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Old Oct 14, 2006, 09:46 PM // 21:46   #41
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I could have sworn that Y was left/right, X was forward/backward and Z was up/down. Sorry. :P
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Old Oct 14, 2006, 10:32 PM // 22:32   #42
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Quote:
Originally Posted by Mournblade
I could have sworn that Y was left/right, X was forward/backward and Z was up/down. Sorry. :P
This is true when dealing with 3 dimensions. Even though the game is indeed 3 dimensional, I was only referring to two dimensions as the third dimension has no baring on the conversation, thus I used the two dimensional scheme in order to cause less confusion to those who aren't axis-inclined.

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Old Oct 15, 2006, 01:00 AM // 01:00   #43
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Forget this, it's impossible. Getting really annoyed over it now. Get on the bridge, and by the time I reach the end, Togo is dead.

They don't even heal themselves, they just try to follow me while dying.
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Old Oct 15, 2006, 03:34 AM // 03:34   #44
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Quote:
Originally Posted by Carth`
Forget this, it's impossible. Getting really annoyed over it now. Get on the bridge, and by the time I reach the end, Togo is dead.

They don't even heal themselves, they just try to follow me while dying.
You have to get them stuck in a corner somewhere so they can't follow.

I'd give better directions, but I didn't even have to think about it, it just came as the natural thing to do once I tried it after they died the first time. So I couldn't tell you exactly where I did it at.

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Old Oct 15, 2006, 05:15 AM // 05:15   #45
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Nah I decided it's too much effort. I'll get the last 0.2% somewhere else.
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Old Oct 15, 2006, 10:30 AM // 10:30   #46
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hmm I think I still need to get bannishend and hugg the wall there :P
my map
http://www.freewebs.com/elliot-belt/...%20sanctum.JPG
the one posted here
http://i5.photobucket.com/albums/y19...evinePath2.jpg

[update]
well done bannishing and done this trick as well with bone golem and taste death so its easyer to place a corps at a place were you want it :P

Last edited by elliot; Oct 15, 2006 at 12:28 PM // 12:28..
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Old Oct 20, 2006, 06:31 AM // 06:31   #47
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Hi Mournblade...

You're right. In most cases Z is the vertical axis, but there is at least one program that uses the right-handed world coordinate system in which case the vertical axis is Y. I've worked with both at the same time... and I'm blonde...
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Old Oct 23, 2006, 11:54 PM // 23:54   #48
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For anyone who wishes to map this bit...I did this several times with ease to make sure it works well. Full henchie party for me, all casters, my character was a monk/necro...so, no running skills needed.

Take Argo and the Talon (can't remember the name atm, the avicara fighter), kill the first mob with ease and then run up the stairs so that the fighter triggers the cutscene and locks the rangers in place. Now argo the mob on the stairs and move back to the position under the bridge, actually, a little further so that the mob is under the bridge. The bridge is the light grey line on the map, the trick is to now kill all the mobs that followed, not just the one who died under the bridge, you can necrotic up right away, but stay put and still call targets to kill the remaining mobs.

Now, hug the wall that is facing back the way you came, until you are at the very end, right before you have to turn left, this way, they will not follow and agro anything else. Piece of cake from there...enjoy mapping!
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Old Oct 24, 2006, 03:33 AM // 03:33   #49
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Quote:
Originally Posted by apocalypse_xx
For anyone who wishes to map this bit...I did this several times with ease to make sure it works well. Full henchie party for me, all casters, my character was a monk/necro...so, no running skills needed.

Take Argo and the Talon (can't remember the name atm, the avicara fighter), kill the first mob with ease and then run up the stairs so that the fighter triggers the cutscene and locks the rangers in place. Now argo the mob on the stairs and move back to the position under the bridge, actually, a little further so that the mob is under the bridge. The bridge is the light grey line on the map, the trick is to now kill all the mobs that followed, not just the one who died under the bridge, you can necrotic up right away, but stay put and still call targets to kill the remaining mobs.

Now, hug the wall that is facing back the way you came, until you are at the very end, right before you have to turn left, this way, they will not follow and agro anything else. Piece of cake from there...enjoy mapping!
*Agrees*

That's how I did it, though with a warrior/necro.

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Old Oct 26, 2006, 03:50 PM // 15:50   #50
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I just did it with another faster and easier way. . . The only thing u have to do is to take a hench,exit Imperial Sanctum,and cast recall on him.Then order him to go inside(forgot to say that u can do it with the new update) and then when u are inside as well go through the gate near where the storage is(as outpost) and pass trough it. . . then go on for explore

Hope that this hepls
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Old Oct 26, 2006, 05:59 PM // 17:59   #51
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Quote:
Originally Posted by K O S T A S
I just did it with another faster and easier way. . . The only thing u have to do is to take a hench,exit Imperial Sanctum,and cast recall on him.Then order him to go inside(forgot to say that u can do it with the new update) and then when u are inside as well go through the gate near where the storage is(as outpost) and pass trough it. . . then go on for explore

Hope that this hepls
This was nerfed couple hours ago.
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Old Oct 26, 2006, 06:33 PM // 18:33   #52
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Quote:
Originally Posted by Dreikki
This was nerfed couple hours ago.
Worked fine for me.I can confirm is was not nerfed.I only got .1% but every little counts.
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Old Oct 27, 2006, 05:29 PM // 17:29   #53
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The recall /return glitch is nerfed.. And you cant do i any more.. Great i did the edurance terance og saink y shrine explore yesterday.. And i did this with the necto travel glitch.. Now I'm stuck on 99,5%, will try to look for 5 small pices on a 100% map compared with mine again.. If not ill ask for help soon..

But thanks for this guide (gave me 0,2%)
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Old Oct 28, 2006, 05:40 PM // 17:40   #54
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Still working.
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Old Nov 18, 2006, 04:48 AM // 04:48   #55
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This trick helped me get my last .1% opposed to organizing a Quarry party. Thank you all very much!
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Old Nov 25, 2006, 10:56 AM // 10:56   #56
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livingstone, supposing your Y theory is correct, what happens when you rebirth someone and they are placed over the bridge? (srry to be picking on this just now, didnt see this post before it was bumped XD)

btw, i will be trying this, togheter with the eredon terrace thing i did with necrotic traversal on the merchant, its gonna get me enough map to maybe not need jade quarry ^^
one question though, is this necrotic traversal thing im talkng about posted around here, or should i post it? its like the same one with recall/return that got nerfed, but it works ^^ havent managed to use it on saint ajekas though, got close...
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Old Nov 26, 2006, 07:49 PM // 19:49   #57
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Thanks a lot for this trick! Got me another .1% towards the title.
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Old Jan 02, 2007, 01:57 AM // 01:57   #58
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Does this glitch still work?
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Old Jan 02, 2007, 04:58 PM // 16:58   #59
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i just tried and i cant get it to work ... neither NT nor Rebirth ... not next to the gray area below the brigde, not under it... no chance.

so probably fixed... x.x

Last edited by zottpudding; Jan 02, 2007 at 05:02 PM // 17:02..
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Old Jan 03, 2007, 02:28 AM // 02:28   #60
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I also tried a few times myself, and couldn't get it to work. Shame I'm at 99.8%...that last .2% is a *(%#)$(

Sigh...well guess I'm off to strain my eyes till they bleed to find that last .2%
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