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Old Mar 29, 2007, 05:39 AM // 05:39   #21
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For the most part, you seem to be trying to do everything in one go, things like mission bonus and full unlocks of skills are post-game. There are a few bonuses in there that are near impossible to do it and the mission at the same time (while some can do them, most people can not - let alone someone their first time through). You are going to be *real* frustrated with Sanctum Cay if you continue with this same mindset.

I highly suggest you find someone in game to play with. GW is different from most other games I have played (well, int truth all other games, but I'll assume I'm missing something) and trying to shoehorn that play style into GW will not work well.
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Old Mar 29, 2007, 10:51 AM // 10:51   #22
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Quote:
Originally Posted by chichory
One thing though swords and axes both attack at intervals of 1.33 seconds.
Cheers for the heads up Chichory - I'd thought that they were different (and sorry if anyone got confused because of it).
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Old Mar 29, 2007, 01:33 PM // 13:33   #23
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Well, sweety, don't think too much for now, untill the battles get really tough. You're level 20 in an area that should be doable for level 12's. With starter armour.

It's ok to avoid mobs. You're level 20, you don't need XP, and the loot is pretty crappy anyways.

I'll add you to my friends list later, and I'll work you through some things you might have forgotten or fail to understand.

It's ok to do quests. It's ok to start Nightfall/Factions.Just follow the primary quests, do the missions.(GuildWiki will help you there). There's hardly anything in GW that is unchangeable. (except for choosing end-game green item rewards).
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Old Apr 24, 2007, 11:35 PM // 23:35   #24
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I think I am getting several different points of view on how to play GW and haven't made my desires clear although one person pretty much guessed it. I don't want to play missions over and over and over again until I figure out the correct skills and weapons needed for that particular mission. I have never saved a template once but see how that feature might be great to use at times when I do experiement with new skills.

I'm looking for one (1) W/Mo build to carry me through Prophecy then Factions, and then Nightfall. One set of skills that don't change until I find a better skill to replace an old skill with.

One party of Heroes and Hench that doesn't change until I find a better Hero or Hench to use.

I still feel that GW, in spite of its beautiful graphics and exploration, is much more strategy and hack & slash then I like. I'm trying to ignore the strategy which includes being part of a live party or the strategy of equiping and managing skills in a party of Heroes--I just want to play out the adventure!

Some have encouraged me to play with Horoes and Hench without elaborating while others have put more strategy and been more specific in their replies.

Is there a "no strategy", one "simple path", no "Hero/Hench management" way through GW's adventure? I want to play the game but I'm not playing the game when I keep getting stuck and coming back here looking for answers. And when the answers spell out strategy or multiplayer then I think GW goes beyond my gaming capability--and maybe I just need to let go of it?

Was it the Heroes or the new Normal Mode? I'm in Amnoon Oasis at last. I didn't know where I was going next but I got through Sanctum Cay. Let's see how far I can go before feeling I need to post again for some magical help.

Last edited by Ratsneve; Apr 25, 2007 at 09:58 AM // 09:58..
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