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Old Apr 18, 2007, 10:42 PM // 22:42   #1
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Default Cracking the secret chest formula.

Gaile Gray mentioned some time ago that there is a 'secret formula' which determines when a char will be able to re open chests.

I've noticed characters that are not being used that often will be able to open treasures sooner than characters you play on often.

My ranger and dervish were able to open the treasures again after +- a month since for the 3rd time. I Haven't played AT ALL on my dervish and played only 1 hour max on my ranger in the last month. My other characters were not able to open Treasures and strangely this is the 2nd this happened to me, that my more inactive chars were able to open the treasures sooner.

My guess is it has something to do with amount of time played on a character and/or the amount of gold items found with that character.

Couple of exaples for possible formula's:

Amount of time played on character devided by amount of gold items found.
The higher the score would be, the sooner you would be able to open your chests.

Example: A dervish char has been played on for 500 hours and found 23 gold items. Then the formula says: 500:23= 21.74 whereas a char which has been played on for 500 hours and found 73 golden items would have a score of 6.85 and would therefor have to wait longer.

Amount of golden items found on character devided by time played on character.
This is the formula i think could possibly be the real deal. The number that would come out would be be between 0.001 and 1. My theory is that the number which is displayed the extra time a character would have to wait besides a month to open the treasures.

Edit 1
Quote:
Originally Posted by explodemyheart
All of my characters have been able to open all of the chests 3 times now (and I always open them on all of my characters the same day), including the character that I play PvE with a good 90% of the time.
Interesting.. so you mean to say you only use 1 char (mostly) for the pve and the rest are just pve chars who you use for pvp? If so, maybe a better formula would be number of golden items found on character devided by total amount of golden items found on all characters.. this way the characters which find less golden items get to open the treasures sooner than the others. this would also explain why non active characters would be able to open sooner than others.

Edit 2
From the info gathered, it might have something to with the overall playing time across all your characters since the last time you opened the treasures. This would explain why some people who are fairly active on other characters but have a couple of inactive chars are able to open the chests with their inactive chars sooner. The formula would then determine what chunk of the playing time for the last +- month that char has and if it deserves to open the chests again.

Another possibility would be the amount of wealth gathered by a character in the time since last openening chests. This is actually the best formula so far since it would explain why more active chars have to wait longer but sometimes this wouldnt be the case, it also explains why some people with fairly inactive chars have to wait long 2. Maybe they did just 1 farming trip and that triggered it.

I think the best way to make sure you can open all chests again is to play a fair amount of time across all your characters but without using that time to make a lot of money/gold items quickly.

Need to test that 1 out.

Well I could use all the help I can get to rule out possible formula's and find the answer to this 1, so plz post replies concering possible formula's or ruling out/confirming of existing possible formula's.

Ty in advance.

Silvershock.

Last edited by silvershock; Apr 19, 2007 at 07:28 AM // 07:28..
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Old Apr 18, 2007, 10:52 PM // 22:52   #2
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my only two characters who were able to open the free chests this last go around were the NF characters (derv and paragon). While they have been receiving about the same amount of playing time as any of the other characters since NF came out, they certainly have a lot less TOTAL playing time than my older characters.......supporting what you've said (this time around). For the previous two go arounds, all my chars were able to open all the chests at the same time.
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Old Apr 18, 2007, 10:56 PM // 22:56   #3
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All of my characters have been able to open all of the chests 3 times now (and I always open them on all of my characters the same day), including the character that I play PvE with a good 90% of the time.
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Old Apr 18, 2007, 10:59 PM // 22:59   #4
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Iowa rules, and this thread was moved to a more correct forum.
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Old Apr 18, 2007, 11:15 PM // 23:15   #5
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Quote:
Originally Posted by silvershock
Amount of golden items found on character devided by time played on character.
This is the formula i think could possibly be the real deal. The number that would come out would be be between 0.001 and 1.
I shall be the first nerd to rush in and say that the number arrived at by this formula would not be restricted to be less than 1.

To add something, I think you may be onto something, based on what I've gleaned from conversations with others. Maybe they want players who go and cap skills / open chests to be able to get the free treasures more often, than people who may rack up a lot of hours but don't do these things.
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Old Apr 18, 2007, 11:20 PM // 23:20   #6
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After the last time I was able to open all the chests with all of my characters I didn't go after any chests for over 2 months.
Last week I took them all to open the ROT chests and nobody could open them except for the paragon who I haven't played at all since the last trip to open chests. He was able to open all of the chests again.
My warrior gets most of my play time but the others minus the paragon still have had a decent amount of time playing as well.

No idea what if anything this means but maybe it can help you figure it out.
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Old Apr 18, 2007, 11:38 PM // 23:38   #7
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Okay, so maybe it's
(Extra Time until get Treasure) is proportional to (# of hours played) / (some measure of game activity).

This would handle the case of the subject who played 0 hours and was able to get the treasures. And I've talked with people that have not been able to find these treasures for 2+ months--they tended to be farmers / hang out selling stuff. Ergo, the "measure of game activity" would favor adventuring (capping skills, opening chests) over farming.

Or so I've heard.
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Old Apr 18, 2007, 11:38 PM // 23:38   #8
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I allways thought the system checked the characters /age. Atleast it seemed so because everytime my characters gained a number in months the chests would be recharged again. This also translates to the roughly 30 days observation.
The mentioned secret formula is most likely tied to the amount of junk those chests spill out. And basically it seems to be closely tied to the amount of rares you've had on that character since the last time you opened the chest. On my monk with which i've been farming got a barrage of purples and roughly 1 k from every chest. My warrior who has been chestrunning in the ROT got a barrage of purples and only 300-500 gold from chests. Even the two ROT Chests only gave 900 gold roughly.
My assassin and mesmer which I seldomly play interestingly enough still get lots of gold out of those chests.
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Old Apr 18, 2007, 11:41 PM // 23:41   #9
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I opened them all three times each on my 2 characters that went through NF, a friend of mine could do it on 2 characters as well, but not on the first one he tried...
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Old Apr 18, 2007, 11:59 PM // 23:59   #10
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Man you ppl love chest.
I do too
I want that title!
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Old Apr 18, 2007, 11:59 PM // 23:59   #11
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Well I think this formula is flawed. My warrior who i played long enough to get thru nightfall right after release, has been dormant since. 2 to 3 months of not getting played. I have opened these chests 2 times. Now it has been 2+ months and I cannot open any of them any longer. Every one tells me empty,dig in dirt and find nothing,etc... Try to explain that one. hehe

Last edited by pctech65; Apr 19, 2007 at 12:02 AM // 00:02..
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Old Apr 19, 2007, 02:17 AM // 02:17   #12
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bah who knows kk
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Old Apr 19, 2007, 07:30 AM // 07:30   #13
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Original post edited.
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Old Apr 19, 2007, 10:18 PM // 22:18   #14
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I am assuming age also has something to do with chests refill rate. Since they wouldn't want people creating a bunch of mule chars for just opening treasure chests every month. Then again I guess people could get by that by just re-creating a bunch of chars over and over.
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Old Apr 19, 2007, 11:15 PM // 23:15   #15
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This is assuming that the formula relates to just your characters or character as to when it can open chests. For all we know there are trigger times during the day and night that allowed everyone or certain professions to open the chests.
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Old Apr 23, 2007, 08:18 PM // 20:18   #16
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what ''free chests'' are you's talking about?
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Old Apr 23, 2007, 10:10 PM // 22:10   #17
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[QUOTE=silvershock]
From the info gathered, it might have something to with the overall playing time across all your characters since the last time you opened the treasures. This would explain why some people who are fairly active on other characters but have a couple of inactive chars are able to open the chests with their inactive chars sooner. The formula would then determine what chunk of the playing time for the last +- month that char has and if it deserves to open the chests again.

[QUOTE]
Well this one I would have to agree with. Now how do we prove it or disprove it? I know my main gold maker, and also my main PVE that makes lots of gold also cant open. My not played can about ever 45 days.

Win some lose some, BUT when you lose take notes.

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Old Apr 25, 2007, 09:55 AM // 09:55   #18
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im not sure quite what to make of it...ive had two characters that have had a recent reset, which have been my warrior and ele, both of which i have been using for chestrunning and in DoA respectively. Now this seems to hold up the idea that its dependant on the number of gold items gained per char (i was running in FoW for the chests) but...my other chars who i havent played much, if at all, havent seen a reset since the first official one that was posted on wiki due to a main update. Where this leaves the theory of ratio of chests or golds/hours played i dunno...hope someone can make a little sense of this
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Old Apr 25, 2007, 02:01 PM // 14:01   #19
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I think it's a bug that occurs randomly with frequency, and the effect wasn't so completely horrible that they left it.

The simplest solution is most often the correct solution. :P
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Old Apr 30, 2007, 07:51 PM // 19:51   #20
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Perhaps the time decreases if you play missions and quests?
Perhaps the time increases if you farm too much?

Just some thoughts...
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