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Old Sep 02, 2007, 03:21 AM // 03:21   #1
Wilds Pathfinder
 
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Default Has someone managed to understand the new Rez Shrine/bonuses system?

^^^
Since the preview that I roam this forum looking for some thread about this.
(BTW, if there is one, please delete this)

Ok, the thing is:

When you talk to a guy on a rez shrine (for example purpose lets say a Norn guy) he gives you a bounty.
After a certain number of kills and you go to another shrine you get 2x bonus/kills then 3x and finally 4x.

Now, why sometimes I get 2x at 50 kills and other times only at 100 kills, if I get it at all!!


Another thing that bugs me:

Me and 2 buddies (plus H/h) went to a dungeon. After 50 kills I got a 2x bonus at a beacon. Later I got up to 4x.
NONE of the other 2 guys got any multiplier and they killed exactly the same number of foes.

If someone knows please enlighten me!
Thank you so much!
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Old Sep 02, 2007, 03:23 AM // 03:23   #2
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Its all random
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Old Sep 02, 2007, 03:36 AM // 03:36   #3
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Every 25 kills gets you a random bonus weather it be an armor boost, Point multiplier or just plain points.
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Old Sep 02, 2007, 03:52 AM // 03:52   #4
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Quote:
Originally Posted by Pickletron
Every 25 kills gets you a random bonus weather it be an armor boost, Point multiplier or just plain points.
Yes, that I know.
I'm not talking about the 25 kills bonuses, but rather the go-to-shrine-and-talk-to-the-guys-there-system!
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Old Sep 02, 2007, 04:28 AM // 04:28   #5
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One bonus per shrine per instance. The higher kills you have when you speak to a shrine for the first time, the better bonus.

_Zexion
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Old Sep 02, 2007, 04:37 AM // 04:37   #6
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Quote:
Originally Posted by disarm76
Yes, that I know.
I'm not talking about the 25 kills bonuses, but rather the go-to-shrine-and-talk-to-the-guys-there-system!
This is also random.
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Old Sep 02, 2007, 06:31 AM // 06:31   #7
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Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
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At first I tought it was based on the % percent of enemies slain.
But now I'm sure it's completely random, most of the time you'll get crappy 20 points or so.

They should be granted automatically at 50, 100 and 150. Not as it is now.
Currently only luck determines if you may waste your time after 2 hours or not.

Most of the time, if I clear one area, I get the rank ups.
If I hal clrea it, intead of the rank ups I get crappy point bonuses.

So If you wait to get the bonuses, you'll get usles rank ups, since ther are no more mosters.
And if you try to get them after some kills (50, 100, 150, etc) You almost never get the rank ups and get points bonuses that can't comprae to the poins you would get wih the rank ups.

I don't now what they did after the preview weeked, but they messed it up bad.
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Old Sep 02, 2007, 06:34 AM // 06:34   #8
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I'm pretty sure that the chance of a rank up increased after every 25. Atleast it seems that way to me.

Also, if theres a large amount of enemies around me, I tend to get the "Time Attack" bonus, which I have never gotten with insufficient enemies around.
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Old Sep 02, 2007, 06:49 AM // 06:49   #9
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I've not seen any randomness at the shrine itself, just as you wander around and happen to hit a certain number (25, 50, 75, etc).

The shrines always provided me the upping-factor at 75, 150, 200 and 300.
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Old Sep 02, 2007, 07:26 AM // 07:26   #10
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Not for me. I've clreade around 10 areas. In some I got aways Rank ups after clearing an area, and they where completely usels, since no more enemies are there to be killed.

In some cases I won't get the first rank up even after 100 kills!!
Completely random. And towards: points first, ranks last.

At least they should make the NPCs in the blessings refuse to give anything until you get enough kills. I don't want 60 or 100 points. I want the ranks up.
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