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Old Dec 04, 2006, 05:20 PM // 17:20   #21
Desert Nomad
 
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Quote:
Originally Posted by Kaane
You're exactly right on all points here.

One note on the assassin tank idea: as someone who plays an assassin extensively (among my other characters), I think this *could* be pulled off, but would be VERY difficult, since once it expires your tank is now left with ~50-60hp. With good group timing, though, it could work brilliantly--if the assassin attracts most/all of the aggro, this will give your elementalists time to get meteor showers going, or better yet rangers get choking gas up. If there is voice communication involved, the assassin can tell the group when shadow form is about to expire, allowing the monks time to begin on those big heals, maybe have a Paragon throw "Incoming!" up, etc.

However, you're going to need a guild/alliance group to try this because I really can't see pick-up groups willing to take the chance.
From what I've tested with my guildmate, as long as there was another Assassin primary or secondary with a Shadow Form he can arcane mimcry off of, he can keep up Shadow Form indefinitely with Deadly Paradox to half its recharge. The only problem would be AoE damage from Dervishes, but as long as I keep him lifebonded and protted when there's a dervish, that shouldn't be a problem. Another great thing is that, this only takes up 3 skill slots(shadow form, deadly paradox, arcane mimicry) and only uses one line (shadow arts). This gives the assassin incredibly freedom with his other 5 skill slots. He can probably even throw in dagger mastery + critical strikes and go help assassinate the casters while he has all the aggro on him.
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Old Dec 04, 2006, 05:38 PM // 17:38   #22
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Quote:
Originally Posted by Eclair
From what I've tested with my guildmate, as long as there was another Assassin primary or secondary with a Shadow Form he can arcane mimcry off of, he can keep up Shadow Form indefinitely with Deadly Paradox to half its recharge. The only problem would be AoE damage from Dervishes, but as long as I keep him lifebonded and protted when there's a dervish, that shouldn't be a problem. Another great thing is that, this only takes up 3 skill slots(shadow form, deadly paradox, arcane mimicry) and only uses one line (shadow arts). This gives the assassin incredibly freedom with his other 5 skill slots. He can probably even throw in dagger mastery + critical strikes and go help assassinate the casters while he has all the aggro on him.
Hmm... and that would fit perfectly into my build (crit/dagger/shadow build with 5 attacks, 3 shadow arts skills).

That's a freaking great idea there, I hadn't though about Deadly Paradox. Now I just need to get my Assassin through Nightfall.

Edit: of course, with deadly paradox up most of the time it'll be a little hard to use attack skills, so it'll probably be a good idea to stick some Shadow Arts hexes in there instead.

Last edited by Kaane; Dec 04, 2006 at 05:42 PM // 17:42..
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Old Dec 04, 2006, 05:43 PM // 17:43   #23
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Forget all That, who is working on Taking out a strategy to Kill the GLOOM?
Let me know, buzz me in game, i don't care. People need to work together as a whole, not 1 or two, but 100 or 200 to come up with strategies.

I know for a fact i am very comfortable with CITY now. I usualy leader it ( As an ELE, not a tank, but rather positioning ) if the group is willing to listen.

I am working on finding pin point strategies which are requires to solve these puzzles.

By the way eclair, Ward against ele definetly works, the damge we were left with once we had our life barrier, MoF, and Wards up, was about 17-35. Not bad. Two eles with wards is quite alot of space for allies to move arround.
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Old Dec 04, 2006, 05:48 PM // 17:48   #24
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Quote:
Originally Posted by Lem
It is not called an elite mission for nothing.
The 4 zones in DoA IS NOT the elite mission. Its a pre requisite to get into the elite mission.

Mallyx has 4 great servants known as the overlords.

Ill guess we know for sure once someone has beaten all 4 zones.
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Old Dec 04, 2006, 05:53 PM // 17:53   #25
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Originally Posted by Kaane
Edit: of course, with deadly paradox up most of the time it'll be a little hard to use attack skills, so it'll probably be a good idea to stick some Shadow Arts hexes in there instead.
Ah good point, >.< I don't play an assassin =/

Hmm, maybe take ranger secondary then? Grab apply poison and sharpening daggers, and just auto attack and spread nasty degen on everyone^^ Hey, its armor ignoring!
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Old Dec 04, 2006, 06:17 PM // 18:17   #26
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Quote:
Originally Posted by Eclair
Ah good point, >.< I don't play an assassin =/

Hmm, maybe take ranger secondary then? Grab apply poison and sharpening daggers, and just auto attack and spread nasty degen on everyone^^ Hey, its armor ignoring!
But with a ranger secondary you don't have arcane echo.

I'll look into it this evening when I'm home from work and see what I can work out though. Might be an interesting build.
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Old Dec 04, 2006, 06:25 PM // 18:25   #27
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Originally Posted by Kaane
But with a ranger secondary you don't have arcane echo.

I'll look into it this evening when I'm home from work and see what I can work out though. Might be an interesting build.
Oh yeah, totally forgot...

Well, you can still bleed them! ^^

Backfire the monks XD

Edit: I just remembered, Channeling is probably extremely important here, as your monks cannot balthazar's spirit you to give you energy, as the mobs are not actually "hitting" you. One problem my guildmate had was that at the end, he was sort of short on mana, so we were going to test it again with channeling to help with the energy (theoretically it should give him tons of energy, maybe even enough to start throwing around heavy mesmer hexes^^)

Last edited by Eclair; Dec 04, 2006 at 06:32 PM // 18:32..
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Old Dec 04, 2006, 06:34 PM // 18:34   #28
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The ability to 'play what you want' comes with the price tag of much forethought and planning.

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Yeah, I see what your saying... but again ... is there just no such thing as pick up groups anymore??? like in tomb of primeval kings?? where you cannot come if you dont have a certain prof. with a certain cookie cutter build??

once a build that works is found people will not allow for creative thinking! and we will have another "BP group lf BPs" on our hands... rendering the entire domain unattainable for those who dont like playin bps (or whatever build it is)

thats my only concern... im not saying that any specific prof. is unuseable... its just my concern..
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Old Dec 04, 2006, 06:43 PM // 18:43   #29
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Quote:
Originally Posted by clawofcrimson
The ability to 'play what you want' comes with the price tag of much forethought and planning.

quote


Yeah, I see what your saying... but again ... is there just no such thing as pick up groups anymore??? like in tomb of primeval kings?? where you cannot come if you dont have a certain prof. with a certain cookie cutter build??

once a build that works is found people will not allow for creative thinking! and we will have another "BP group lf BPs" on our hands... rendering the entire domain unattainable for those who dont like playin bps (or whatever build it is)

thats my only concern... im not saying that any specific prof. is unuseable... its just my concern..
That's not really the game to blame, rather the player base. If a trutly cookie cutter build is found (B/p or the equivalent), it's the player base that chooses to run it. Although A-net probably is at fault for designing the mission to be runable by such a build. Right now however, it seems DoA is functioning as intended. You need to have a balanced party to beat it, and every class is really effective in their roles.
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Old Dec 04, 2006, 06:47 PM // 18:47   #30
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ya sorry... i timed out for like 30 min halfway in a post... so i didnt read the previous 8-12 posts

good points all around people... im just concerned for the assasin / dervish types who are already stuck in a generalization... good luck with those proffessions getting in a good PUG.. although they can effectively tank with good strategy as listed above.. the noobs out there have ruined it for the good players as far as PUG go...

there is already a "how to" thread here about stygian... (no paras, dervs, or assasins) and im sure these profs will get the short end of the stick...

Dont get me wrong... i love a challenge... but its just unfortunate that anywhere in this great game should be rendered off limits by picky closeminded players

imho i think FOW was pretty well balanced and still a challenge... almost any prof. can go and there is flexibility with builds.

Last edited by clawofcrimson; Dec 04, 2006 at 10:46 PM // 22:46..
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Old Dec 04, 2006, 11:12 PM // 23:12   #31
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I hate gloom so much, tried it several times today with warrior mof. Problem was I couldnt bodyblock all of them when the waves came in, eventually a dervish would run past me and thus /end mission.

As for Failed Creations, I dont see how a warrior will be wanted in that..small rooms at start, gates locking behind us...... ><..and I thought Jadoth was impossible!

Well..gonna play the waiting game, I cant figure this out.
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Old Dec 04, 2006, 11:27 PM // 23:27   #32
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Quote:
Originally Posted by Hyaon
I hate gloom so much, tried it several times today with warrior mof. Problem was I couldnt bodyblock all of them when the waves came in, eventually a dervish would run past me and thus /end mission.

As for Failed Creations, I dont see how a warrior will be wanted in that..small rooms at start, gates locking behind us...... ><..and I thought Jadoth was impossible!

Well..gonna play the waiting game, I cant figure this out.
If bodyblocking is a concern, try using the walls, or maybe bring another tank. Maybe even have the other tank be a Dervish who uses crippling sweep to get the guys who get past.
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Old Dec 04, 2006, 11:37 PM // 23:37   #33
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Yeah I do use the walls whenever possible and did use a second warrior in gloom but they still got past..haven't tried derv but it just irks me that its mainly luck if I hold aggro, even when the rest of the party wait and run back and forwards each attack..wish there was a taunt skill =p
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Old Dec 05, 2006, 01:50 AM // 01:50   #34
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Really? Thats why it was hard? I couldve swore my Monk got hit for -404 (Crushing Blow).

Thats very nearly enough for a one hit kill.
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