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Old Apr 21, 2007, 06:11 AM // 06:11   #21
Krytan Explorer
 
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The reason people are getting different numbers is because there are many spawns that have a range of enemies. So there will always be some different between numbers. Throw in pop-ups, which only count when they have been triggered, and animals, peoples numbers can different up to and over 10+/- in kill totals.
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Old Apr 21, 2007, 07:24 AM // 07:24   #22
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Old Ascalon: 260
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Old Apr 21, 2007, 07:49 AM // 07:49   #23
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Plains of Jarin: 202
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Old Apr 21, 2007, 09:07 AM // 09:07   #24
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A-net know their players only too well it seems.
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Old Apr 21, 2007, 06:13 PM // 18:13   #25
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There's already a numbers list forming on wiki. If wiki-proficient people would add their findings there, it would be very much appreciated.

http://gw.gamewikis.org/wiki/Vanquisher

It would also remove some of the burden from the OP; no longer the sole person maintaining the list.
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Old Apr 23, 2007, 11:25 AM // 11:25   #26
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Although you don't "have" to kill tamable animals to vanquish an area it does add to the number killed. Since it adds to the number killed it also adds to the XP and gold you get at the end so I kill them all.
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Old Apr 23, 2007, 12:55 PM // 12:55   #27
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It's nice that Wiki has their list, but it's still nice to compile one for the forums!
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Old Apr 25, 2007, 07:38 PM // 19:38   #28
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Another tip (which almost everyone knows, but in case someone doesn't...)

Take what the gods will give you. Kneel at the shrines and watch the class specific attribute ones. Lyssa will give you a +1 to your mesmer... even if you're not a mesmer. Result? You will have a Fast Casting of 1. Not a necro, but take +1 necro? You get a 1 in Soul Reaping. You can get +3 energy from Energy Storage... Any of the attributes that have an intrinsic plus will work for you whether or not you are of that class.

Shrines = Good! Always take enough cash with you.
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Old Apr 27, 2007, 09:16 AM // 09:16   #29
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I have another tip for some of the more difficult ones in elona.

Poisoned outcrops:

Yeah, if you leave from the outpost adjacent to it, you get to finish your run at the sandstorm boss. He doesnt like you, i promise. Instead, do a quick fight your way and enter from the other zone. Then, go and look for what support creatures spawn around him. Just rezone until its 3 mesa and the boss. It would be a shame to fight the whole way and get greated by 3 crags and the ss boss. Also, test your build just to the west of the outpost. Your success in the zone will be measured quickly at that location.

Hidden City:

Just go slow, nothing like have 2 ruby djinni pop up on your group and whipe you in 3 seconds. Extinguish comes in handy. Rest is up to preference. Its not overall difficult, its just long killing 100+ djinni.

Raisu Explorable:

Do not take hero or hench monks. Diversion and arquane lanquor await and no ai can cope with those very well. It goes swell with a monk that understands the impact of those two skills.

Tufnels Bane:

These are the one things that just frustrate me to no end. Channeling rit bosses with spirit rift. It does 500 damage and ends your party. Be sure to keep moving. There are a few of these bosses and they are not difficult, but if they catch you off guard, its 60dp in no time. The one in vabbi is near allied npc, so its no bother...just aggro and bring him to the guards above (sorry i cant remember names....you'll know what im talking about when you see it). The other one is at a dead end along a river in kourna (east central..zone to left of barb shore) ...... 3 x glyph sac ms? Thats what i did.



One other very important thing to note: Use your terrain to your advantage!! Flag and manipulate aggro and hero/hench to your balling up the foes. It doesnt just make the run faster, it makes it easier. These are long hauls...a couple mistakes and it will take for ever or cost a fortune in cc/clovers.
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Old Apr 27, 2007, 11:33 AM // 11:33   #30
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I just finished vanquishing all of Elona and I feel very happy.

Here are some of my suggestions:

a) Know the area you are vanquishing. If you've never set foot in the Poisoned Outcrops before, might wanna take a regular tour first. Get to know who the difficult bosses are. Think about how you plan to take them out.

b) Do all the quests in the area before hand or (for the majority of you who care little about quests) drop any quest you have that takes place in that area before going in. Quests usually, though not always, mean more mobs.

c) For the more difficult areas (Hidden City, Poisoned Outcrops, Vehtendi Valley, ...) It's better to go in an organized group than with heroes and henchies. A simple setup of a tank who goes in to gather aggro then AoE damage dealers (Necros, Eles, Barragers, ...) works like a charm in all the game. The only requirements are 1) The tank is setup to "tank" and does not have 6 different attack skills on his bar and 2) that others let him go in first and not chase him too closely or cast on him as he goes in.

d) Minion master heroes (With Jagged Bones) are generally very good, even in hard mode in creating a safety buffer with minions and adding damage. Consider bringing one always unless the area is not conducive to good MMing (like Hidden City, no corpses).

e) Searing Flames eles are generally a good combination, but you ned at least 2. They also have a very hard time taking down high armor foes, like Kournan warrios buffed with "Watch Yourself" and "Stand Your Ground"

f) On the flip side, SS necros (especially human ones) are extremely valiable in Hard mode as everything attacks and uses skills more frequently.

g) Physical damage dealers (warrios, rangers, paragons) can deal massive amounts of damage in a hurry and can overwhlem henchie healers quick. Bring skills to metigate those attacks (like Aegis, Displacement, Shield of Deflection) will greatly improve your monks' performance.

h) Be patient and observe patrols and aggro patterns.
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Old Apr 27, 2007, 08:34 PM // 20:34   #31
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I have a little tip given to me that at least helped me beat Dejarin Estate. This is mainly for people who do not have a huge or any supply of DP removers. Take a hero with no res on his bar and when you are close to being DP'ed out, have him sit at the res shrine. When all 7 people besides that hero die, you will still res since he doesn't have a res on his bar and won't get DP'd out.
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