Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Jan 31, 2007, 05:03 AM // 05:03   #21
Master of Mallyx
 
Karlos's Avatar
 
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
Advertisement

Disable Ads
Default

Not sure if you're aware, but the build is posted on the wiki. Here is the talk page for the build, in which you'll find my suggestion for protecting Glyph of Concentration (which is Spardas' idea).

http://gw.gamewikis.org/wiki/Build_t...sidian_Dervish
Karlos is offline   Reply With Quote
Old Jan 31, 2007, 05:20 PM // 17:20   #22
Ascalonian Squire
 
Harakiem's Avatar
 
Join Date: Jun 2006
Guild: Team Legacy
Profession: A/
Default

I'm well aware of that, since I was the one who put it there.

Not sure about pious concentration, because in gloom you end up dazed (which means everything interrupts, and removes an enchant). Most tanks do okay without it, and the cave in gloom is the only place I've had ANY problems running this build, but if the bonder and SB do their job right, it's no big deal.

Kind of sucks how hard that cave is though, you have to have an expert group to get through it, with TS/Vent. I suggest doing gloom than foundry without zoning, since that garuntees everyone 2 titan gems, and foundry's easy if your group makes it through the cave in gloom.
Harakiem is offline   Reply With Quote
Old Jan 31, 2007, 05:31 PM // 17:31   #23
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

extend enchantments?
Thom Bangalter is offline   Reply With Quote
Old Feb 01, 2007, 07:55 PM // 19:55   #24
Ascalonian Squire
 
Harakiem's Avatar
 
Join Date: Jun 2006
Guild: Team Legacy
Profession: A/
Default

that'd strip your enchants ever 20 seconds, completely destroying the build, unless I'm reading the skill description wrong.
Harakiem is offline   Reply With Quote
Old Feb 04, 2007, 07:12 PM // 19:12   #25
Ascalonian Squire
 
Join Date: Feb 2007
Default

just some ideas ...
what about veil of thorns instead of grasping earth and armor of sanctity (instead of convinction or vital boon(if u are playing with symbosis that will not hurt much)) for even more damage reduction...
and fleeting stability i'd say for the margonite warriors and stygians to avoid interrupts due to knockdown(or someone who keeps av/sv on you)
i knew the dervish would be able to tank there - nice build
FG2_Eli is offline   Reply With Quote
Old Feb 06, 2007, 06:49 PM // 18:49   #26
Ascalonian Squire
 
Harakiem's Avatar
 
Join Date: Jun 2006
Guild: Team Legacy
Profession: A/
Default

I'd say drop vital boon for armor of sanctity, but grasping earth or ward against foes really comes in handy in foundry... fleeting stability could probably go in if you were in a veil group, since KD's can be a real problem there.... Symbiosis is like awsome with this build, but don't run it in foundry or you'll never kill the dervish bug things.
Harakiem is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:18 AM // 02:18.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("