Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Dec 04, 2006, 03:13 AM // 03:13   #21
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Advertisement

Disable Ads
Default

Could a dervish fit in ?
Guardian of the Light is offline   Reply With Quote
Old Dec 04, 2006, 03:18 AM // 03:18   #22
Lion's Arch Merchant
 
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
Default

Given enough distance and time to cool down, they do actually eventually stop chasing you.
The best kiting method when you're in "omfg frontline defence is breached....PANIC TIME!" mode, is to scatter.

One being chased nees to run to the opposite direction than the rest of the team, and give up his/her life for the cause of the team.

Once separated enough, they will stop chasing, and situate themselves in a area.
However, they are locked on to you, with long-range aggro.
You need someone that's a good runner, to pull them away from the corpses, and use Rebirth to pull together your team, while the few runners confuse the aggro. The rezzed guys needs to run to far, far, off the radar, and gather.

Once all your members are rezzed and gathered in far corner of the map, the pullers needs to kite with speed buffs, to break off the aggro.

Gather your guys around, set yourselves up on a corner for walls, and carefully pull that aggro.
Revenge is Sweet.

However, once in a while, a single enemy splits off from the mob, to chase indefinitly.
To deal with this, simply have the puller run in circles to keep it busy, while your guys are rezzed and ready to bring him down.


I know all this sounds easy in text, hard in practice.
But trust me, our team went from clueless band of misfits to Grand Master of Kiting (8) in no time.
We got better at running away for our lives, than actually killing the enemy

Last edited by aohige; Dec 04, 2006 at 03:53 AM // 03:53..
aohige is offline   Reply With Quote
Old Dec 04, 2006, 04:04 AM // 04:04   #23
Jungle Guide
 
Shadowspawn X's Avatar
 
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
Default

Quote:
Originally Posted by Guardian of the Light
Could a dervish fit in ?
Yes, we finished the quest with 1 dervish tank, 1 necro, 2 trappers , 1 ele, 2 monks and a rit without incedent. Great guide Aohige worked like a charm.
Shadowspawn X is offline   Reply With Quote
Old Dec 04, 2006, 06:39 AM // 06:39   #24
Krytan Explorer
 
Arwen Granger's Avatar
 
Join Date: Dec 2005
Location: Melbourne, Australia
Profession: Mo/Me
Default

Please has anyone done these quests twice? Do you get a second gemstone?
Arwen Granger is offline   Reply With Quote
Old Dec 04, 2006, 10:57 AM // 10:57   #25
Desert Nomad
 
Sha Noran's Avatar
 
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
Default

You recieve a gem everytime you complete a quest.
Sha Noran is offline   Reply With Quote
Old Dec 04, 2006, 12:01 PM // 12:01   #26
Ascalonian Squire
 
Join Date: Nov 2006
Default

be were kiting in corners but even if we waitet like 3-5 min. after we moved together again the came and chase us o_O arena net must be drunker as the setup up the ki`s for this mobs ^^
wantaguild is offline   Reply With Quote
Old Dec 04, 2006, 04:33 PM // 16:33   #27
Krytan Explorer
 
OlMurraniKasale's Avatar
 
Join Date: Jul 2006
Location: Seattle
Guild: Zaishen Order
Profession: Rt/
Default

It's unfortunate that these zones require you to use "secondary-cause-effect" game mechanics (like bodyblocking against the wall) in order to do the missions efficiently.

I see a parallel to the Legendary Defender of Ascalon title; death-leveling in order to get the title? Laughable. Fabricated.
OlMurraniKasale is offline   Reply With Quote
Old Dec 04, 2006, 04:45 PM // 16:45   #28
Frost Gate Guardian
 
Grolubao's Avatar
 
Join Date: Nov 2006
Location: Almada, Portugal
Guild: Silêncio Nocturno
Profession: Mo/A
Default

What about SS? Does it make enemies scatter?
Grolubao is offline   Reply With Quote
Old Dec 04, 2006, 04:48 PM // 16:48   #29
Krytan Explorer
 
brokenmonkey's Avatar
 
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
Default

Nice!!! Thanks for the awesome walk through.
brokenmonkey is offline   Reply With Quote
Old Dec 04, 2006, 09:56 PM // 21:56   #30
Ascalonian Squire
 
Join Date: Feb 2006
Guild: The Forgotten Legion
Profession: R/Mo
Default

Nice job!

Question though: can you give us the skill bar for Talhkora please? When you mean don't give her any energy using skills, so does she only have life barrier and signet of devotion, and the rest signets as well?

Sorry if that's a dumb question, but I'm just a bit confused there.

Thanks!

SpenserG89 is offline   Reply With Quote
Old Dec 05, 2006, 03:18 AM // 03:18   #31
Jungle Guide
 
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[火火火]
Default



#%@!$£% aaaarghhhhh xD

why oooohhhh whyyyy

Last edited by papryk; Dec 05, 2006 at 04:01 AM // 04:01..
papryk is offline   Reply With Quote
Old Dec 05, 2006, 03:30 AM // 03:30   #32
Forge Runner
 
Join Date: Jan 2006
Default

As an alternate build to trapping, the group I was in used:

W/E stance tank with ward against foes
4 SF/MS nukers
Barrier bonder, protter (might have had SB), healer

I brought GoS for rez, but it proved to work really well for getting the first MS off as well.

We wiped after accidental overagro around 3rd Lord, and we also lost bonder even before going after the lords, but by that time it didn't seem to matter, the greatest help came for the first few mobs.

With the abundance of MS the touchers aren't even remotely a problem, neither is anything else, since with ward and 4 MS keeping everything knocked down nothing survives for long.

I guess you could do this entire area with simple overkill tactic of one tank, 5 nukers and two monks. Despite not getting to last part, there didn't seem to be anything even that would be a threat to this build. And with just a little caution, everything can be pulled, including the touchers, as well as various popup mobs.
Antheus is offline   Reply With Quote
Old Dec 06, 2006, 12:33 AM // 00:33   #33
Krytan Explorer
 
LoKi Foxfire's Avatar
 
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
Default

I made the idiot mistake of not realizing that pop up mobs appear in the area that unlocks after you beat the first part of the first quest. I was thinking it was some new area afterwards and while we were clearing the pits from above we ran into them and got our asses handed to us. Sucks!

Word to the wise, there are pop ups on the easternmost ledge. No joke! Anyways, Stygian Veil seems easy, I've had no trouble with it at all aside form the idiot mistake of running into some pop up mobs. :/
LoKi Foxfire is offline   Reply With Quote
Old Dec 06, 2006, 01:14 AM // 01:14   #34
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by OlMurraniKasale
It's unfortunate that these zones require you to use "secondary-cause-effect" game mechanics (like bodyblocking against the wall) in order to do the missions efficiently.
Bodyblocking and proper use of terrain in PVE is something a proper tank should know and should always be used, not just in elite missions , but any mission.

You have obviously have never met a proper tank.

Last edited by lyra_song; Dec 06, 2006 at 01:31 AM // 01:31..
lyra_song is offline   Reply With Quote
Old Dec 06, 2006, 02:22 AM // 02:22   #35
Ascalonian Squire
 
Join Date: Nov 2006
Default

well i dont have any comments anymore.. did this now 6-7 times owend 1 + 2 quests easy.... than those claws spawns if u kill 1 mega mob spawns .. ok tank couldnt run away fast enough so he died... i though np we arent in aggro range and werent ever been in there aggro range before but no we 7 were splitet up over the whole area and those mobs huntet us over those whole area too ( even that we never had aggro) after the owend any one of us 1on1 since the didnt stop chasing it was gg 5 hours for nothink arena nets ki ftw no comment endless aggro and 100000000 m aggro range ftl ( in city and gloom wich i finished the dont have those kind of mega agro maybe stygian bug??)
wantaguild is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:09 AM // 03:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("