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Old Sep 05, 2007, 10:27 AM // 10:27   #1
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Default Fires in cities / explorable areas in GW:EN

Why do these fires not flicker and move half the time? Why are these broken for alot of people I talk to? Why did Anet move away from purely particle driven fires for these new geometry based fires that don't move half the time and look terrible when they don't?

I've noticed this with rivers/waterfalls too...and yes i'm running the newest set of drivers and it's made no difference. :/
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Old Sep 05, 2007, 10:40 AM // 10:40   #2
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The moving flame animation like at the log in screen? I heard some guildies mentioned that the flame stop moving, never happen to me though. Im using
gf-7900gt sli, 162.18 driver from nvidia.
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Old Sep 05, 2007, 11:12 AM // 11:12   #3
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I got this recently with the fires too every now and then. It usually happens when my client is open too long But I was getting this with the Storm Bow animation way before GW:EN came out. It just didnt animate and it was still. A reload of the client seems to fix it. Odd though. I wonder what it could be.
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Old Sep 05, 2007, 11:12 AM // 11:12   #4
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I find that those bits (fires/ heat blur/ waterfalls) freeze up, but only after 4-5 hours online (consistently). Logging out and back in resets them.

ATI X800XL with not the latest drivers. Some people i know with nvidia cards have been mentioning the same thing.
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Old Sep 05, 2007, 11:16 AM // 11:16   #5
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The flames and some waterfalls occasionally "freeze" for me. Hasn't happened to me in the last few days, though.
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Old Sep 05, 2007, 11:41 AM // 11:41   #6
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Using a 7900 GS here with latest drivers.

I find it very random as to when they freeze up and don't move. Never had that problem with the particle effects in the other campaigns but they've done the fires different in GWEN, not sure about the waterfalls though they are freezing up now and then too.
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Old Sep 05, 2007, 12:32 PM // 12:32   #7
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I was under the impression that the animations freeze up if you have been logged in a certain length of time.
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Old Sep 05, 2007, 01:06 PM // 13:06   #8
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Quote:
Originally Posted by Miss Persephone
I was under the impression that the animations freeze up if you have been logged in a certain length of time.
Nope never had that, strange. It might be a directx thing that fixes itself when you reboot the game?
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Old Sep 05, 2007, 01:30 PM // 13:30   #9
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Hmmm fires work great for me...
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Old Sep 05, 2007, 01:35 PM // 13:35   #10
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I think this is true of a lot of animations in the game. I have not had it happen with fires yet but it occurs all the time for me with celestial weapons.
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Old Sep 05, 2007, 01:38 PM // 13:38   #11
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i heard about this problem when my brother told me the fires on his screen stopped moving. He had to log off from GW and log on again to fix the problem
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Old Sep 05, 2007, 02:15 PM // 14:15   #12
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This is an issue that's been in GW for a long time. All objects that have animated textures stop moving after a certain amount of time. I've personally seen it happen with Storm Bows, and the fiery forest in GW:EN after being in the zone for an hour.
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Old Sep 05, 2007, 03:55 PM // 15:55   #13
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Is the firey forest in GW:EN supposed to have large animated flames?

Cuz I see ash falling and I see giant still images of flames and its not as pretty as I had hoped. I mean, giant 4meter high flame thats just a still unmoving image looks awkward. I got the latest drivers and Im running a 8800GTS so I SHOULD be able to see all the latest eye candy.
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Old Sep 05, 2007, 04:58 PM // 16:58   #14
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This case exists since like ever. Certain animations stopped moving even during old betas 3 years ago, the most notable one still not fixed is the Storm Bow. More recent popular example are the Tormented weapons, the also stop occassionally and the only solution is restarting the game. Now since certain recent graphics engine updates some enviroment effects are also generated this way and are subject to this bug. Most often it affects fires, like the one on login screen or in some GW:EN towns, or moving water like waterfalls.

So if your flames stop the only thing you can do is restarting the game, they should be fine then. At least for some time.
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