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Old Dec 20, 2006, 04:11 PM // 16:11   #21
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Quote:
Originally Posted by Ate of DK




GG.
I think those screenshots say enough ^^
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Old Dec 20, 2006, 04:23 PM // 16:23   #22
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i had a bit of trouble with this mission at first, with just heroes and hench. i managed to beat it but then i went back with a guildie and got masters. the key is to stick together (though splitting up would seem like a good idea) and just move quickly. clear the middle, close a rift, kill blasphemy, close another rift, etc. stand under the rift while yr killing the margonites, its faster that way.
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Old Dec 21, 2006, 06:10 PM // 18:10   #23
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did masters yesterday night...

its very easy if you take a fast killing build... i made it with my heroes and henchies...
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Old Dec 21, 2006, 06:25 PM // 18:25   #24
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mk, my char is a squishie (ele) and done with masters it by the 2nd time (with heros), SF/Renewal nuker is not always the solution, get a warder, a mm and you hero monk, you need a good offense to take them down quickly, i went warder with a enervating charge-->stoning kd for the monks and things worked great, took me <15 mins and all you have to do is rush to the altar at the beginning and stand the first wave, then you can close a rift at a time
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Old Dec 21, 2006, 06:36 PM // 18:36   #25
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Mastered w/ henchies all the freaking time, set up your heroes correctly, get mhenlo, khim, odorra and devona as your henchies, rocking.

PS, I use zhed, tahlkora and maybe sasuke or another hero, or go 2 monks and leave mhenlo for eve.

Henchie management is key, as well as proper killing of certain enemies first.
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Old Dec 21, 2006, 08:23 PM // 20:23   #26
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I've henched this mission on 6 different characters and quite frankly there really isn't the "best" build for this. Just bring whatever does dmg. Hero/Henchway is better then PuG for this mission simply because there is more coordination. They do what you tell them to do instead of some ignorant moron who thinks his way is the UBER1337 way of doing it.

I flag my heroes directly in the center and attack only around the perimeter of the Drift in the middle. They don't leave til the center is clear. Once that's done I slowly pick off the sides. Takes ~10 minutes.
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Old Dec 21, 2006, 09:44 PM // 21:44   #27
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Tanks doing nothing is better. then they won't run off and aggro anything, or lose the arrgo they should hold in that mission. THere's a HELLUVA lot of damage output potential from those demons...
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Old Dec 21, 2006, 11:29 PM // 23:29   #28
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The Inspired Hex suggestion from Guildwiki is, well, inspired.

Anyhow, my standard group is three SF nukers, an MM, two monk henchies, one tank henchie, and one variable henchie. I made expert on the second try -- just barely -- but could have done it a lot faster if I'd more clearly understood the mechanics.

(I still don't understand what determines how long the Blasphemy can be allowed to stay in the center, or where exactly one has to stand for how long to close a rift.)
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Old Dec 22, 2006, 12:22 AM // 00:22   #29
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Did a pickup group this morning and we were 4 seconds off from Masters.

A/D Ebon Dust Aura (me)
Rt/Mo Spirits/healing
E/x Searing Flames
D/x Avatar of Balthazar
P/W "Incoming!"
Mo/Me healing
Me/Mo domination-interrupts
Tahlkora
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Old Dec 22, 2006, 10:11 AM // 10:11   #30
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Here's how I usually do it.

1) Rush to center - this is the hard part, since there's a lot of Margonites
2) Clear the altar
3) Clear rift 1 and hold it yourself while sending heroes / hench to another rift
4) Take out Blasphemy if he gets too close capturing the altar
5) Again, clear rift 2 and capture it yourself while sending the henchies onwards
6) This time, you can go taking the rift while you fight - clear the enemies and then just re-take the altar (because Blasphemy usually has taken it by the time you clear 3rd rift)
7) Master reward.

Francis Crawford - if you press "Alt", you'll see the description "Torment rift". That's the place you need to stand to close the rift.
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Old Dec 24, 2006, 07:08 AM // 07:08   #31
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here is how i got masters with my monk using heroes and hench. 5:15. i went smite-bane, RoJ, smite, banish, r4 gaze, rebirth, retribution, and symbol of wrath. i gave talk this same build cept replaced gaze with a filler skill(she does much more damage with this build than any henchie could).olias as mm, koss, 2 healer henchies, aiden, and derv hench. cleared the center, then the first rift, i then flagged the party to the center while i stayed behind to finish capping the rift and and the h/hs quickly dispached the blasphemy and energy balls just about the time the rift was capped, wash rince repeat
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Old Dec 26, 2006, 01:03 AM // 01:03   #32
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i beat the mission on my first shot with hench..

i dont see how it was hard at all.
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Old Dec 31, 2006, 07:01 AM // 07:01   #33
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I did this with a friend and we voice chat the whole mission simultaneously. Both of us were LVL3 LB ELE using SF/GG/MS builds using hero henchies: 2 monks, 1 MM, etc. We completed it in 4 min something...to get masters.

and when I tried this before with PUGS in town, it was always a total disaster. Yes, team coordination is extremely important.

Both of us are Protectors of Elona!

Last edited by mage767; Dec 31, 2006 at 07:03 AM // 07:03..
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Old Jan 01, 2007, 12:28 PM // 12:28   #34
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Searing flames = GW on easy mode.
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Old Jan 01, 2007, 03:46 PM // 15:46   #35
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Mission was super easy with just heros and hench. Follow the guide posted on Wiki. If you can't win that way, you either need a better skill bar, better hero skillbars, or you just suck.
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Old Jan 01, 2007, 05:10 PM // 17:10   #36
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Quote:
Originally Posted by shardfenix
PvE = GW on easy mode.
Fix'd.

Quote:
Originally Posted by Hockster
Mission was super easy with just heros and hench. Follow the guide posted on Wiki. If you can't win that way, you either need a better skill bar, better hero skillbars, or you just suck.
Aye, once you get the initial enemies cleared out at the central alter, its extremely easy to push for one Chaos Rift at a time. It's not like the Blasphemy can cap the central alter very easily.
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Old Jan 02, 2007, 08:55 AM // 08:55   #37
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These little balls hate Searing Flames, when I did it with a PUG we camped a monk and a sf nuker in the middle while the rest ran to all the shrines at the same time accompanied by the other monk. The sf nuker would more or less nuke the blasphemy+balls coming to the middle while the rest of the team ignored them and capped. worked fine we finished in 4:30 minutes. It's a short mission so people are more likely to keep trying until the job is done without getting overly annoyed.
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Old Jan 02, 2007, 09:50 AM // 09:50   #38
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i found this mission quite easy, though i did fail it once when i thought i could 'h4xsearingflamezzz' through it. had about 4 elementalists with me at that time with 3 monks and a necro and we got creamed funny enough. so yeah, we booted an ele hero and took devona and it was all easy again.
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Old Jan 03, 2007, 01:54 AM // 01:54   #39
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I did this with a PUG every single time. The group just has to know what they doing. ALl u gotta do is take the middle first while aggroing one rift. ONce u kill them all u can sen liek 3 people to kill the claw. BAm! one rift down. Then u can kill the enxt two while taking out blasphemies. After the first oen its cake. It makes it harder since ur in a a rush for masters.
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Old Jan 03, 2007, 09:14 AM // 09:14   #40
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Quote:
Originally Posted by Antheus
Kill: priest, sorcerer, seer?, then melee.
I've found it better to kill the Sorcerers first. Invoke Lightning is a more of a threat to my team than a no-good Priest. While you may argue that the priest will heal the sorcerer, Margonite Priests are pretty lousy and every team can dish out enough damage to kill the Sorcerers while their priests are alive. Furthermore, I often find myself killing Priests only after I've killed their group. It's more important to me to negate the immediate threats of Sorcerers and Executioners than to rush the Priests.
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