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Old Aug 28, 2007, 07:29 PM // 19:29   #121
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Originally Posted by Engel the Fallen
The game is too easy now, and these skills just make things easier. An easier game means less fun for everybody. It is not a matter of what you enjoy, but what is best for the game that matters in the end. And allowing more broken overpowered skills into the game is that what is best. People play certain sets of builds for a reason. They are balanced and effective. People should not be forced into playing say some weird body shot - finish him build over say their traditional splinter shot B/P build.

Sure you can just do whatever by using NPCs but that is not how this game was meant to be played so it should not be made to be a single player game with AIM. The game is meant to be played with real people, and that is how it should be balanced. With this in mind, some skills should be limited to one per party to prevent constant abuse of them.

As for saying things are not overpowered now because we only got to play a bit of the game, means that odds are there are more overpowered things out there. If we can get a balance before the game goes live there will be less inbalance overall, and it will be a better experience for all of us.
I swear this board has schizophrenia. Proof positive that you'll never please all the people all the time. If GW EN is too easy, stay in Domain of Anguish with the other 12 masochists that enjoy it.

I have a good friend with an eleven year old kid who is frustrated because he can't beat Nightfall. I was frustrated because I beat it with all ten characters in the first couple of months.

A-Net isn't going to be able to appease everyone, they'll just keep us busy for a while, then move us to the next thing.

I thought GW EN was just fine. Was it easy to mindlessly run around and kill the berzerking zoo? Sure it was. But some of the dungeons were very challenging, and we fought one of the ele bosses on lvl two of a dungeon for several minutes before figuring out what we needed to do. It was fun.

I log in at 9:00 after my kids are in bed. I like having something to do that doesn't spit me back out at the start if I die. I play the game for enjoyment and things like DoA are a hassle. Do I wish DoA would get a big fat nerf? Sure, I do. But then I can accept it exists for people like you who want everything to be a headache.

One of the purposes of Nightfall and the zone effects was to force people to try new skills and branch out with something other than the standard builds. Mission successful. But what A-Net doesn't need to do is start nerfing things just because people have figured out how to do it. Keep the game fun, and let the handful of people that enjoy a challenge stick to the challenge missions if they get too bored.
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Old Aug 28, 2007, 07:33 PM // 19:33   #122
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Quote:
Originally Posted by Griev
I think people should get their accounts banned for a few days for having more than three ele's in their party. This is obviously an exploit that they are abusing.

Also I feel the norn title track should give no bonuses because that is unfair. I don't like snow and I am therefore afraid of going into the far shiverpeaks. I had to get my brother to play half of prophecies for me because of that.
BANNED!!!! for coming up with a play style

Exploiting how. I have heros I GET TO CHOOSE which heros I use.
What do you want a pop up box "oh so very sorry you have two eles" How about when I use two monks that an exploit too??

As for not liking snow? err why play then? it's a game not real good grief

Last edited by Aleta; Aug 28, 2007 at 07:35 PM // 19:35..
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Old Aug 28, 2007, 07:42 PM // 19:42   #123
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Originally Posted by Aleta
BANNED!!!! for coming up with a play style

Exploiting how. I have heros I GET TO CHOOSE which heros I use.
Agree totally. Some people like tossing in on a group with six smiting monks spamming SoJ. And with the new skill that doubles your smiting spells divine favor bonus, it might actually be even more fun to try something like this. The last thing anyone needs is having a playstyle they enjoy nerfed.

Personally, I love mindlessly running around the torment maps with my A/E shadow nuker. Sometimes I only kill four or five baddies, die, then rinse and repeat. That's not what the game was designed for at all, but that doesn't mean that my play style should get nerfed.
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Old Aug 28, 2007, 08:56 PM // 20:56   #124
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Originally Posted by fenix
Because it shows that you have it on...but your Health doesn't go up. Embarrassed yet?
Yeah, I am- because I'm the ONLY person that's ever posted such a silly comment ever on this board.

/sarcasm
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Old Aug 28, 2007, 09:08 PM // 21:08   #125
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Originally Posted by stamenflicker
If GW EN is too easy, stay in Domain of Anguish with the other 12 masochists that enjoy it.

Humm....I might actually go to DoA with these new PvE skills....might even be playable now
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Old Aug 28, 2007, 09:23 PM // 21:23   #126
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Originally Posted by Esan
In my opinion (note keyword "opinion"), none of the PvE skills should be so good that it becomes stapled to the skill bar. Currently, "Finish Him!" is one such skill. Dwarven Stability is possibly anoher. Call me old fashioned, but I like my games to have just a little bit of challenge.

By the way, the if-you-don't-like-it-don't-use-it retort is exceptionally silly. Why, besides masochism, would one intentionally not want to play in the most effective manner?

Laughing my ass off at this comment. The if-you-don't-like-it-don't-use-it retort is not only not silly, it's full to the brim with common sense. If you want monsters to hit you harder and not take too much damage from you (which sounds pretty masochistic to me), simply take skills that don't do much damage and little protection. There are plenty of them out there.

Use some low level armor too while you're at it, there's your challenge. If that's not enough, do it in *gasp* HARD mode! If hard mode is too easy, well maybe it's time for you to move on man, because I don't see an Extreme mode coming.

However, If you want to play in the most effective manner, then bring the most effective skills. Lol, you people slay me.
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Old Aug 28, 2007, 10:21 PM // 22:21   #127
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IMO sarcasm needs a nerf badly, it's soooo OP'd it totally pwns this forum.

Especially this topic.

Also, [email protected] people blaming PvPers, you should make a song, it worked in south park
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Old Aug 28, 2007, 10:53 PM // 22:53   #128
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Can't believe someone wants stuff nerfed.... duh.... don't like, don't play. Simple solution.

As to heroes, I like I can add what heros I like to meet a situation. If I need 2 MMs, then I do. If I need 2 monks, then I do. If I want 2 Eles then I do. Now I could have 3 Eles and Cynn... chuck in Winter and lots of cold damage, yeah would help.... but who knows what the final fights will be like... may need them...

Stop the moaning about skills and heroes and get on with playing... you can always NOT use them you know and let others enjoy playing the game.
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Old Aug 28, 2007, 10:56 PM // 22:56   #129
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Quote:
Originally Posted by Fox Reeveheart
I will say this about people wanting skill nerfs...

anet put that the skills would be pve-only because they PLANNED on them being a bit stronger than normal skills.... so bugger off! Thus why you can't use them in pvp o_o

we havent seen enough yet that would merit a nerf I think... MAYBE getting rid of trample... its like EVERY monster has it!
Indeed. I read an interview where A-Net said:

"we didn't have to worry about balancing pve skills, in fact, they are a bit stronger than normal skills".

So...what's the matter? Do u all guys were really thinking that gwen would have been all "DoA like" ? O my gosh.
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Old Aug 29, 2007, 12:22 AM // 00:22   #130
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Engel is nuts. I know him and I disagree with him completely. GWEN does NOT need to be made harder. Jeez.

I found it to be terribly tough. Heck, I barely made it to the Eye of the North! I spent oodles of coin getting run all over the place to I could get a character to Level 20 and spent all my "earned" coin to buy some 15K armor so I could get good defense stats AND look marvelous. What I got in return was hours of frustration and a destroyed mouse.

GWEN is way too hard. It needs to be made more accessible to the casual or new player. I never got a chance to test new skills or builds but I can speak concerning zone balance and it's much to tough for the average player.

I wish now I had not pre-ordered GWEN. I'd have just taken my time fighting through the first game and saved my piles of coin for some "phat lute".

Bah. Nerf it now and save us the aggravation and pain of waitiing.

Last edited by Bergrom; Aug 29, 2007 at 12:26 AM // 00:26..
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Old Aug 29, 2007, 12:31 AM // 00:31   #131
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Quote:
Originally Posted by Griev
I think people should get their accounts banned for a few days for having more than three ele's in their party. This is obviously an exploit that they are abusing.
Accounts banned? Exploit? lol How on earth is this an exploit for using the skills and the heroes that GW gave us??? if they thought it was an exploit then we wouldnt now have a 3rd hero ele.
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Old Aug 29, 2007, 12:33 AM // 00:33   #132
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Quote:
Originally Posted by Bergrom
Heck, I barely made it to the Eye of the North! I spent oodles of coin getting run all over the place to I could get a character to Level 20 and spent all my "earned" coin to buy some 15K armor so I could get good defense stats AND look marvelous. What I got in return was hours of frustration and a destroyed mouse.

GWEN is way too hard. It needs to be made more accessible to the casual or new player.
New players shouldn't buy GWEN - its design is definitely for those who've spent time going through the other parts of GW (not running or sprinting or any of that "make-me-a-god-now-please") ideology.

I'm a very casual player with three campaigns under my belt and two years time, and GWEN wasn't too hard. GWEN requires a certain skillset that has nothing to do with the skillbar. Strategy borne from experience will get the frustration level down - my suggestion would be to skip GWEN and go back to the campaign you sprinted through. There's a metric tonne of good content there to enjoy.
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Old Aug 29, 2007, 12:37 AM // 00:37   #133
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Originally Posted by Bergrom
Engel is nuts. I know him and I disagree with him completely. GWEN does NOT need to be made harder. Jeez.

I found it to be terribly tough. Heck, I barely made it to the Eye of the North! I spent oodles of coin getting run all over the place to I could get a character to Level 20 and spent all my "earned" coin to buy some 15K armor so I could get good defense stats AND look marvelous. What I got in return was hours of frustration and a destroyed mouse.

GWEN is way too hard. It needs to be made more accessible to the casual or new player. I never got a chance to test new skills or builds but I can speak concerning zone balance and it's much to tough for the average player.

I wish now I had not pre-ordered GWEN. I'd have just taken my time fighting through the first game and saved my piles of coin for some "phat lute".

Bah. Nerf it now and save us the aggravation and pain of waitiing.
I would have to say youre the one thats nuts. It was very easy. For example.
I was monking in the Frostmaw dungeon we had 6 people. I had my 2 year old niece jumping on me the whole time blocking my view for half the game. Yet we still mananged to get through it np. If you can have someone jumping on you and still make it through its too easy.
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Old Aug 29, 2007, 12:38 AM // 00:38   #134
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Originally Posted by Ringsgold

Also, [email protected] people blaming PvPers, you should make a song, it worked in south park
Actually for alot of the nerfs it WAS because of pvp. N/Mo in pvp nerf N/Rt in pvp nerf. BoA in pvp nerf thats just 3 examples
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Old Aug 29, 2007, 01:18 AM // 01:18   #135
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You may be right, Brian. I may not have been distracted enough. I guess I could pay some of the local kids to bug the crap out of me while I play GWEN. In the alternative, I could get blind drunk and get the same dreadful results.

It all seemed so easy watching the pro-runners get me to and through the desert. And the fighting has been cool even though I usually die for some goofy reason. Of course, they need to nerf the henchmen too because they are awful. I tried playing with others but after a while, they stop rezzing me and leave me dead someplace. Sucks and I really don't understand why they do that to me.

I just think the game is too hard. Way too hard. I worked all week getting runners to get me to Level 20 and I did not have fun. I can't make up my mind whether I will bother making a second, third or (God forbid) a fourth character. First, I can't afford to buy the gold to get another character to Level 20. I used up my allowance just getting this one raised over the past week.

I think when GWEN goes live this weekend, I will try taking some henchmen with me rather than going by myself. I might even capture an elite. That would be nice since I can't seem to buy one anywhere.

That said, I appreciate your perspective. Maybe things will get better after I play a little more.
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Old Aug 29, 2007, 01:43 AM // 01:43   #136
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No, Engel is right, this expansion is too easy. It's 'ascended content' is it not? I took that to mean it was gonna be harder-than-hell-you-better-be-pro-to-consider-it, and instead I get the same idiot rangers in every PUG that can't distract an orison of healing even with a Broad Head Arrow or monks that think the entire protection line is useless. So what? I gotta hench everything to escape the morons? This was supposed to be ELITE man... and it's just not.

Bah!

Last edited by Silrathi; Aug 29, 2007 at 02:04 AM // 02:04..
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Old Aug 29, 2007, 03:34 AM // 03:34   #137
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I think we're straying from the real problem here. The game is too linear, forcing meto go through the snow and making me very uncomfortable. We should be able to skip it or something. In my country, Canada, we don't tolerate snow.

And as for the ele's you people need to stop exploiting. EIGHT in a party? I hope you all get banned. There are 3 ele heroes only because some people are afraid of centaurs or asuras. I personally fear felines.
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Old Aug 29, 2007, 03:55 AM // 03:55   #138
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I don't see any reason to nerf anything as of now except faction title amounts. The game was well designed and is at a pace and difficulty level that I personally enjoy playing. The only Nerf I see needed is the faction amounts for Norn, Asura, etc.... Way too high IMO, this game is supposed to be skill over time not the other way around.

I don't see this game as Skill over time anymore when casual players get left in the dust by prepubesant kiddies who have far too much time on their hands playing the game 24/7 then posting on forums about how faction reqs are too low.
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Old Aug 29, 2007, 05:03 AM // 05:03   #139
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I cannot believe that there is even a discussion about "nerfing" PvE-only skills.

If they make the game too easy, well then don't use them. Lots of games have cheat codes. Just because they are there doesn't mean you're forced to use any of them.

There's constantly conflicting information about how "difficult" the game is. In the Services forum, people are paying lots of money to have runs through missions as they can't do it on their own. There's plenty of people that "LFG" every day in towns. Then there's topics like these where people that whine that the game is somehow too easy. Maybe people should realize that there are many different skill levels, and ArenaNet is trying to compensate for that.

I figured that if you're a good player, then you're not going to waste time just killing dumb mobs over and over just so you can get some lousy skills to "uber-l33t" level. You're going to just do the missions or quests and not worry about it. Then when Hard Mode comes out, you'll have all the challenge you need. But for those that are having trouble with the game, the option is there to take a slow-but-sure tactic of grinding away for a title that will allow you to use some powerful skills more effectively. What's wrong with that?

And along those lines, I don't think that any skill is overpowered if you have to basically needlessly grind to get them. It's not like you pay a plat at a skill vendor and you get the God Spell that kills all. No, you have to farm kills or quests over and over to work up a great title so you can have an uber-overpowered build. But in this thread, I see people saying that it's too easy to max out a title. So in other words, they want even more grind in the game. If anything, I'd say that's the very last thing Guild Wars--or any RPG--needs.

ANet, if you're reading this topic, please don't screw around with the skills. There's only a few things that GW has accomplished by increasing the difficulty of the game. The first is encouraging more cookie-cutter builds. The harder an area gets, the more the player is required to run a specific skill selection to counter the challenge provided by the game. The other thing is that it discourages grouping with PUGs, because you'll discover that heroes and henchmen are consistent and reliable in the quality of service they provide, and some random player might screw it up for you.

In other words, we get tons of skills but nobody uses over half of them, and we're in a multiplayer online game but everybody wants to avoid dealing with any stranger. What a great concept.

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Personally, I fail to understand that I can somehow kill a god in Nightfall, but we can't be allowed to get skills that instantly slaughter some stupid Stone Summit Dwarves in the Northern Shiverpeaks.
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Old Aug 29, 2007, 06:08 AM // 06:08   #140
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Quote:
Originally Posted by Griev
I think we're straying from the real problem here. The game is too linear, forcing meto go through the snow and making me very uncomfortable. We should be able to skip it or something. In my country, Canada, we don't tolerate snow.

And as for the ele's you people need to stop exploiting. EIGHT in a party? I hope you all get banned. There are 3 ele heroes only because some people are afraid of centaurs or asuras. I personally fear felines.
Definitely some good laughs here. I can't believe you people are so gullible.
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