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Old Dec 04, 2006, 09:53 PM // 21:53   #1
Ascalonian Squire
 
Join Date: Nov 2006
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Default Grand Court of Sebelkeh mission - master

Can anyone give me any tips or info how to beat this mission on master difficulty.

Its the last one i need for my title and ive been stuck on it trying constantly with pugs all day for almost a week now. is there any effective combination of heros/hench that makes it do-able solo. or any overall advice. ive finished it with like 30-60 seconds too slow many times and just dont seem to be getting anywhere with these pugs. Im playing a monk so theres kind of nothing i can do to make my party kill way faster ^

Last edited by Wbrkr; Dec 04, 2006 at 09:56 PM // 21:56..
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Old Dec 04, 2006, 10:17 PM // 22:17   #2
Krytan Explorer
 
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Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
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Good control of your team is needed. When you get stuck with just one or two left wait for the blasphemy to start on his way somewhere then send a few people out to kill him (only one or two are needed) and then lead his spawn back to the rest of the group since they follow you. They also will not be able to do damage unless you kill a blasphemy again but by that time you should be rolling them.

I hope that helps a little.
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Old Dec 04, 2006, 10:21 PM // 22:21   #3
Desert Nomad
 
Join Date: Apr 2005
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I don't know if this is considered an exploit or not, but Guildwiki says that the areas don't spawn additional mobs if the player does not leave the circle. So you can just stand in the circle and flag your henchies/heroes to the 3 locations and have them kill the monsters. It should be pretty fast because there's no additional spawns and you don't have to worry about losing the center altar.
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Old Dec 04, 2006, 10:25 PM // 22:25   #4
Ascalonian Squire
 
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I dont think it works like that, it jsut means the encounter doesnt really start until a player/hero/hench leaves the starting area.
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Old Dec 04, 2006, 11:08 PM // 23:08   #5
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After you kill the initial large group of Margonites I think the key to the success is not to worry much about the center altar and rush every single portal with everything you've got and make sure you cap it as fast and close it as soon as possible. It takes quite long time for a single Blasphemy to cap the Lyssan shrine so there should be plenty of time. After you close one portal, kill Blasphemy and orbs at the shrine in the middle and rush another portal and again make sure to close it asap. Every newly spawned creature from the portal only adds to your time. Me and my friend managed to do this in 4:40 with 6 heroes so I think it's doable with just 1 human player. Good luck.
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Old Dec 04, 2006, 11:20 PM // 23:20   #6
Ascalonian Squire
 
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Guild: Ultimate Genesis [GEN]
Profession: Mo/
Default Ignore Blasphemies

This mission is really easy if you can control yourself (and your team) from attacking Blasphemies.

Bring Talkhora with at least 2 or 3 hex removal skills. Inspired hex and similar are a great option.

Strategy:
1. Kill first groups of margonites at altar.
2. Go for the first rift. Eliminate Tormented Claw first and make all your teammates position themselves under the rift and kill all margonites. Margonites are really weak if you eliminate monks and paragons first. Wait until rift is closed.
3. Go for the first blasphemy. If you did it right, it should have only taken half bar of the altar.
4. Go for next rift. Same strategy.
5. Kill second blasphemy. Eliminate all orbs.
6. Go for next rift. Same strategy.
7. Kill third blasphemy. Eliminate all orbs.
8. Masters reward.

The secret is to ignore blasphemies, unless it took you to much time to close one rift and he has taken more than 3/4 of the altar. In that case ALL should go back to the altar and eliminate him and all orbs. Then finish closing the rift.

It can be done with heros/henchs, last time I did it we were 2 real monks (+Talhkora) and a dervish. Rest of the team was heros. So all killing power was on heros and not us. I wasn't even healing, I was just calling targets and removing hexes.
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Old Dec 05, 2006, 12:19 AM // 00:19   #7
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My best times have been 5:45 (trying while going through story) and 5:37 (taking friend through).

What was interesting was, the first group was PuG'ed, and the 2nd was me, my friend, and our heros/henchmen. I took out the center alter, went to the left (relative to starting position), took out that rift, took out the blasphemy, and then (relative to starting position) took out the rift to the RIGHT, then took out the rift that was like, straight ahead from the starting point. It was insanely easy.
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Old Dec 05, 2006, 02:40 AM // 02:40   #8
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The final alternative, which has been what's gotten me my last two Masters, is to bring a Minion Master and just steamroll the opposition (which doesn't always work, the MM has to get enough momentum going).

Once with a human MM, once with the Master of Whispers.
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Old Dec 05, 2006, 06:40 AM // 06:40   #9
Ascalonian Squire
 
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5:19 with heroes & henchies :-)

Anyone faster? hehehe

Either way, try a power build instead of a tank build. Load up with ele's and monks and Eve for some battery.
* Run to the center, kill the oncoming first groups.
* Head to one portal, kill the group then the claw, then stand by the portal to take it
* Send the rest of the party back to the middle to kill the demon guy.
* Run yourself and the party to the next portal
* Repeat the capture and move party steps until you take the third

Should be fine!
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