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Old Dec 05, 2006, 08:43 AM // 08:43   #21
Lion's Arch Merchant
 
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Join Date: Oct 2006
Location: Ocean Shores, Washington
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lol frenzy + heal sig FTW! too bad u cant get into TA at level 1, ud pwn them all and get frenzy nerfed! lol
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Old Dec 12, 2006, 09:10 AM // 09:10   #22
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I really don't get why ANet nerfed running in the next 2 chapters.

I think running added a different way of having fun, I never ran people for fees but only for the fun of it, the Beacon/Drok run was one of the most fun and satisfying goals to accomplish in PvE.

Not only this, but after playing GW for 18 months I would prefer to skip some kinda boring missions, and it's only allowed in Tirya...it gets quite frustrating sometimes...
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Old Dec 14, 2006, 02:18 AM // 02:18   #23
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Are you guys kidding me? Munanko you talk as if running was intentionally added to the game. Running sucks. They fill up hard missions with characters who are level 2. Its OK I guess if you have done them... but first timers with level 2s in Augury Rock sucks.
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Old Dec 14, 2006, 02:17 PM // 14:17   #24
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Why? If I'm going to beat a mission in the Desert I simply won't accept that lvl 2 in my team, as simple as that.

You say running wasn't added intentionally, but then why connecting Lornar's Pass to Droknar's? (the place with max armors, not a normal outpost) Why connecting ToA to Sanctum's Cay? Why Yak's Bend to Beacon's? The truth is, Prophecies was way more free than Factions and Nightfall. You were able to decide how to beat the game and the map was real, coherent, no stupid walls closing the way.

And I liked, it assumed you should have a different kind of ability to be a good runner.
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Old Dec 14, 2006, 02:22 PM // 14:22   #25
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actually i found running alright.. i got to cap stuff like earth shaker where fought thru snake dance with a lvl 10... dunno y but i enjoyed it..
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Old Dec 14, 2006, 02:46 PM // 14:46   #26
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Guild: Celestial Order
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hmm, mayb anet shud add running as part of gameplay in next chapters of guild wars..
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