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Old Dec 02, 2006, 10:20 PM // 22:20   #41
Ascalonian Squire
 
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Sorry this post is in wrong thread.

But i certainly am not going to start new thread - I appologize for the double thread post on this board as when I first posted it it took like 5 mins ( lots lag I asume a database connection pool problem) and came back with error - left picked up my daughter from a b-day party and re-posted it gah - it hit twice? WTF.

My true appoligies to board owners and community about that..

My post was not intended to whine about diffuclty of the area - that was not my point at all - nobody got what I was trying to say. I love dfficulty and adventure - in fact I live for it but no matter.

For the love of god please dont respond to first part of my post - stay on topic - I happen to know what its like to moderate boards so help keep it clean.

Back to thread topic!

IMO a ranger needs to bring ew and be smart about when to drop it - pay attention to the enimys qz drops and counter it right away - this takes a good ranger who will watch this closely and for god sakes drop it back farther where it wont be destroyed - again be smart about when to use it.

On another note lol - I actualy tried this - I used signet of midnight to intentionaly blind myself and use determined shot to miss on purpose and try and recharge light bringers gaze - didn't work lol - not an attack skill - was a good thought imo.

Anyway gl to all.


Admins - please delete my account forth with.

Tara Rystaya has left the game.
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Old Dec 02, 2006, 10:31 PM // 22:31   #42
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Quote:
Originally Posted by Lets Get to Healing
I hope that Spinal Shivers is sarcasm, because with Greater Conflag. up, you won't be dealing too much cold damage.
Winter converts it to cold dumy.
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Old Dec 02, 2006, 11:07 PM // 23:07   #43
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Quote:
Originally Posted by Bowstring Badass
Winter converts it to cold dumy.
This is why I said you will get your energy zapped fast with this build if you bring Spinal Shivers. Your entire team is doing cold damage.

Anyways as for the tank, your tank has to be very experienced in using walls to keep pathing enemies to stop. If you've soloed UW as a W/N you know about fighting a single minotaur at a time using the stairs or even people who AFK farmed with Scythes. The new AI will go around and it's pretty stupid that the Warrior has no way of getting aggro of the enemies at all in PvE. Hell, in Everquest, Warriors and Monks (melee characters in EQ) could >>Taunt<< enemies to get them off your clerics or mages. There's nothing like this in GW and it places an unfair burden on warriors. You could have the sturdiest tank in the world but if you can't get the enemies to path against a wall now it's much harder to keep the aggro off your monks.

Anyways, use the walls to your advantage. It's key here until A-Net upgrades the Warrior and lets him have some REAL aggro managament. It would make the game a little more tactical and less hit and miss if they included some sort of aggro skills. :/
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Old Dec 02, 2006, 11:24 PM // 23:24   #44
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Quote:
Originally Posted by LoKi Foxfire

I'm going to try a R/Rt like yours in a total support role to see how it works out. The problem is that without Soul Twisting your Shelter/Union are going to go splat very quickly.
Well, in DoA, you only need the spirits to protect you for a while each mob. And with a good, experienced group, you'll take it slow, so no need to have them up 24/7. Also, SQ recharges them pretty quickly.

But, of course, the ranger is meant for total defense, spirit wise. A Rt/R can do the same thing as the R/Rt, only difference is primary Attr. 5 Defensive players are needed to survive, and only 3 Dmg-Dealer's are needed as the monsters have weak shells.


To Horible, grats on using the build successfully. Every group, no matter what, will have trouble, so do not think a build is weak cuz you die.
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Old Dec 02, 2006, 11:32 PM // 23:32   #45
Ascalonian Squire
 
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Quote:
Originally Posted by LoKi Foxfire
This is why I said you will get your energy zapped fast with this build if you bring Spinal Shivers. Your entire team is doing cold damage.

Anyways as for the tank, your tank has to be very experienced in using walls to keep pathing enemies to stop. If you've soloed UW as a W/N you know about fighting a single minotaur at a time using the stairs or even people who AFK farmed with Scythes. The new AI will go around and it's pretty stupid that the Warrior has no way of getting aggro of the enemies at all in PvE. Hell, in Everquest, Warriors and Monks (melee characters in EQ) could >>Taunt<< enemies to get them off your clerics or mages. There's nothing like this in GW and it places an unfair burden on warriors. You could have the sturdiest tank in the world but if you can't get the enemies to path against a wall now it's much harder to keep the aggro off your monks.

Anyways, use the walls to your advantage. It's key here until A-Net upgrades the Warrior and lets him have some REAL aggro managament. It would make the game a little more tactical and less hit and miss if they included some sort of aggro skills. :/
so you want a taunt like the mountain gaints have in warcraft 3 tft? ;D
skills like none shall pass and aura of thorns have the same effect when pulling
after knock down or crippeling the enemys attack the nearest target
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Old Dec 02, 2006, 11:51 PM // 23:51   #46
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We were in the same group :-)

I got that gemstone luckily.

We should try again



Horible
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Old Dec 03, 2006, 01:51 AM // 01:51   #47
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1 w/me axe mof war
2 e/me SF mof eles
1 n/me bip mof necro
1 r/me GC/winter mof ranger
3 bonder, hybrid, heal mof monks

We had at most 6 deaths and cleared the outside, the city, and the final area in just under 2 and a half hours. People say you need a ritualist, but its up to the people in the group and whose available, just do the best you can and work as a team. Also take your time, if you work together things will fall into place. Three more places to clear imo. GL all
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Old Dec 03, 2006, 02:07 AM // 02:07   #48
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i just wanna say that this build really works... and with teamplay and some patience this is do-able.
I have just beated the City of Torc'qa 1 hour ago. U get a gemstone at the end from Torc'qa chest and a Primeval armor remnants.
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Old Dec 03, 2006, 02:13 AM // 02:13   #49
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Please post some "Specific" Monk Builds for this instead of just saying "DUH Healing" or "DUH Prottin" n' stuff. If you are more Precise about your Monkage you will get more players willing to play the Builds you Want instead of some poor half baked skillbars that run out on energy or are totally useless.

Example if a Mo/Me needs:

Mantra of Frost, Echo, Lightbringer's Gaze, and Resurrect,

WHAT 4 other skills do you want?

if you are in a trap group perhaps then it's Heal Area, Healing Ring, Healing Circle, Divine Spirit.

~Rud

Last edited by Rudhraighe O'Hagan; Dec 03, 2006 at 02:41 AM // 02:41..
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Old Dec 03, 2006, 04:10 AM // 04:10   #50
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Quote:
Originally Posted by Rudhraighe O'Hagan
Please post some "Specific" Monk Builds for this instead of just saying "DUH Healing" or "DUH Prottin" n' stuff. If you are more Precise about your Monkage you will get more players willing to play the Builds you Want instead of some poor half baked skillbars that run out on energy or are totally useless.

Example if a Mo/Me needs:

Mantra of Frost, Echo, Lightbringer's Gaze, and Resurrect,

WHAT 4 other skills do you want?

if you are in a trap group perhaps then it's Heal Area, Healing Ring, Healing Circle, Divine Spirit.

~Rud
Well, I don't know the whole build for a the Blight/Infuse monk for example but you can find examples of bonds on this forum. As for healing, people tell me that WoH isn't enough - which is why my guildies and friends have been using Infuse for healing. You can also search the monk forum for several ZB prot builds as well. If I see some well though out builds for DoA monks I'd add them to the original post...
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Old Dec 03, 2006, 05:00 AM // 05:00   #51
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Id imagine that if your having trouble with spike healing Dwayna's Kiss would serve a useful purpose.

Later on in my post regarding DoA ( http://www.guildwarsguru.com/forum/s...php?t=10084785 ) I outlined a couple of ideas I had about innovations on your build.
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Old Dec 03, 2006, 06:16 AM // 06:16   #52
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Minor Update: I tried using a "They're On Fire" paragon and it helped a little - however, I went with 3 SF nukers and only 2 monks and it was hit and miss. The hardest part is somehow keeping all of the enemies off the damn casters... the new AI is tough because it randomly chooses targets and tosses an Invoke Lightning their way. I guess if I were more Johny on the Spot I would interrupt it like Syria's build... it's interesting. Anyways, our healing monk err7ed twice... once at the beginning and again when we got to the bigger patrol group by the wall.

I think I'm going to stink with 3 monks... either double heal and 1 prot or the trio of prot, bond, and healing. They REALLY need to make some sort of reconnecting tool for PuGs, it's lame to loose your friends. Anyways, if I can get enough alliance members I want to run a pure copy of this build and see how it goes. I don't have that much free unfortunately but we will see. The more dedicated players out there have already beat the city and I'm still only up to 1st gate before someone Err7s or we get a bad pull. Then again, I've only attempted this maybe 3-4 times seriously by forming my own group.
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Old Dec 03, 2006, 07:16 AM // 07:16   #53
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Nice read ..

My Tank MoF - W/Me build is almost the same that you have suggested (pg 1).. I have 10 on Inspiration and threw in Ether Feast too, 111 health and it recharges in 8 secs. Just means I have 2 sword attack, I like Barbarous Strike (6 adr) and Gash (7 adr). Bleed is just my preferance and I love Gash, just watch that enemy health drop

A small hint - Margonites will run past you and then double back to attack (you being tank). So other 7 team members need to remember that when not trying to clip enemy.
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Old Dec 03, 2006, 07:24 AM // 07:24   #54
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Just beat it with 2 people from the guru thread and 4 other people found at the DoA.

We pretty much used Apok's build, but no rit spirits and subbed out one SF elementalist for a mesmer.

We lost our tank right before the mob with Joduk =/

Took around ~4 hours.
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Old Dec 03, 2006, 07:38 AM // 07:38   #55
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Quote:
Originally Posted by Bitis Gabonica
Nice read ..

My Tank MoF - W/Me build is almost the same that you have suggested (pg 1).. I have 10 on Inspiration and threw in Ether Feast too, 111 health and it recharges in 8 secs. Just means I have 2 sword attack, I like Barbarous Strike (6 adr) and Gash (7 adr). Bleed is just my preferance and I love Gash, just watch that enemy health drop

A small hint - Margonites will run past you and then double back to attack (you being tank). So other 7 team members need to remember that when not trying to clip enemy.
The problem I have with barb strike is that it only inflicts bleeding when you're NOT in a stance. MoF is a stance, and most of the time I have it on, espeically with 10 insp. (70 seconds).

I would replace that with Sever Artery to be safe.
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Old Dec 03, 2006, 01:09 PM // 13:09   #56
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Quote:
Originally Posted by Carth`
I think you should forget about the idea of a tank. It is becoming less and less useful in PvE, and in DoA especially, is really quite useless.
Finished the city yesterday with balanced frost group. W, 3 E, P, R, 2 Mo.

Tank was able to either reliable grab agro, or body block at choke points.

Even in open areas, if tank goes and grabs agro, all mobs will stick to him, as long as the rest of the group stays outside of agro bubble.

It's done by using the tried and true concept: Prot the tank, let him grab agro. Wait for mobs to start attacking. Some mobs will try to run past towards the group, but since they are too far, they'll turn around, and lock onto tank. The casters will keep on attacking the tank.

This way, you end up with all the melee hanging onto tank, and casters hanging slightly back.

Only after the tank has held entire agro for several seconds, the group moves in and starts nuking, and falling back as soon as they get targeted.

Damage still hits entire group, but the mobs do not scatter around.

This is the same technique that has been used for FoW.

The entire city can be cleared by body blocking (a single tank). First choke point is the gate to the city itself, tank will block entire group either to the left or the right side of the entrance, the second block point is right up the hill to the left.

If there's no direct chokepoint, use the terrain to block them. There's always at least one point where this is possible for each and every mob.
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Old Dec 03, 2006, 01:54 PM // 13:54   #57
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As a "Stance" Tank in DoA, I highly suggest this build instead.
MoF
Dolyak Sig
Defy Pain
Watch Yourself
Shield Stance
Heal Sig
Cyclone Axe
Optional
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Old Dec 03, 2006, 05:28 PM // 17:28   #58
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Oh yeah btw, Spinal Shivers only zaps your energy when the target actually has a skill interupted. Not just every time they are hit with cold damage.
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Old Dec 03, 2006, 05:38 PM // 17:38   #59
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Quote:
Originally Posted by Arkis
The problem I have with barb strike is that it only inflicts bleeding when you're NOT in a stance. MoF is a stance, and most of the time I have it on, espeically with 10 insp. (70 seconds).

I would replace that with Sever Artery to be safe.
I've tried Sever Artery as well, now that it's been suggested I think I will keep it on .. thanks :-)
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Old Dec 03, 2006, 05:58 PM // 17:58   #60
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Quote:
Originally Posted by Nilator
As a "Stance" Tank in DoA, I highly suggest this build instead.
MoF
Dolyak Sig
Defy Pain
Watch Yourself
Shield Stance
Heal Sig
Cyclone Axe
Optional
I tried the strength way yesterday and had a very high hp. The problem I faced was when Defy Pain &/or Endure Pain ended it was a massive 300+ hp loss. If your group hasn't been compromised where the monks have to heal everyone and/or they didn't see your hp loss or they have long recharging skills .. your pretty much done for. My Heal Sig was interrupted 2 times in the 2 minutes our group lasted .. (I felt like a doomed Ettin) Some will know what I'm talking about ... lol

There are many out there that are much better with strenth than me, so in no way will I discourage it :-)

Last edited by Bitis Gabonica; Dec 03, 2006 at 06:07 PM // 18:07..
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