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Old Dec 18, 2006, 03:57 AM // 03:57   #61
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Quote:
Originally Posted by Maxiemonster
The Shadow Form build seems solid, but you shouldn't take two tanks. Take a Glyph of Renewal nuker instead of that second Shadow Form tank, and make the tank Mimicry the Glyph. Seems alot more effective to me.
I guess that would work too o.O

Good idea, tbh ^^.
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Old Dec 18, 2006, 06:55 AM // 06:55   #62
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Just cleared Gloom with some good pugs. It was finally smooth.

Switched 605 tank's secondary to derv to use Mystic Regen.
That way the heal-bonder could drop Mending, Succor, and Watchful Spirit.
(actually still used Mending on BiP necro).

The heal-bonder used Dwayna's Kiss (for tank), Orison (for everybody else) Draw conditions (for tank) and Mending Touch (for self). They also carried backup SB for the tank and Resurrect to use mid-battle (usually on BiP necro)

The ranger spammed Martyr. Mending Touch would have also helped on him.

It was funny to watch the conditions bouncing from one character to another. Usually the monk would get them first with a 1/4 sec. cast. Then the ranger would grab with Martyr. Then the smiter (me) could pick and choose who to hit with Sig of Removal.

We had to stop the monk from taking conditions back off the ranger (who just took them off the monk - who had just took them off the tank). The bouncing conditions were a joke.

It took a while to get the smiter's routine - take hexes off tank, conditions off ranger, and hexes off any others (in that order). Leave conditions on heal-bonder monk (self-removes and/or ranger's Martyr removes). Use Purge Signet on the ranger - since Martyr means they tend to get loaded up with most of the conditions.

Only if you see the healer-monk grab conditions and the Ranger grab them again do you condider clearing any new ones off the tank - since the others are stuck in their spell recharge cycles (and possibly dazed).

Bottom line is the tank was VERY well covered for conditions in the cave portion.

The aggro is still difficult, The damage casters (ele and necro) had to fade in and out of aggro at the cave to keep the swarm from breaking past the tank. And the tank said he kept his arms out REAL wide.
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Old Dec 18, 2006, 09:27 AM // 09:27   #63
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Quote:
Originally Posted by Maxiemonster
The Shadow Form build seems solid, but you shouldn't take two tanks. Take a Glyph of Renewal nuker instead of that second Shadow Form tank, and make the tank Mimicry the Glyph. Seems alot more effective to me.
Its pretty solid, and the 2 tanks makes agro-control much easier.
The problem with using only 1 tank is that the ele would have to be in my agro-zone whenever i would need to use Mimicry.
Tested it with a Monk/A and it makes tings much harder, so i desided to use 2 Assassins instead (both with crippling(caltrops) to slow down the mobs)
I wouldnt recomend to try this with only 1 tank, im not saying that its impossible, just that it makes things harder.
2 tanks, with eoe-crippling, can block everything there is to block.
And if 1-2 gets passed, they still be crippled, making it easy for nukers to shut them down.

Then again, having Glyph of Renewal on you wont help you if Shadow Form is recharging.

Last edited by hansiac; Dec 18, 2006 at 09:43 AM // 09:43..
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Old Dec 18, 2006, 06:39 PM // 18:39   #64
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Here are the 3 monk builds we used to clear Gloom:

Tank:
[skill]Spell Breaker[/skill] [skill]Protective Spirit[/skill] [skill]Spirit Bond[/skill] [skill]Shield of Absorption[/skill] [skill]Mystic Regeneration[/skill] [skill]Blessed Aura[/skill] [skill]Essence Bond[/skill] [skill]Balthazar's Spirit[/skill]

Note: Health regen of Mystic Regeneration relieves Heal-Bonder of this burden. A necro spamming BiP helps get the tank’s build running.

Smiter:
[skill]Mantra of Inscriptions[/skill] [skill]Signet of Removal[/skill] [skill]Purge Signet[/skill] [skill]Blessed Signet[/skill] [skill]Holy Wrath[/skill] [skill]Retribution[/skill] [skill]Vital Blessing[/skill] [skill]Life Attunement[/skill]

Note: Mantra of Inscriptions can only be cast immediately pre-battle as the rest of the time energy will be at zero. Smiter focuses on hex removal on tank, condition removal on Ranger, and general hex removal on rest of team. Cautery Signet could replace Signet of Removal, but the 15 second recharge (halved with QZ) makes it less desirable.

Heal-Bonder:
[skill]Spell Breaker[/skill] [skill]Dwayna's Kiss[/skill] [skill]Orison of Healing[/skill] [skill]Draw Conditions[/skill] [skill]Mending Touch[/skill] [skill]Mending[/skill] [skill]Essence Bond[/skill] [skill]Light of Dwayna[/skill]

Note: The healer offers a backup Spell Breaker for the tank, healing of tank with Dwayna's Kiss, general heal with Orison, condition removal on tank, and needs to rez others during any battles. The 4 second cast and multiple rez on Light of Dwayna makes for a terrific problem solver. Essence Bond on the tank offers plenty of energy.

The Ranger's skills are crucial to this build . The ranger spams Martyr on the tank, ensures Quickening Zephyr and Brambles are maintained. The Ranger also puts Essence Bond on the tank for energy.

Last edited by Akane; Dec 21, 2006 at 01:41 PM // 13:41..
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Old Dec 18, 2006, 07:32 PM // 19:32   #65
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I like bringing Symbiosis. It offsets the massive degen when you 4-man this.
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Old Dec 18, 2006, 09:45 PM // 21:45   #66
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LoKi, Our ranger brought EoE, but not Symbiosis. I take it you bring both.

Titans are buggers to kill with Symbiosis down, but then again, critters aren't so heavily enchanted in Gloom. It would certainly make the tank a LOT more resilient and the smite damage should remain effective.

Doing 4 man LoKi? I can see using heal-bond, ranger, and tank for sure. Which do you keep for damage - the SF/MS ele or the smiter? I'm guessing smiter, because it's so non-disruptive to aggro.

What's your ranger skill-bar for those runs?

Last edited by Akane; Dec 19, 2006 at 01:23 AM // 01:23..
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