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Old Aug 29, 2007, 09:38 PM // 21:38   #181
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Lol 9 pages of arguments...Could have used that time spent posting to figure out how not to get demolished by minor threats, in this case: Chromatic Drakes.
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Old Aug 29, 2007, 09:45 PM // 21:45   #182
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Quote:
Originally Posted by Dahnel
Lol 9 pages of arguments...Could have used that time spent posting to figure out how not to get demolished by minor threats, in this case: Chromatic Drakes.
haha QFT. This thread has been an lol and a half, makes me wonder why it isnt closed yet.

I fail to see the problem with Chromatic Drakes though, they have 3/4 worst elites for eles and the only thing they got going is a ele version of Hamstorm. If you are really tired of suiciders, try implementing strategies like

-Giving monk heroes prot spirit
-using Degen to get around sliver armor
-Changing Targets if ObFlesh pops up
-Not bringing stupid H/H (aka nono on Lina, Ogden, Vekk, Zhed)
-Changing builds yourself
-MM
-Ctrl+Shift+SPace to send in henches first.

I'll have to agree with Arkantos and Ensign here, I fail to see any problem that smart tactics cant handle against the Drakes.

Jotun though...OMG. They just lock on the monks and gank with 150 hammer attacks. >_<
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Old Aug 29, 2007, 10:22 PM // 22:22   #183
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Quote:
Originally Posted by frojack
I loved fighting those guys. I really enjoyed facing a mob for the first time in ages. They aren't that hard to fight, just very tough. They feel like fighting 6 eles (which has 'never' been easy). It was funny watching them 'destroy' the Destroyers, but then they are effectively feel like fighting 6 foes instead of 3 and the Destroyers are kinda wuss-like if you ask me (I'll reserve my judgement till I face 8+ mobs though).

I ran a basic build. Earth ele using the lovely over-poweredness of Energy Blast + Magnetic Surge as my main damage (use these all you can, I feel the nerf-bat sizing them up), Unsteady+Eruption and GoI + GoLE and a random test slot.
An LoD/Prot Tahlkora (the same build I use on monk), and a B. Light Dunkoro with a few of the new monk spells to test out. A Koss running Crip Slash (I don't even know if bleeding works on em) and Knee Cutter with some other crap. Then full hench (Herta is much better now she uses Magnetic Surge + Melee ward btw). Didn't even use the SS/Enfeeble necro I used to use in Hard Mode.

I have had to repeat nothing so far. Gwen is very enjoyable and I'm really liking the mobs this time around...


EDIT: I love the fact that dull as fuh' SF doesn't work on these guys (Destroyers). GG Anet ^_^...

love it, that guy is clearly a complete legend. Got to say i didnt really notice the drakes doing much, i was prot monk ing and didnt traget them,just let my heroes/henchies get to work, it's the ruddy frost wurms that get on my nerves...
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Old Aug 29, 2007, 11:37 PM // 23:37   #184
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I'm almost entirely sure no one in this entire thread has mention Maelstrom. Problem solved right there. If there spreading out due to AoE.....hit em with Deep Freeze. They aren't casting if there running, and even if they try, they get interrupted. Instead we got a thread full of L33T players who like to bicker amongst themselves like a bunch of fishwives over a 35 pound tuna.
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Old Aug 29, 2007, 11:44 PM // 23:44   #185
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here's how to win at normal mode in gw:

bring a bunch of physicals that know how to do damage.

bring a bunch of monks that know how to monk.

win.
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Old Aug 30, 2007, 12:03 AM // 00:03   #186
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Sigh, people can't beat pve.... even the early area's..... xD

Ok, just bring a MM or a monk, 2 SF heroes, get 2 hench healers, cynn+random=win if you just lure.....a bit.....

Wait till the destroyers to cry when they wipe your ass.
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Old Aug 30, 2007, 12:05 AM // 00:05   #187
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10 pages about a gimicky enemy? Wow! And I didn't find them tough at all. I didn't read through the whole thread, seeing as it's a lot of "try this build."

I took my Dom. Mesmer with echo + backfire and used that on two of them, used interrupts on the third. I took prot monk, MM, and SF Ele Heros with Eve, Mhenlo, Herta, and Devona henchies. Groups of three drakes were cake. Going up against two groups at once made things interesting, but managable.
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Old Aug 30, 2007, 12:20 AM // 00:20   #188
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i didnt read any pages but first and last. but those drakes are super easy to 55 mo/d solo. like in battledepths dungeon. i do have to admit when i dont 55, they can be a pain.
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Old Aug 30, 2007, 12:51 AM // 00:51   #189
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Can someone explain to me why an ele that can change between all 4 attributes has 4 different elites... and NOT ELEMENTAL ATTUNEMENT!
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Old Aug 30, 2007, 01:20 AM // 01:20   #190
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Quote:
Originally Posted by Evilsod
Can someone explain to me why an ele that can change between all 4 attributes has 4 different elites... and NOT ELEMENTAL ATTUNEMENT!
QFT, but there is only ONE reason why...Anet thinks Elemental Attunement is only used on Hamstorm warriors.
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Old Aug 30, 2007, 01:44 AM // 01:44   #191
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Quote:
Originally Posted by Evilsod
Can someone explain to me why an ele that can change between all 4 attributes has 4 different elites... and NOT ELEMENTAL ATTUNEMENT!
3 main reasons:

1) They change their attributes/skillbars, not use all 4 at the same time;

2) They already have elites, and that's part of the reason why they are good; and

3) They probably have an insane amount of energy anyway - they don't need it.
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Old Aug 30, 2007, 02:46 AM // 02:46   #192
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I gave tahlkora spirit bond.

Never have had any problems with jotun, chroms, or anything really.

And please dont whine about end game content being hard. GWEN is supposed to be intended for that. Its almost as bad as the people who whine that hard mode is too hard.

Just admit it people, it isnt hard, its just to hard for YOU. Their are plenty of people having no problems. no need to QQ. Anet is not obligated to adjust their game to your specific level of n00betry.
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Old Aug 30, 2007, 03:42 AM // 03:42   #193
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If you think Chromatic Drakes are over-powered then you obviously don't have any skill. They are easy. Ever hear of casting Spell Breaker on a tank as he runs in?
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Old Aug 30, 2007, 03:59 AM // 03:59   #194
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Quote:
Originally Posted by Master Ketsu
I gave tahlkora spirit bond.

Never have had any problems with jotun, chroms, or anything really.

And please dont whine about end game content being hard. GWEN is supposed to be intended for that. Its almost as bad as the people who whine that hard mode is too hard.

Just admit it people, it isnt hard, its just to hard for YOU. Their are plenty of people having no problems. no need to QQ. Anet is not obligated to adjust their game to your specific level of n00betry.
not to mention seed of life > sliver armor with any halfwit human monk....
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Old Aug 30, 2007, 05:18 AM // 05:18   #195
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Quote:
Originally Posted by Incandecree
Interrupts.

I used a smite/interrupt build and I usually bring a mesmer. It used to be Norgu but I have switched to Gwen. I have no problem shutting most of it down. Yes they hit hard at the start.
i run a warrior, and i always bring gwen, who replaced norgu, to help me with casters, these drakes arent that strong, its the spells that give them strength, just like human eles.

sry if ur same ol' cookie cutter hero/hench build doesnt work, guess u'll have to adapt to survive, sentinel insignia, dolyak, conjure frost, hundred blades ftw
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Old Aug 30, 2007, 05:23 AM // 05:23   #196
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and omg jotuns are so ez, i can pretty much solo them with my war on just pve build
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Old Aug 30, 2007, 05:41 AM // 05:41   #197
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Quote:
Originally Posted by Aztec Mijo
and omg jotuns are so ez, i can pretty much solo them with my war on just pve build
LIES!!! I say. LIES!!!!
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Old Aug 30, 2007, 09:51 AM // 09:51   #198
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Eye of the North is an expansion pack not a new campaign, It's meant to be a challenge. Instead of moaning, think of things to counter their attacks like AoE and interupts etc. They can be killed, trust me.
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Old Aug 30, 2007, 09:55 AM // 09:55   #199
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I mostly use armor ignoring spells. Maybe bring some players/heroes with those.
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Old Aug 31, 2007, 10:52 AM // 10:52   #200
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Quote:
Originally Posted by Emanuel Zorg
This makes no sense. You finally find a challenging enemy that you can't easily cut down. So should you look at a new team build? No, of course not -- ArenaNet should change the enemy to make them easy for your favored build.

There's no misunderstanding here; your assertion that your team build shouldn't have to change, and instead the game should be altered, is simply wrong.
Suggesting that I should build my entire team around ONE enemy type at the expense of all the others is just lunacy. If there were more than one giving me trouble then I might consider it.... but it really is just the one. I can get around the problem by controlling my herohench more effectively.... as reworking the build around the drakes is highly likely to sacrifice my ability to deal with the rest as effectively. How many times do I have to repeat myself before I've made it totally clear? ¬_¬


Quote:
Originally Posted by Ensign
You run a horribly polarized build that runs on narrow, tricky skill interactions instead of generally robust plays. I'm at a loss for words if you don't understand how your gimmick isn't similarly effective against everything.
The only difference between "horribly polarized" / "narrow, tricky skill interactions" and a conventionally agreed "good team build" is the opinion of the person making the judgement. Throwing a little rhetoric around isn't going to help you convey anything to me.... nor let me know that you know anything like what you're talking about.
If you're so damned smart... why don't you personally suggest a herohench build right here and now and let me try it to see if it works?


Quote:
Originally Posted by shadows of hob
Sigh, people can't beat pve.... even the early area's..... xD

Ok, just bring a MM or a monk, 2 SF heroes, get 2 hench healers, cynn+random=win if you just lure.....a bit.....
You essentially summed up my team... but for a few extras you missed.
Quote:
Wait till the destroyers to cry when they wipe your ass.
Those things that I can practically solo? Lawlz... really.


Quote:
Originally Posted by Master Ketsu
Just admit it people, it isnt hard, its just to hard for YOU. Their are plenty of people having no problems. no need to QQ. Anet is not obligated to adjust their game to your specific level of n00betry.
Another rote poster with blinkers completely oblivious to the point of the thread:
This isn't about enemies being hard; this is about level 20 enemies being tougher than level 28 enemies. Take a hint already.


Quote:
Originally Posted by Convulsing Crunchy
If you think Chromatic Drakes are over-powered then you obviously don't have any skill. They are easy. Ever hear of casting Spell Breaker on a tank as he runs in?
When the tank in question is 10 minions... it isn't quite as straightforward as all that.
Reality check: I play an Assassin. There is no place for Warrior-tanks in my party. Think a little and you might figure out why.


Quote:
Originally Posted by Sword Liger
Eye of the North is an expansion pack not a new campaign, It's meant to be a challenge. Instead of moaning, think of things to counter their attacks like AoE and interupts etc. They can be killed, trust me.
Challenge my arse. It is meant to be new content. Nothing else is implied.
And I know they can be killed. I've killed quite a few of them. I just don't have a 100% success ratio like I do with the whisps and ice elementals.
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