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Old Aug 19, 2007, 03:22 PM // 15:22   #1
Desert Nomad
 
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Default gate of desolation

hey me and a driend are having some probs on the gate of desolation in HM.

treid and failed a few times,mostyl at or jsut after the para boss.

any suggestions?
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Old Aug 19, 2007, 04:08 PM // 16:08   #2
Furnace Stoker
 
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On my rit, I stood still and pooped out a pile of damage spirits that overwhelmed pretty much everything.

On my ele, I ran bsurge, since pretty much all the damage from the undead is physical attacks.

If it's only the para boss you're having trouble with, bring interrupts or frozen soil. He's mostly a pain since 4-5 enemies in that group have hard rezzes, and the boss casts his fast.
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Old Aug 19, 2007, 04:44 PM // 16:44   #3
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Keep yourself and your hench/heroes onto the hill overlooking the wurm spoor. Make sure they are flagged so they don't run into the Sulfurous Waste. You'll want to kill the monk that's with the Paragon boss first then go for the rest of the enemies saving the boss for last. If the monk is resurrected just kill him again. Also a bringing a Ranger or Mesmer hero with interrupts will help against those pesky ressurects.
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Old Aug 28, 2007, 05:33 PM // 17:33   #4
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incredibly easy mis...took melonni - HoHF holy damager.

zhed rolled as a smiter with ray of judgement or wotevr its called as his elite

and talhkora as hybrid monk

ele,mo,mo,d hench!

just stand far back from the pit were queen wurm is and pull mobs...focus on keeping melee enemies away from your monks (blind works awesome here) and focus on para enemies and monks so no "rez" or support is given to their allys...

gl
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Old Aug 29, 2007, 05:50 AM // 05:50   #5
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hi>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>_<<<<< <<<<<<<<<<<<<<<<<<<<<<<<
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