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Old Sep 04, 2007, 11:19 PM // 23:19   #21
Jungle Guide
 
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Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Good:

- Music
- Graphics
- Some of the challenges and dungeons are quite difficult, and trying different builds to defeat encounters is fun.
- The new heroes are cooler than the old ones, and more heroes make it easier to more permanently set up different heroes with different runes/attributes.
- Norn fighting tournament was surprisingly fun


Bad:

- The Hall of Monuments is garbage. I am not allowed to display the weapons that I like and that have served me well for a long time, only "endgame GW:EN weapons" (which I don't own and don't like the look of). I also apparently need to get rank 9 (!!) in gladiator before I can display that title - never going to happen, and some of the other titles are similarly ridiculous.

- There are absolutely no items that I want in this game. The endgame armor and endgame weapons are wholly undesireable.

- Faction grind. This would be more of an issue if I wanted any of the endgame items.

- The reward choices for completing the game, all suck. They don't look that special, and you can just craft items with those stats if you need something for your heroes. The Factions items which had +30hp +otherbonus were more desireable.

- Nothing new for PvP. I was hoping for a new instance. I've had a lot of mindless fun playing casually in Fort Aspenwood and AB, but they're a little stale. Something new on the PvP front would have been cool. PvP is player-generated content and can keep players amused for a long time, I'm disappointed we didn't see another PvP instance.

- The loot drops have been absolute garbage. I bought about 30 lockpicks, and I haven't had a single cool looking item drop. I stopped buying them.

- Not many new skills. No new elites.

I feel I got my money's worth, because it was only $40, and despite its downfalls, I have had many hours of entertainment, and will still have many more. I'll still be playing casually, but unlike the other campaigns, I don't feel especially motivated to run all my characters through this one, it feels like there is just a big bag of nothing waiting at the end of the game. Overall I feel disappointed, as I was expecting more out of this expansion.
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Old Sep 04, 2007, 11:25 PM // 23:25   #22
Academy Page
 
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Join Date: Sep 2005
Location: Canada
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Good - It's a good hype machine for GW2, interesting new heroes, pretty scenery in some places
Bad - Armor/weapons/loot all disappointing
Ugly - All the grind is not an incentive to replay on other characters

I took my necro to rata sum and begin grinding for asura points cause I want the armor, I like that reskin as apposed to the other reskins. Then I thought to myself, what the hell am I doing. The asura area as mentioned is not on equal grounds as the others, and as such a dread to have to grind in them. So I just logged off.
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Old Sep 04, 2007, 11:53 PM // 23:53   #23
Krytan Explorer
 
Join Date: Mar 2006
Location: PvE is the Metagame
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Good:
- beautiful areas
- dungeons
- interesting pve skills
- shrine blessings with random bonuses
- consumables
- chaos, destroyer, dragon & glacial glowes (why not more body parts ?)
- 1on1 vs npcs
- skill quests

Bad:
- addon too short, there is many parts of the tyrian map unused
- the story doesn't answer many questions
- reskins, no awesome-looking armors
- no new weapon mods, everyone is running around with 15^50 for years
- polymock viewangle
- no new elite skills, boss monster feel "old", less interesting
- now new elite areas, fow, uw, urgoz (big party, big fun) is great but old now

Ugly:
- norn, deldrimor, asura and ebon vanguard reputation points not account based (would reduce grind)
- terrible dropps, ~80% of the chests is purple, very few golds, too many non max dmg loot from high lvl mobs
- many skills way too conditional to be useful, gw class synergies too weak (you can take 6 of the same class and be more efficient than a mixed team)
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Old Sep 04, 2007, 11:59 PM // 23:59   #24
Lion's Arch Merchant
 
Join Date: Oct 2006
Profession: W/
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The Good
-Everything

The Bad
-It costs money (FU Arenanet!)

The Ugly
-The internet forums flooded with complaint threads like it's never good enough for some people. Sweet jesus!
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Old Sep 05, 2007, 06:31 AM // 06:31   #25
Academy Page
 
Join Date: Dec 2006
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The Good:
Graphics what's still selling this game and no monthly subscription.

Mobs are now decently difficult with more mixed groups and skill variance. Feels like a huge mesmer presence is around, which I approve.

The Bad:
The grinding for purchaseable items even though I hear it's not that great. Rank 3 is obtainable from doing the primary quests and killing whatever is en route. The 25-250 collector items needed for whatever new armor piece seems extreme. Loot scaling. Good thing I'm not interested in them atm.

Hall of Monuments. It's basically useless for me. Might as well call it the Hall of Unfulfillment.
-My main character has no maxed title, he's lucky to have the campaign completion thing. Across all characters I have 2 max titles atm, both protector of Cantha. Why make grinding necessary?
-My main character has a mixed 1.5k armor set so that's a waste of a spot too. 15k armor is still expensive for me and only 1 character has a set the rest are in 1.5k armor and it's usually mixed pieces. So in order to not look like carbon copies of everyone else I'm not worthy of a monument. That and not being rich and dressed badly.
-Unable to put whatever weapon you want in. Especially if what I heard is only destroyer weapons can be put in. It'd be nice if we can actually decide what's high-end. High end should mean max damage and not color or skin of the weapon.

Quality of drops. Feels like it's below level 20 territory drops. Rate of drops and lockpick retention havealways been awful for me. Now it seems like more people are experiencing it.

The Ugly:
The future of GW if farming/grinding and more gold sinks are what's being added. Graphics and no subscription won't mean a thing if gameplay sucks.
I have a problem with all the randomly typed letter names and all the stupid pop culture like references. It doesn't make sense to everyone and knowing what it means makes it worse. It doesn't help with all the stupid player made names either. Feels like a I'm playing a parody of something. It gets tiring and unavoidable.
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Old Sep 05, 2007, 08:39 AM // 08:39   #26
Wilds Pathfinder
 
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Join Date: Dec 2006
Guild: Guardians of the Stars
Profession: N/
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The Good: Great scenery, new heroes, smarter mobs.

The Bad: Armor reskins, poor loot, reputation points not account based.

The Ugly: Locked chests that drop purples. Being "Treasure Hunter" i hate it.

Quote:
Originally Posted by Gigashadow
I also apparently need to get rank 9 (!!) in gladiator before I can display that title - never going to happen, and some of the other titles are similarly ridiculous.
U need lvl 3 Glad. More than ok, i think.
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Old Sep 05, 2007, 08:55 AM // 08:55   #27
Lion's Arch Merchant
 
Join Date: May 2007
Location: New Mexico
Guild: GWEN
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Good
1. Hero's and there 3 sets of cool looking armor, (JESUS WHY ANET!)
2. Beautiful lands
3. Monsters are now dual prof.

Bad
1. Way too short
2. No real end game content, we were promised content for our lvl 20's
3. $40 for 1/2 of what we have gotten before
4. Stand alone pieces, some are nice, i like the grind for em, but its not enough.

Ugly
1. Reskinned Armor, awwwfulll, crap, see my hero armor content, why couldnt we get cool armor?
2. No real content, short game leads to a year and a half before GW2 comes out. omg
3. Reskinned Weapons, is that a green brute sword ? ftl
4. Reskinned Monsters, yet another worm boss. ftl
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Old Sep 05, 2007, 08:56 AM // 08:56   #28
Likes naked dance offs
 
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Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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The Good:
Dungeons good fun and diverse enough to offer interest of all play levels
Quests were a lot of fun and riddled with humour and surprises
Multiclass enemies
Kilroy's Punchout
Voice acting was a big step up from previous games
Livia's outfit
Better henchmen bars

The bad:
A tad on the bit short side
Character based Hall of Monuments
Hard mode not ready at release
Grind based access to elite armour

The ugly:
Overpowered PVE skils introducing even more imbalance into pve
Utter destruction of the skill>time principle
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