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Old Aug 20, 2007, 10:03 AM // 10:03   #21
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Quote:
Originally Posted by Pwny Ride
I keep seeing these 'reconnects better be back or...' on the threads.

I mean come on. Or what? People will 'omfg quitz GW foa lyfe!!!1ELEVENTYONE!!'?

The sad truth is players are to blame and so players must suffer, in order to prevent major damage to the in-game economy (and it isnt screwed up as it is?).

Imho, it's purely selfish to demand the reconnects be back by EoTN release.
Oh me oh my, if some selfish players use an exploit then its the players fault. Not a silly bug on ANet's part that allowed an exploit. Fix the reconnect bug and allow us to reconnect again. There is nothing worse than being disconnected getting to the end of a long mission like Thunderhead's Keep. There is one, having a capper DC after getting the cap in a PuG. Pity the AI could not take over and play that character.
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Old Aug 20, 2007, 10:14 AM // 10:14   #22
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have some faith...ANet know that there are going to be masses of people all congregating in the far shiverpeaks this coming weekend, and next. They'll have made preperations.

ANet = not stupid
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Old Aug 20, 2007, 03:23 PM // 15:23   #23
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Unfortunately I do not believe they are prepared.
I will not be buying GW:EN until reconnects are back in place.

This is not a threat nor is it a statement made in a rage, merely a statement of fact. I do not play other games so I can not compare GW to any other game. All I can say is that if the reconnect was not put into the game I would have stopped playing long ago.

I understand that Anet had to take reconnects out of the game to prevent the duping that was going on. However, until the issue is resolved I will not be spending any further money on the game. If I had not already purchased the preview I would not even spend the 5.00 on that either.

I have 20 months invested in all three chapters and ten characters.
Lag and disconnects have gotten unbearable recently, but I at least knew I would be reconnected when I am booted out of the game.. The little dot in the corner is orange and red far more than it ever used to be. I will not spend a penny until I al least am assured that when I am disconnected I at least have a 90% shot at reconnecting.
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Old Aug 20, 2007, 03:31 PM // 15:31   #24
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Well. Theyusually have to fix things for some time after the release, but that is normal even in single player offline games.

They will be prepared if they fix the bugs fast enough.
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Old Aug 20, 2007, 04:59 PM // 16:59   #25
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Huh? What lag I didnt get anything during that event. Even I remember The nightfall event ppl where complaing about lag...yet i didnt get anything , only thing that would have been lag was spawning right into the town get lag for like half a sec. Same thing with my buddy. Now im interested on what specs you have on your comp...
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Old Aug 20, 2007, 05:20 PM // 17:20   #26
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Quote:
Originally Posted by Link Weaver
Huh? What lag I didnt get anything during that event. Even I remember The nightfall event ppl where complaing about lag...yet i didnt get anything , only thing that would have been lag was spawning right into the town get lag for like half a sec. Same thing with my buddy. Now im interested on what specs you have on your comp...
exactly what i was thinking, during the dragon festival guild wars for me was just as normal as it usually is, the problem is half of the whiners feel that because they are feeling lag in-game that it has to be ANET's fault, i think it's about time people stop whining and upgrade to a better computer.
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Old Aug 20, 2007, 06:28 PM // 18:28   #27
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Quote:
Originally Posted by stiffler
After both Dragon Festivals I saw first hand just how horrid lag can be in Guild Wars during a popular event, everyone piled into one area of the game and it caused a huge amount of strain on the servers. So what's stopping the same thing happening to Eye of the North when it goes live. Rubbish latency would tarnish everyones experience, and I can see a lot of upset people coming back here to the boards to vent anger. I guess this would be more of a question for Gaile but what can Anet do to prevent, or ease, this potential disaster? So many people are looking forward to GW:EN, it would be sad to have there fun spoiled.
i have all 3 chapters of GW and numerous account upgrades. plus a pre-order purchase for gwen, however the past 4-5 days of lag. where the avg ping ranges from 250-50000k is wearing me out on gw. if they dont fix the problem or at least acknowledge the problem, i wont be buying gwen. and i have serious doubts gw will stay installed on my system.

there is a major issue going on. most of the people in my guild are seeing it also. and we come from all the major countries in the world with 100s of members. this isnt a local issue for 1 player with 1 isp in 1 city.

this is anet's servers and backbone connection.
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Old Aug 20, 2007, 06:30 PM // 18:30   #28
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Quote:
Originally Posted by VinnyRidira
Oh me oh my, if some selfish players use an exploit then its the players fault. Not a silly bug on ANet's part that allowed an exploit. Fix the reconnect bug and allow us to reconnect again. There is nothing worse than being disconnected getting to the end of a long mission like Thunderhead's Keep. There is one, having a capper DC after getting the cap in a PuG. Pity the AI could not take over and play that character.
Oh, and because of your large knowledge and background in the internet security business, you have first hand experience on how EVERY detail is accounted for and no one should ever be able to find an exploit on any program ever, right? Yes, it's A-Nets fault for not forseeing some bizarre exploit involving 3 computers and 2 people....*sigh*. As previously said A-Net is not to blame, the players who exploited it are to blame.

Unless of course A-Nets psychic division is slacking off...
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Old Aug 20, 2007, 06:41 PM // 18:41   #29
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Quote:
Originally Posted by Argon Draeth
ANet = not stupid
I hope they don't act like idiots. I don't know why they put the GWEN preview on the same weekend of a GvG monthly tournament...but they did. It's already been confirmed that the GWEN skills will be disabled, but having reconnects back is going to be essential.

Don't say this isn't important. It may not be for you, but it is for a lot of people who play gw competitvly, and with real world prizes in the mix, they better not screw up. Having a teammate drop during a gvg will almost guarntee a loss.

Edit: You will see established members of the PvP community quit guild wars if they lose a tournament match because of a drop and arn't able to reconnect.

Last edited by Deep Sea Diving; Aug 20, 2007 at 06:46 PM // 18:46..
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Old Aug 20, 2007, 06:56 PM // 18:56   #30
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Before you call anet idiots. Look at your comps specs....look at your internet connection... I have few guys in the allaince complaining about lag issues...we found out it was there internet connection...before you post....think.
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Old Aug 20, 2007, 07:02 PM // 19:02   #31
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I think we are bound to see problems durring this weekends preview event. They are calling this weekend a "preview event" but it is, after all, a test event, and durring any test, things go wrong.

I have faith however that, despite all the compliants we will see here, the launch will go smothly for the majority of players.
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Old Aug 20, 2007, 07:21 PM // 19:21   #32
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Hmm about the connection you do know its not always Costumers pcs foult right oh and its not always A_Nets Servers foult right hmm what it might be i dont remember where but anet came up witht he reason to some complains from the costumers about disconnecting they clearly sated that it was their connection prividers foult not A-Nets ot Costumers adn they sad its not in their power to control their provider so lets Get of the Costumers back and A-Nets back and start puting your brain to OTHER CLEAR reasopns eh oh and i dont think All poeple are still using DSL and have 20 year old PCS ok put reason behind your statements people
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Old Aug 20, 2007, 07:51 PM // 19:51   #33
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many players, small maps, slow server, no reconnect, and spoiled little brats eager to lay down some foul complaints on GWG.

I smell trouble ahead...
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Old Aug 20, 2007, 10:15 PM // 22:15   #34
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Correction Not slow server....slow comps and ppl mistaking what going on.
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Old Aug 20, 2007, 10:38 PM // 22:38   #35
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actually to be fair its probably a bit of both...i used to have awful lag...upgraded my memory...now i have very little! yet at the same time i know people who are running GW on PC's that make mine look like a chunky calculator, and still suffer with lag.

The reconnect thing is a problem, its annoying, and as said above makes PVP a right pain...but again to be fair, destruction of the in-game economy would ruin the whole of PVE...it'd not be a pain, it'd be downright disaster. I'll happily see myself being disconnected over and over again, so long as i cant get an armbrace for 10g and struggle desperatly to make 15k to get my shiny new armor
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Old Aug 21, 2007, 12:24 AM // 00:24   #36
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Quote:
Originally Posted by Ghost Omel
Hmm about the connection you do know its not always Costumers pcs foult right oh and its not always A_Nets Servers foult right hmm what it might be i dont remember where but anet came up witht he reason to some complains from the costumers about disconnecting they clearly sated that it was their connection prividers foult not A-Nets ot Costumers adn they sad its not in their power to control their provider so lets Get of the Costumers back and A-Nets back and start puting your brain to OTHER CLEAR reasopns eh oh and i dont think All poeple are still using DSL and have 20 year old PCS ok put reason behind your statements people
0.o....punctuation and spell check are your friend...
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Old Aug 21, 2007, 04:06 AM // 04:06   #37
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Quote:
Originally Posted by Link Weaver
Correction Not slow server....slow comps and ppl mistaking what going on.
This could very well be the case, however it's still well lknow that Anet servers isn't exactly the best. My comp specs are right up there with the best and my internet speed is very fast broadband. I have many guildies that complain of the same thing and all have awesome computers with fast internet.

Now here is the test I perform to see just how screwy the servers are. My ping in common euro dist sits around 400-500 and costantly spikes here and there usually causing rubber banding. However when I swap over to international dist I almost always have green light with a ping of 100-200 with no lag. Now I now what you are thinking "so why don't you just stay in international dist then?". This is true, I could isolate myself from the rest of the GW community but thats not the problem. You see I decided to go to the Dragon Festival in international dist to avoid bad latency, but low and behold when I got there I experienced the worst case of lag ever seen in international, it was total garbage. So then it got me thinking, if its this bad over here then Euro would be worse, and this will only mirror what is to happen when GW:EN goes live.

I have prepared my computer for Eye of the North, however I feel that even this will not be enough. It should also be noted that I live in Australia and play on the European servers.
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Old Aug 21, 2007, 06:03 AM // 06:03   #38
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Umm, my GW didn't lag during any of the 2 dragon festivals, it didn't lag when NF came out, neither did it lag when Factions came out.. in fact it didn't even lag during wintersday..

I don't think I am gonna have any lag issues.
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Old Aug 21, 2007, 07:58 AM // 07:58   #39
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Quote:
Originally Posted by stiffler
This could very well be the case, however it's still well lknow that Anet servers isn't exactly the best. My comp specs are right up there with the best and my internet speed is very fast broadband. I have many guildies that complain of the same thing and all have awesome computers with fast internet.

Now here is the test I perform to see just how screwy the servers are. My ping in common euro dist sits around 400-500 and costantly spikes here and there usually causing rubber banding. However when I swap over to international dist I almost always have green light with a ping of 100-200 with no lag. Now I now what you are thinking "so why don't you just stay in international dist then?". This is true, I could isolate myself from the rest of the GW community but thats not the problem. You see I decided to go to the Dragon Festival in international dist to avoid bad latency, but low and behold when I got there I experienced the worst case of lag ever seen in international, it was total garbage. So then it got me thinking, if its this bad over here then Euro would be worse, and this will only mirror what is to happen when GW:EN goes live.

I have prepared my computer for Eye of the North, however I feel that even this will not be enough. It should also be noted that I live in Australia and play on the European servers.
Hey there dude, I live in Adelaide aswell, my ISP is Internode and i play on the yank servers (since GW release) and almost never get any lag (have gotten a few spikes on occasion, last being about 1 week after hard mode came out).

I used to have a euro account for farming UW and found that i always had a higher ping on those servers, maybe you should move your account across and see if it is any better.
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Old Aug 21, 2007, 01:06 PM // 13:06   #40
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Playing from Brazil here, US servers.

I've always been able to play just fine (average ping around 300, give or take 50; only thing I have trouble with is interrupting sub-1-sec skills). When big events or new releases come around I usually get some lag (ping moves up to 500-700 and I sometimes get 1000+ spikes), but it's still playable, and it gets back to normal after the first week or so.

Now, I remember for some time I had a lot of lag for about two months. If I ever tried to play at any time from 11am to 8pm or so, I would get constant 1000-5000+ spikes. I almost quit the game back then (fortunately, I could still play at night, which is when I was usually free, anyway). My guess is they were having some kind of trouble with their servers. It's all back to normal now, tho.
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