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Old Dec 05, 2006, 07:00 PM // 19:00   #21
Krytan Explorer
 
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Quote:
Originally Posted by Zinger314
(NOTE: Untested, but works in theory. Need some testers!)

Loki Foxfire posted the Mantra of Frost build, which is incredibly popular, since it can migitate about half of the damage and give a generous sum of energy. However, since those Enemies do about 3x the damage of a normal lv. 28, reducing their damage by 50% still allows them to do 1.5x the normal damage of a lv. 28, which is barely enough for Healers to handle anyways.

However, what if there was no damage to mitigate? What if the enemies were interrupted constantly interrupted? What if the melee couldn't hit?

And thus, here is the DOA Choking Gas Build:

1 Warrior/Monk:

15 Sword/Axe Mastery (11 + 1 + 3)
12 Tactics (11 + 1)
9 Strength (8 + 1)
  • XXXX - 3 attack skills... Dragon Slash, Triple Chop, etc as the elite
  • Lightbringer's Gaze
  • Dolyak Signet
  • "Watch Yourself"
  • "Shields Up"
  • Rebirth

The Warrior is nothing out of the ordinary (yes, I virtually copy/pasted Loki’s basic build.). After the Ranger pulls, the Warrior rushes in and establishes agro, and hopefully separating the melee from the casters…

2 Ranger/Warriors:

15 Expertise (11 + 1 + 3)
12 Markmanship (12 + 1)
9 Wilderness Survival
  • Distracting Shot
  • Favorable Winds (A)/Pin Down (B)
  • Throw Dirt
  • Choking Gas
  • Flurry
  • Lightning Reflexes
  • Practiced Stance (E)
  • Sunspear Ressurection Signet

These two Rangers are the core of this DoA build. First, Ranger (A) places Favorable Winds. Ranger (B) is the puller, using Pin Down to help kite the mob to the rest of the group, who is standing back behind the Warrior and Rangers. Both Rangers use Practiced Stance, then Choking Gas. Then, after the melee and the casters are separated, the Rangers use a Shortbow or a Flatbow (depending on necessary range, Shortbow for close, Flatbow for long; both bows have the shortest refire, and their arcs are irrelevant due to Favorable Winds) and Flurry to rapidly attack the group of casters (if the groups are slightly separated, one Ranger will target one group). If the casters are close enough, the entire group will be interrupted. A 0 damage Invoke Lightning is better than a 400+ Invoke Lightning, isn’t it? Distracting Shot is used for a quick interrupt. Lightning Reflexes and Throw Dirt are used as defense. Two of these Rangers virtually ensures that the Casters can’t do anything.

1 Necromancer/Monk:

16 Curses (12 + 1 + 4)
11 Soul Reaping (10 + 1)
9 Blood Magic (8 + 1)
  • Blood Ritual
  • Signet of Lost Souls
  • Lightbringer’s Gaze
  • Enfeebling Blood
  • Shadow of Fear
  • Reckless Haste
  • Feast of Corruption (E)
  • Rebirth

So, we have covered Caster shutdown. Now, we need to cover melee and ranged shutdown. Enfeebling Blood, Shadow of Fear, and Reckless Haste on the any physical damage target will cause them to do a whopping 11% of their normal DPS. (Well, “normal” is 3x a lv. 28…) Obviously, your Monks will be pleased with that. Signet of Lost Souls is needed for Energy Management, and Blood Ritual will be needed by your Monks, and possibly Rangers. (You are probably wondering why I chose Feast of Corruption as Elite instead of SS. One reason: SS won’t work on casters, and it won’t matter on melee. FoC, however, can deal an upwards of 150 armor ignoring damage with a high-enough Lightbringer Rank, which is huge.)

2 Elementalist/Monk:
  • Searing Flames
  • Liquid Flame
  • Meteor Shower
  • Glowing Gaze
  • Fire Attunement
  • Lightbringer’s Gaze
  • Glyph of Lesser Energy
  • Rebirth

Standard Searing Flames. Cast Searing Flame, use Glowing Gaze, Glyph of Lesser Energy, and Liquid Flame occasionally. Just be weary of Mesmers when casting Meteor Shower…

2 Monk/Mesmers:
  • 1 Healing Prayers (w/ Healer’s Boon (E))
  • 1 ZB Protect (w/Zealous Benediction (E) and Protective Spirit)

Both builds are common sense, don’t need to state them. However, there are only 2 Monks, so it’s important that the Rangers and Necro are successful in delibating the enemies. If they are, the Monks shouldn’t have to heal often.

This build should work in most realms of Domain of Anguish (Stygian Veil and its Touch Necros screw everything up…). If they can’t use offense, they can’t win, can they?

Feel free to add to this build and test it! Post here or contact me in-game (IGN Syria Blackblood) if you want to talk about the build or DoA. (can’t play DoA…too busy)


used a mof build in the city & it works fine.
mes as secondary ftw!
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Old Dec 05, 2006, 10:45 PM // 22:45   #22
Frost Gate Guardian
 
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for the city, drop the 2 shouts off the warrior, i ran as the aggro-master down there as a 1400hp tank a few times and it was 90% vocal minority

I definatly like the idea, but MoF and a bonder make things easy, but from now on ill definatly ask my gc/winter to run CG w/ a flatbow, even without ias.. aoe interrupts can help a whole lot when those Ki heal boon eachother to hell
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