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Old Sep 03, 2007, 04:27 AM // 04:27   #1
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Default Could anybody share their experience with Tekk's war or Griff's war

Could anybody share their experience with Tekk's war or Griff's war ?

these 2 quests are impossible for me with heroes. I could imagine that they are also impossible for lots of human groups. the amount of foes just overwhelming.
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Old Sep 03, 2007, 05:00 AM // 05:00   #2
Desert Nomad
 
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I did both with full hench/heroes. I actually did both in a row. o.O

Learn aggro control and you shouldn't have any problem.
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Old Sep 03, 2007, 05:07 AM // 05:07   #3
Furnace Stoker
 
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Dunno about impossible, I did Griff's War earlier today with an HH party. It was very hard, and I did have 60dp going against the boss at the end, but I did beat him and get a gold oaken shield.
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Old Sep 03, 2007, 05:50 AM // 05:50   #4
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Cleared dungeon 4 times with full hero and hench, ridiculously easy. Tekks I believe spawns the final boss as a Channeling Ritualist, which is marginally more difficult than Girifs if you don't know how to move your heroes and hench out of Spirit Rifts. Girifs spawn is just a Mesmer boss with E-Surge.

I could have the two reversed on which one spawns which, can't really remember.
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Old Sep 03, 2007, 07:19 AM // 07:19   #5
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I did it last night.

It was horrible. It was very easy, until I got to the part where I had to fight the seedlings. Especially the 2nd level was horrible. In the end, I cleared one side and ran straight through the rest of the dungeon until I didn't fight any more Seedlings. And then, when I had to fight the beetles, I demolished them one by one. Same for the frogs.

And then I got the to ritualist boss. With 60 dp. After 2 hours. At 1:30 am.

Eventually I made it by juggling prot spirit on Cynn, Herta and Talon, while getting lucky with who he was attacking. After 15 minutes.
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Old Sep 03, 2007, 08:18 AM // 08:18   #6
Wilds Pathfinder
 
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I ended up abandoning that one, partly as I still had 2 hench monks from the last dungeon I was doing, instead of 1 and cynn, which reduced my damage. That and the fact that he had some spell or skill which eliminated my whole backline in one hit at 60DP
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Old Sep 03, 2007, 08:25 AM // 08:25   #7
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I found it easy, though I was with a friend and he is quite frankly; leet.

Actually it was really fun, but the end of dungeon chest spat out crap to me. Oh well.
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Old Sep 03, 2007, 10:45 PM // 22:45   #8
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Here's an honest reply to this thread: On my first try, I got to the end of Tekks, and my party got wiped. I was moving them all over the place, but that Channeling Rt kept picking my heroes and henchies off at will. Finally, they got so weak that one hit finished them off, and there wasn't enough time to inflict enough damage to him to make it worth staying.

Build was:

split restoration/channeling rt (me)
prot hench monk
heal hench monk
warrior henches (2)
LoD monk hero
interrupt ranger hero
minion master/life drain necro hero

I've noticed there's a little trend here, and I'm not too pleased with it. Lvl 29 or so uber-boss at the end of a dungeon, and you'd better have an appropriate build to smack him down, or you'll just have to repeat it. Happened with Cyndr, same with this Rt.

When I put in an hour getting to the end of a dungeon, I'm figuring my build and tactics are ok, and I should be able to finish off the end guy. Well, that's just not the case in GW:EN.

Yeah, I know, have a little whine with that cheese... so, ok, someone post a good build to deal with the Tekks quest. I'm happy to admit I'd like to learn.
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Old Sep 04, 2007, 12:11 AM // 00:11   #9
Grotto Attendant
 
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Did Tekk's with my necro as OoU MM. Fairly easy. Wiped once when I aggroed waaaaay too many frogs at once, and, after killing a couple dozen frogs, the remaining dozen or so warrior frogs' IWAY made them nearly invincible. Wiped once at the end because I didn't even notice the channeling boss until he nuked the bajeezus out of me and my hench. Both wipes could have been avoided with more care or with foreknowledge of what's in there -- which you have now.

Quote:
Originally Posted by Denny Pace
I've noticed there's a little trend here, and I'm not too pleased with it. Lvl 29 or so uber-boss at the end of a dungeon, and you'd better have an appropriate build to smack him down, or you'll just have to repeat it. Happened with Cyndr, same with this Rt.
So far, I've found that broadhead arrow (conveniently available on Zho if you don't want to use a ranger hero) has been the answer to almost all of my uber-boss needs.
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Old Sep 04, 2007, 05:42 AM // 05:42   #10
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Guild: Kabal of the Righteous [Seed]
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I had 2 humans, me (ranger) and an SS. We used 3 monks (SoR, WoH, LoD), an mm, and 2 SF nukers, our standard group setup for mostly anything unless we have to drop the mm for something else.
anyway, to cut a long story short...we didn't even bother watching our aggro, with the mm soaking up a good amount of the damage we were fine. Just focus fire on the frogmen, as they're pretty tough.
we didn't even wipe, though the boss did take some time to bring down, tough but can't really kill. you want a hard boss, check out murakai or the one that every time you kill comes back as this ghost that you get to damage for like 15 seconds, and has like 8000 health.
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