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Old Aug 15, 2006, 02:44 PM // 14:44   #721
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Quote:
Originally Posted by Mournblade
The blackness is due to the difference mapping he's doing - it blacks out everything that is the same, highlighting the areas that are different. Most people said you couldn't do difference maps with Cantha, and I believed them - but Dougal has a keen eye apparently.

Aw come on, a little scrolling never hurt anybody. It takes less time than exploring your own map, right? =)
LOL true.

But how can those be helpful when you can't see anything at all? It's too small. Or am I missing something?

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Old Aug 15, 2006, 04:16 PM // 16:16   #722
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Quote:
Originally Posted by RoadKill97
You CAN fully explore The Jade Quarry in one go if you start at the Kurzick side. Everything you can map inside the Luzon base can also be mapped outside the base by scraping the wall.
I started at the Kurzick side and we all explored as much as possible. Then if you try to enter the luxon base you get killed by the defenders immediately. So I joined the luxon side and scaped a wall there, and got an extra .1 that I couldn't get when I was a Kurzick. You should play as both sides
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Old Aug 15, 2006, 04:42 PM // 16:42   #723
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Quote:
Originally Posted by Shyft the Pyro

You're still missing:

-NE corner of Bejunkan Pier;
-NE corner of Imperial Sanctum mission (banishment path);
-SE corner of Undercity;
-a spot SW of Zin Ku Corridor outpost (uncover from inside the outpost);
-SW corner of Nahpui Quarter explorable;
-the farmland spot east of Maatu Keep;
-north wall of Boreas Seabed outpost;
-center of Boreas Seabed explorable;
-south wall of Archipelagos;
-west wall, east wall and SE corner of Jade Quarry battle area;
-east wall of Fort Aspenwood battle area;
-NE corner of Aurios Mines battle area;
-center of Rhea's Crater;
-east wall of Unwaking Waters explorable;
-north wall of Morostav Trail;
-SW corner of Amatz Basin outpost;
-west wall of Drazach Thicket;
-east wall of Melandru's Hope;
-NW corner of Arborstone explorable (top level);
-north wall of Jaya Bluffs.
Here's a little question shyfty, wouldn't it be easier to just upload the compared map same as people upload the unscouted ones? Thanks for comparing my map, if you still have the compared map, could you upload it for me and add a link in the same post I'm a visual person, with directions written I'm tapping in the dark
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Old Aug 15, 2006, 06:01 PM // 18:01   #724
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Quote:
Originally Posted by Tamer Of Souls
Here's a little question shyfty, wouldn't it be easier to just upload the compared map same as people upload the unscouted ones? Thanks for comparing my map, if you still have the compared map, could you upload it for me and add a link in the same post I'm a visual person, with directions written I'm tapping in the dark
Perhaps you don't understand what I do when I compare maps. I line up the "U" window screenshots people post with Leighwyn's excellent map (provided way back on page 2 of this thread) and use Leighwyn's ALT+TAB method to let my eyes pick up the differences. It's so easy everyone should do it - but most people don't, so I do it for them. Leighwyn's been a bit busy lately and I've been catching most of the requests in this thread.

As I've mentioned previously in this thread, my photoshopping skills are limited to pixel matching in MSPaint at their finest. As a result, I cannot and will not do comparison maps the way Dougal does. Since I don't actually overlap any maps in an image editing program to find the difference, there are to "comparison maps" for me to upload. If what I post isn't enough, or if you want to check to make sure there are no more spots I've missed, just use Leighwyn's map and ALT+TAB method yourself.

I do have to point out that while Dougal's comparison may locate some areas you've missed, you'd still have to go in for an "up close" comparison using Leighwyn's map and the ALT+TAB method most of the time, to make sure you know where the missing area is and to check whether some minor spots have escaped location. Factions has a much darker color scheme and the missing spots are often hard to distinguish from the overall fog using the map overlay.

Quote:
Originally Posted by Livingston
But how can those be helpful when you can't see anything at all?
The point of map overlay is to locate the areas where the diverging coloration of two maps creates a deviation from the overall color pattern. Essentially, if you have a 100% map and a less than 100% map, there will be discoloration wherever they don't match - wherever the second map still has fog. Dougal highlights these places by circling them, so what you should do is go in for a closer look and compare the circled area against Leighwyn's map to verify that you're missing something and not that it's just shadows from a passing cloud.

Quote:
Originally Posted by Livingston
Evenings in what time zone and which server? I'm in Australia and on the European servers.
When I say "the best time to enter Jade Quarry is evenings and weekends," I mean "the best time to enter Jade Quarry is when most people come to try to get in." It doesn't matter where you live as long as you try to get in the evening for most people on the server you play. If you're playing on the European servers, think 8PM and later GMT. If you're playing on American servers, think 8PM and later EST.

Here is the timezone conversion tool to figure out what time it is in your timezone when it's 8PM GMT.

Quote:
Originally Posted by Livingston
I was using the U window; I thought the little red dots would make that obvious.

How do you make a bigger screenshot? I took a normal screenshot and cropped the section I was referring to. What else can I do to make it bigger?
Actually, your screenshot shows the names of the zone and the neighboring town, neither of which would show up on a "U" map. The screenshot is a part of the zoomed-in view of the world map - your overview map - rather than the "U" minimap. The red dots stay on the overview map until you zone out of an explorable area just as they do on the minimap.

When I was talking about bigger screenshots, I was referring to full-size shots of your "U" window stretched as wide as possible for comparison. The cropped shots aren't easy to compare because the white space draws attention from the image and makes it harder to pinpoint the differences using Leighwyn's ALT+TAB method.

Quote:
Originally Posted by Xeno Breaker
ok this is my 99.2% map. I am kinda stuck. Any help is appreciated
You're still missing:

-NE corner of Imperial Sanctum mission (banishment path);
-SE corner of Divine Path;
-south wall of Dragon's Throat outpost (uncover from outside the outpost);
-SW and SE corners of Undercity;
-NE corner of Tahnnakai Temple explorable;
-SW corner of Zin Ku Corridor outpost;
-SE corner of Nahpui Quarter mission;
-SW corner of Nahpui Quarter explorable;
-the farmland spot east of Maatu Keep;
-south wall of Pongmei Valley;
-north wall of Mount Quinkai;
-west wall of Zos Shivros Channel battle area;
-north wall of Boreas Seabed outpost;
-south and east walls of Fort Aspenwood battle area;
-west wall and NE corner of Jade Quarry battle area;
-NW corner of Arborstone explorable (top level);
-SE corner of Arborstone explorable (bottom level);
-north and east walls of Ferndale;
-east wall of Archipelagos;
-SW corner and south wall of Maishang Hills;
-north wall of Eredon Terrace outpost;
-east wall of Melandru's Hope;
-NE corner of Mourning Veil Falls;
-NE corner of Morostav Trail;
-SE corner of Kurzick Unwaking Waters outpost;
-NW corner and east wall of Unwaking Waters explorable;
-north wall of Minister Cho's Estate explorable;
-north and west walls of Kinya Province;
-SW corner of Shing Jea Monastery outpost;
-north wall of Jaya Bluffs.
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Old Aug 15, 2006, 07:57 PM // 19:57   #725
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Right, sry, didn't know what method you were using.

Concerning the ALT + TAB switching, my pc caugh up some bug in the drivers or os and starts running really jumpy when I do that more than 15 times, and the more I do it the worser it gets.

My way is to just overlap 2 real size maps in Photoshop and play around with layer transparency till I find a difference, then I can simply mark the spot and move on, after I'm done I simply save the marked layer as a .JPEG [ as well as Photoshop default ] in a quality that matches the ingame. This way it's possible to upload it, look at it again, update it and so on.

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Old Aug 15, 2006, 08:10 PM // 20:10   #726
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Quote:
Originally Posted by SoadLink
I started at the Kurzick side and we all explored as much as possible. Then if you try to enter the luxon base you get killed by the defenders immediately. So I joined the luxon side and scaped a wall there, and got an extra .1 that I couldn't get when I was a Kurzick. You should play as both sides
I decided to check my map before answering and noticed something. My Warrior is indeed missing a piece of map from the Luxon starting area. My own fault comparing to only one map (Leighwyn's) while mapping TJQ. I usually compare to several maps, but I guess I forgot. Well, that was way over a month ago.

Anyway, you're right. It's better to play from both sides though it's not necessary to get the title.

EDIT: I played The Jade Quarry yesterday at from both Kurzick and Luxon sides to uncover rest of TJQ for my Warrior and Monk. I got whole TJQ for both of my characters and I can say it is NOT necessary to start at the Kurzick side to explore fully TJQ, but I'm not sure about the spot at the Luxon side. So my advice is that try to start at the Luxon side if you can instead of the Kurzick side, which I recommended in my earlier post.

Last edited by RoadKill97; Aug 19, 2006 at 07:08 PM // 19:08..
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Old Aug 15, 2006, 08:21 PM // 20:21   #727
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Quote:
Originally Posted by Tamer Of Souls
My way is to just overlap 2 real size maps in Photoshop and play around with layer transparency till I find a difference, then I can simply mark the spot and move on, after I'm done I simply save the marked layer as a .JPEG [ as well as Photoshop default ] in a quality that matches the ingame. This way it's possible to upload it, look at it again, update it and so on.
I'm guessing this is what Dougal does. There should be an explanation for his comparison technique somewhere in the forums.

Quote:
Originally Posted by Tamer Of Souls
Concerning the ALT + TAB switching, my pc caugh up some bug in the drivers or os and starts running really jumpy when I do that more than 15 times, and the more I do it the worser it gets.
Then you should take screenshots of your "U" window and ALT+TAB between those and Leighwyn's map instead of doing it into an active Guild Wars. Though the screenshots aren't as dynamic as your GW map, you'll be able to locate the spots using the ALT+TAB method even if your computer/graphics card isn't top shelf.
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Old Aug 15, 2006, 08:27 PM // 20:27   #728
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How do u access just east and south east of 'Zei Dajun' - the gates seem to be closesed, there's an area there, and the little boat shown ont he map further south, how to u get past those gates?
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Old Aug 15, 2006, 08:37 PM // 20:37   #729
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Quote:
Originally Posted by sour fruit
How do u access just east and south east of 'Zei Dajun' - the gates seem to be closesed, there's an area there, and the little boat shown ont he map further south, how to u get past those gates?
You need to talk to the guard near the gate in Seitung Harbor to gain entrance.

I'm currently at 99.3% and getting lots of help from posts in this thread. Hoping I don't need to ask for help before I get my title
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Old Aug 15, 2006, 08:42 PM // 20:42   #730
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Quote:
Originally Posted by sour fruit
How do u access just east and south east of 'Zei Dajun' - the gates seem to be closesed, there's an area there, and the little boat shown ont he map further south, how to u get past those gates?
All locked gates you find in missions open only when you enter the mission areas as explorable areas from the outpost where you appear after the mission is completed.

For Zen Daijun, you actually need to have the Unwelcome Guest quest to reenter the area, so if you've already done it (or never had it as a Tyrian character) you need to help a Canthan get through it. The Canthan character can talk to the guard in Seitung Harbor and zone the team into Zen Daijun explorable, just as a Canthan with the appropriate quest can zone a Tyrian into the Local Quarter of Vizunah Square.
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Old Aug 15, 2006, 08:54 PM // 20:54   #731
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Quote:
Originally Posted by Shyft the Pyro
For Zen Daijun, you actually need to have the Unwelcome Guest quest to reenter the area, so if you've already done it (or never had it as a Tyrian character) you need to help a Canthan get through it. The Canthan character can talk to the guard in Seitung Harbor and zone the team into Zen Daijun explorable, just as a Canthan with the appropriate quest can zone a Tyrian into the Local Quarter of Vizunah Square.
The quest is not needed to enter the area of Zen Daijun. Just talk to guard Lae Fao after you have finished the mission Zen Daijun.
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Old Aug 15, 2006, 08:57 PM // 20:57   #732
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thx for the fast reply, i can alrdy access the area for the mission, but i've walled as far as i could...am i missing something?
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Old Aug 15, 2006, 09:03 PM // 21:03   #733
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Quote:
Originally Posted by RoadKill97
The quest is not needed to enter the area of Zen Daijun. Just talk to guard Lae Fao after you have finished the mission Zen Daijun.
Hmm. I remember talking to that NPC and not getting into the Zen Daijun explorable with my Tyrian character, but I don't remember whether it was only before or both before and after I had completed the Zen Daijun mission.

I could be mistaken, since I'm only right every 4 out of 5 times
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Old Aug 15, 2006, 09:27 PM // 21:27   #734
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Quote:
Originally Posted by sour fruit
thx for the fast reply, i can alrdy access the area for the mission, but i've walled as far as i could...am i missing something?
You can access that area in the explorable version of that area. You just go through a gate close to where you begin in the enter mission. If you can't figure out how to get there just use mouse walk and click on land down there.

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Old Aug 15, 2006, 09:36 PM // 21:36   #735
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that's the thing, all the gates are closed...possible for a friendly person to show me in game? ign - sour fruit
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Old Aug 15, 2006, 09:45 PM // 21:45   #736
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Quote:
Originally Posted by Shyft the Pyro
The point of map overlay is to locate the areas where the diverging coloration of two maps creates a deviation from the overall color pattern. Essentially, if you have a 100% map and a less than 100% map, there will be discoloration wherever they don't match - wherever the second map still has fog. Dougal highlights these places by circling them, so what you should do is go in for a closer look and compare the circled area against Leighwyn's map to verify that you're missing something and not that it's just shadows from a passing cloud.
I understand the concept, I just don't think I would be able to find the areas that I need to check when the map is that small and most of it is black. I would need at least some kind of landmark to go by.


Quote:
Originally Posted by Shyft the Pyro
When I say "the best time to enter Jade Quarry is evenings and weekends," I mean "the best time to enter Jade Quarry is when most people come to try to get in." It doesn't matter where you live as long as you try to get in the evening for most people on the server you play. If you're playing on the European servers, think 8PM and later GMT. If you're playing on American servers, think 8PM and later EST.

Here is the timezone conversion tool to figure out what time it is in your timezone when it's 8PM GMT.
Yeah I have them now. I had to stay up till 3-4AM to get it, but it was worth it.



Quote:
Originally Posted by Shyft the Pyro
Actually, your screenshot shows the names of the zone and the neighboring town, neither of which would show up on a "U" map. The screenshot is a part of the zoomed-in view of the world map - your overview map - rather than the "U" minimap. The red dots stay on the overview map until you zone out of an explorable area just as they do on the minimap.

Well I'll be damned. I fully intended to take the shot of the U map, I must have hit a wrong button while setting up for it. Sorry about that.


Quote:
Originally Posted by Shyft the Pyro
When I was talking about bigger screenshots, I was referring to full-size shots of your "U" window stretched as wide as possible for comparison. The cropped shots aren't easy to compare because the white space draws attention from the image and makes it harder to pinpoint the differences using Leighwyn's ALT+TAB method.
Ah I see. Well I'm currently at 99.3% and I am using Leighwyn's method with his map, but I'm definately coming up short. I don't have the overlook, but I believe I have everything else. At this point I'm simply going through the entire thread and looking at all the spots that other people missed and you guys pointed out. It worked rather well to begin with as I went from 98 something to 99.3 doing that, but now I'm seeing the same spots over and over again. I'm currently on page 12, but since it's nearly 8AM I better call it quits and get some sleep or my wife will be pissed at me.

Thanks for the help.

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Old Aug 15, 2006, 09:50 PM // 21:50   #737
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Quote:
Originally Posted by Livingston
Ah I see. Well I'm currently at 99.3% and I am using Leighwyn's method with his map, but I'm definately coming up short. I don't have the overlook, but I believe I have everything else. At this point I'm simply going through the entire thread and looking at all the spots that other people missed and you guys pointed out. It worked rather well to begin with as I went from 98 something to 99.3 doing that, but now I'm seeing the same spots over and over again. I'm currently on page 12, but since it's nearly 8AM I better call it quits and get some sleep or my wife will be pissed at me.
At 99.3, you probably have a bunch of little spots in a bunch of places rather than in a single place like Jade Quarry. If you're not finding anything when comparing your map to Leighwyn's, you probably need some fresh eyes to take a look at your maps. Post the screenshots here, and someone will be sure to help you out
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Old Aug 16, 2006, 01:47 AM // 01:47   #738
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Back to the map link on the first page, I only get a German upload site page, I see no map?
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Old Aug 16, 2006, 01:58 AM // 01:58   #739
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Quote:
Originally Posted by AlfredW
Back to the map link on the first page, I only get a German upload site page, I see no map?
Use Leighwyn's map and ALT+TAB method posted on page 2 of this thread. It's a complete 100% map, and the ALT+TAB method lets you identify what you're missing more easily than just looking over different maps.
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Old Aug 16, 2006, 03:34 AM // 03:34   #740
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Quote:
Originally Posted by Shyft the Pyro
At 99.3, you probably have a bunch of little spots in a bunch of places rather than in a single place like Jade Quarry. If you're not finding anything when comparing your map to Leighwyn's, you probably need some fresh eyes to take a look at your maps. Post the screenshots here, and someone will be sure to help you out
Yeah I know, but I really want to do it myself if possible. I actually found another spot before I went to sleep, but I forced myself to go anyway, and I have some stuff to do today before I can get back to it. I can't wait to uncover more.

Quote:
Originally Posted by Shyft the Pyro
Use Leighwyn's map and ALT+TAB method posted on page 2 of this thread. It's a complete 100% map, and the ALT+TAB method lets you identify what you're missing more easily than just looking over different maps.
After making a post to request someone update a post on page one to have the %100 map, Leighwyn updated his one page one, so he has his map on page one and two, shouldn't be that hard to find.
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