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Old Jul 03, 2007, 09:43 PM // 21:43   #21
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/Signed... but,

Didn't Gaile say a lot of bots and such use stolen accounts?
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Old Jul 03, 2007, 09:47 PM // 21:47   #22
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Quote:
Originally Posted by Loviatar
amazing.

you know someting about GWEN none of us do.

it wont have anyting worth the bot farmers time and money.


and if it missed your notice they can access GWEN from any chapter including the present bot fest.

want to try again?
Lol you really are pretty clueless for someone who has been around for awhile arent you? Anyway, Im sure MisterB is probably right.
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Old Jul 03, 2007, 09:59 PM // 21:59   #23
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Quote:
Originally Posted by frodo7
So you think that botters use more than one campaign now? I think you are the moron here.
Since when does anyone INCLUDING bot need more than 1 campaign to access GW:EN?

http://www.guildwars.com/press/relea...2007-07-02.php



"Guild Wars: Eye of the North will continue the no subscription fee model pioneered by ArenaNet, and will provide new content accessible to players who own both the expansion and any one of the three previously released Guild Wars campaigns (Guild Wars, FactionsTM, or NightfallTM)"
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Old Jul 03, 2007, 10:57 PM // 22:57   #24
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Personally i dont c the problem of the botfarmer... how hard can it b to bann them... they are online pretty much all the time.
All you gotta do is send an admin to 1 of the populair spots and have him grab all the botters and problem solved...
If I'm wrong plz tell me
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Old Jul 04, 2007, 01:11 AM // 01:11   #25
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I don't see why any botter would risk attaching a new $40 upgrade to an existing account. You get banned and it's double your money out the window. Botters go for quantity, not rare skins.

Loot scaling is garbage anyways. It has to be the most pathetic way imaginable to combat bots.
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Old Jul 04, 2007, 01:28 AM // 01:28   #26
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Loot scaling is good, even if it did nothing for bots.
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Old Jul 04, 2007, 01:48 AM // 01:48   #27
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Quote:
Originally Posted by Onarik Amrak
/Signed... but,

Didn't Gaile say a lot of bots and such use stolen accounts?
Yes she did. So I expect that there will be bots in GWEN eventually once they acquire an account with GW:EN.

I've seen bots in tats running at altrium ruins, so its clear those bots have prophecies and factions.

Also because the loot scaling is a global thing, its probably going to be a bit tricky for ANET to disable it for GW:EN only. If there is an area in GW:EN thats bot farmable, the loot scaling will be required for when they steal an account with GW:EN.

And if its solo farmable, its probably bot farmable. The reason bots don't farm items for trading is because that if they do then they really crank up the supply, crashing the price and making that run unprofitable for everyone. So the bots stick to the areas where the income comes from gold drops and selling to the merchant.

So either GW:EN will have areas which are solo farmable except the loot scaling makes them unprofitable. Or it won't have such areas, meaning loot scaling doesn't make a difference. In either case I can't see a justification for the work involved from changing loot scaling from a global thing to a chapter specific thing.

Besides even if the bots weren't an issue, loot scaling also reduces the inflation caused by solo farmers, meaning lower prices for everyone. So as I'm not a solo farmer, loot scaling actually helps me.

Quote:
Originally Posted by Ludo
I don't see why any botter would risk attaching a new $40 upgrade to an existing account. You get banned and it's double your money out the window. Botters go for quantity, not rare skins.
When they are stealing accounts, they use whichever accounts they acquire.

Quote:
Loot scaling is garbage anyways. It has to be the most pathetic way imaginable to combat bots.
The main problem I have with bots is that they add more gold into the economy, causing inflation which pushes up prices. Shortly after loot scaling was introduced (and after the exception list) prices of almost all in game items went down. So I'd say that it does a good job countering inflation.

Last edited by bilateralrope; Jul 04, 2007 at 01:51 AM // 01:51..
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Old Jul 04, 2007, 02:29 AM // 02:29   #28
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I have no problem with deflation, it means less work for me and the money I do earn through playing the game or farming is more powerful. Yet armor and skills are not subject to inflation or deflation. They always cost the same amount. As long as the essentials are at a fixed price I'd rather earn 30k for a Sup Vigor, rather than 12k.
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Old Jul 04, 2007, 11:45 PM // 23:45   #29
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Quote:
Originally Posted by Omniclasm
Loot scaling is good, even if it did nothing for bots.
Well, the strength of that argument has me convinced
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Old Jul 05, 2007, 01:29 AM // 01:29   #30
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Quote:
Originally Posted by Ludo
I have no problem with deflation, it means less work for me and the money I do earn through playing the game or farming is more powerful. Yet armor and skills are not subject to inflation or deflation. They always cost the same amount. As long as the essentials are at a fixed price I'd rather earn 30k for a Sup Vigor, rather than 12k.
Keep in mind lootscaling has no negative effect on gold and loot for the vast majority of players who don't solo farm but instead earn most of their income through missions with full parties (although I for one have actually gotten better drops in missions since lootscaling was implemented). They won't have any more trouble affording armor and skills, and at the same time they can actually afford (with a little saving) the sup vigor rune that was previously only practical for the hardcore solo farmer.
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Old Jul 05, 2007, 06:54 AM // 06:54   #31
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just get rid of LS entirely
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Old Jul 05, 2007, 07:56 AM // 07:56   #32
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Quote:
Originally Posted by Nuclfus
Keep in mind lootscaling has no negative effect on gold and loot for the vast majority of players who don't solo farm but instead earn most of their income through missions with full parties (although I for one have actually gotten better drops in missions since lootscaling was implemented). They won't have any more trouble affording armor and skills, and at the same time they can actually afford (with a little saving) the sup vigor rune that was previously only practical for the hardcore solo farmer.
- Lootscaling goes not give more drops be it solo or full party. Your recent luck has nothing to do with Rootscaling
- Your money now is only powerful for those items with fluctuated prices, not fixed price items like Armor and Skills. How can people have less trouble getting armor and skills than before LS?
- The reduced prices of merchanable items have nothing to do with LS, instead it is because of increased rare drops in HM. When i say merchanable I mean the prices sold to traders and to real players are not significantly different.
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Old Jul 05, 2007, 08:08 AM // 08:08   #33
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Quote:
Originally Posted by frodo7
I was thinking about GWEN earlier, when I realized that it should not have loot scaling. The way that I see it is that no botter is going to buy one of the campaings and GWEN, just to get a bot up and running in GWEN. So if loot scaling is really meant to stop botters, then it shouldnt be a problem in GWEN.
You realise that bots can do more then just farm gold. They can be used to farm drops too, like materials and weapons.

There are going to be whole new skins, weapons and materials to find in GW:EN, so why wouldnt someone create a bot to farm there?

And stop winging about loot scaling, just because you cant farm anymore. Just make gold the same way everyone else does....sell stuff to the merchant or vanquish a few areas.

Everyone else manages to make enough gold to survive. Loot scaling is nto the end of the world.
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Old Jul 05, 2007, 08:16 AM // 08:16   #34
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just say NO to loot scaling!

and ls doesnt seem to be bothering the bots at all---

It does bother me, I dont solo farm, heck I dont farm much at all---however I DO have repeat quests etc in the same area and would appreciate a few good drops now and then.....so get rid of this dang loot scaling altogether!
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Old Jul 05, 2007, 09:43 AM // 09:43   #35
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Just for GW:EN? That's rediculous!

If you roll back the loot scaling, so it in the entire GW, not just in GW:EN.

/notsigned
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Old Jul 05, 2007, 10:10 AM // 10:10   #36
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Quote:
Originally Posted by cosyfiep
just say NO to loot scaling!

and ls doesnt seem to be bothering the bots at all---

It does bother me, I dont solo farm, heck I dont farm much at all---however I DO have repeat quests etc in the same area and would appreciate a few good drops now and then.....so get rid of this dang loot scaling altogether!
Despite the fact that loot scale has been in the game for 2 months, explained in all ways in countless threads, players haven't understood yet what it means.

1 - If you do quests, missions and so on, loot scale doesn't affect your possibility to get good drops (gold items, greens, rare materials, tomes and so on), as well as your normal percentage of the cash foes drop.

2 - If you solo farm, loot scale doesn't affect your possibility to get good drops (gold items, greens, rare materials, tomes and so on). You get all the good drops of a whole party.

3 - The ONLY things affected by loot scale are CASH and JUNK ITEMS which can be sold for cash. Only those who used to farmed for pure cash now have 1/8 of what they got before.



That said, loot scale is by far THE BEST UPDATE ever put in the game, comparable to inscription/insignia system and hard mode.


- I don't want to pay 40-50k for a superior vigor.

- I don't want to be asked 50k for a +30 sword pommel of fortitude.

- I don't want ectos at 10-12k

- I don't want to be asked 100k + XXXX ectos by any morons for their s**t items.


Regarding the possibility to get rare skin armors / items or simply skills:


- Playing the game normally gives you all cash required to progress in the game.

- Free chests give you tons of extra cash to afford rare armors.

- Solo farming gives you tons of rare items you can use for yourself, besides good amount of cash simply selling to merchant the unperfect golds.


The game has never been so balanced and perfect.

Last edited by Abnaxus; Jul 05, 2007 at 10:16 AM // 10:16..
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Old Jul 05, 2007, 10:33 AM // 10:33   #37
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Funny how in all the Loot Scaling threads casual players come in and talk about how it hurts them and they are told to basically shut up and farm hardmode/vanquish an area because others are getting more than ever by farming hardmode/vanquishing and area. Casuals don't farm hardmode and it is casual to buy keys once in a while for chests, especially if you just passed by several chests before getting to a town with a merchant. Chests in lower areas often give better weapons for use than what the creatures drop as well.

Quote:
Originally Posted by Abnaxus
3 - The ONLY things affected by loot scale are CASH and JUNK ITEMS which can be sold for cash. Only those who used to farmed for pure cash now have 1/8 of what they got before.[/B]

- Solo farming gives you tons of rare items you can use for yourself, besides good amount of cash simply selling to merchant the unperfect golds.
[/B]
How does that help casual players? Most casual players depend on farming areas like "The Breach" for those junk items so they can afford things. Casual players rarely can farm enemies that drop good items. Not to mention casual players don't set and farm for hours on end, just during what little time they may have for it outside of trying to progress through the game.
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Old Jul 05, 2007, 11:29 AM // 11:29   #38
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Quote:
Originally Posted by Alderin
Funny how in all the Loot Scaling threads casual players come in and talk about how it hurts them and they are told to basically shut up and farm hardmode/vanquish an area because others are getting more than ever by farming hardmode/vanquishing and area. Casuals don't farm hardmode and it is casual to buy keys once in a while for chests....
You can make gold very easily in normal mode too! So casual player have nothing to winge about.

Why is it so hard to people to grasp how easy it is to make gold...

Sell everything to the merchant that drops during a farm, or mission or quest and you can make about 1-5k easily in minutes depending on the area.

Its not rocket science, so I really dont get why people complain its hard to make gold!

The people who winge about loot scaling, are NOT casual players. The people who complain about loot scaling, are hardcore farmers who have been hit by it.

Casual players can quite easily make enough gold to exist, just by doing missions and quests. I managed to buy 5k vabbian ele armor in about 1 month, from either just selling items to the merchant or trading stuff.

Im not a hardcore player, and all I did was go out and kill some stuff and do some missions and quests. Your not going to make 50-100k over night, but you make enough to live on.
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Old Jul 05, 2007, 01:21 PM // 13:21   #39
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Quote:
Originally Posted by freekedoutfish
The people who winge about loot scaling, are NOT casual players. The people who complain about loot scaling, are hardcore farmers who have been hit by it.
Agreed.

I have been playing for a long time, I used to farm for cash in the past, and I farm in hard mode sometimes.

Nevertheless, recently I created a new ranger, which is probably my favourite class, and I'm playing through NF. No farming, just normal missions and quests through the campaign.
Every time I end in an outpost after a mission, or after a primary quest, I have 1,5-2k after selling junk to the merchant. If I'm lucky, more, for instance if I get a valuable insignia or rune.

But even considering only the junk, and 17 missions in lvl 20 area and some primary quests, you arrive to the end of the campaign with at least 30-40k.
Consider also 20k from the free chests and you are able, by simply playing the game and with no lucky drops, to buy for instance a 10k ancient armor even with a superior vigor rune (14k nowadays, after loot scale).

As freekedoutfish said, loot scale is a problem only for those who where used to farm for pure cash.
But the massive influx of cash caused by cash farmers created inflation and high prices, which were huge problems for the non farmers.

Last edited by Abnaxus; Jul 05, 2007 at 01:23 PM // 13:23..
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Old Jul 05, 2007, 07:34 PM // 19:34   #40
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Quote:
Originally Posted by Cab Tastic
Well, the strength of that argument has me convinced
I'll say this again since I guess you skipped over it the first time.


This is what I don't understand. People like to do different things. Why should one thing be more rewarding than another thing if both are done for fun?

Player A enjoys playing with 8 person teams, so he does.
Player B enjoys killing things by himself, so he does.

It is not like killing things by yourself is any more challenging, if anything its easier. So my question.....Why should Player B get atleast 8x as much gold as Player A for doing something he enjoys? They both enjoy what they do, but one is so rich he can't spend it all, and the other can barely afford armor and skills.

The loot scaling helps make it equal for both of these players. What now needs to be done is just a global increase of drops. Such as increase both 8 person drops and 1 person drops to 200% of what they are now. This makes playing the game profitable, while also keeping play styles equal.

This would cause some of the items to over inflate again, such as some runes, but everyone would have more gold, even the people who enjoy playing with teams of 8. The people who didn't like solo farming as such, but do it for more gold, should be happy about this because there would be no reason to solo farm anymore. People who play in teams of 8 will enjoy more drops. People who enjoy solo farming can still solo farm, and still make as much gold as other people.

Everyone wins, everyone gets equal gold, and everyone gets more gold.

Probably doesn't make sense, I'm tired.
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