woke up this morning with everyone death. i advanced 3k lightpoints, meaning that something disrupted the whole thing after 2-3 hours...or the healing henches just didn't keep up the dmg from the spears and one necro died...is there a way to ensure this won't happen again?
Bonelace insignias on the Necros, Stalwart on the Rangers.
Major Vigor, Vitea, Minor Curses, Minor SR, Rune of Restoration.
Carinae is offline  
Old Nov 29, 2006, 07:29 PM // 19:29   #579
Jungle Guide
 
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
Default

Quote:
Originally Posted by Symon
You could have Sehlon's Vow.
Huh, didn't know about that. I think though that Ignite arows would be a more reliable method of group burning.
AlienFromBeyond is offline  
Old Nov 29, 2006, 07:35 PM // 19:35   #580
Wilds Pathfinder
 
Xpl0iter's Avatar
 
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
Default

Actualy, if my monk/R could use greater conflagration (E)
Ranger elite which changes all the dmg into fire dmg,
and I as a player could do all the Life barrier, it still seems to be working ^_^
Xpl0iter is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:26 AM // 03:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("