Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Sep 05, 2007, 06:54 AM // 06:54   #21
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Advertisement

Disable Ads
Default

Plymock is fun, I've enjoyed playing it. But soon as I beat the master, was there a point to it anymore? I mean the rewards are low, and the game play in its current form is kind of boring when the battles last too long.

If the add a PvP game to it and maybe expand the pieces then it could be better.
__________________

Guru Event Guide Editor
RTSFirebat is offline   Reply With Quote
Old Sep 05, 2007, 07:37 AM // 07:37   #22
Ascalonian Squire
 
Join Date: Dec 2005
Location: Washington
Guild: The Army of One
Profession: W/P
Default

Polymock blows hard.
KoniaX is offline   Reply With Quote
Old Sep 05, 2007, 08:24 AM // 08:24   #23
Jungle Guide
 
WinterSnowblind's Avatar
 
Join Date: Feb 2007
Default

Didn't enjoy it very much, pretty uninteresting.

I do like the basic idea, but I think they should have made it more like Pokemon. Having it real time, but not allowed to move around, etc doesn't really make sense. It should have been turned based and with a more limited amount of skills. It would have made it more strategic, which I guess is what they were going for, instead of it being a case of just using everything you can whenever you can.
WinterSnowblind is offline   Reply With Quote
Old Sep 05, 2007, 08:29 AM // 08:29   #24
Academy Page
 
Croix_Raul's Avatar
 
Join Date: Aug 2005
Profession: Me/
Default

HATE IT was force to play because of the summon spell at the end of it.
Can't even interrupt nuts with 1 sec cast and the LAG!!!

after getting the pieces it turn into who have bigger guns and more HP duke nuking clicking game
Croix_Raul is offline   Reply With Quote
Old Sep 05, 2007, 08:36 AM // 08:36   #25
Trx
Lion's Arch Merchant
 
Trx's Avatar
 
Join Date: Feb 2007
Location: Netherlands
Profession: E/
Default

Like others I really enjoyed it until I beat the master, now I'm not that motivated to play it again. The amount of faction points you get as a reward is just too low, and the game by itself isn't fun enough to spend my time on.
Trx is offline   Reply With Quote
Old Sep 05, 2007, 09:08 AM // 09:08   #26
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

Turnbased would be better imo.
Yanman.be is offline   Reply With Quote
Old Sep 05, 2007, 11:27 AM // 11:27   #27
Academy Page
 
Join Date: Jul 2006
Location: UK
Guild: Moon Unit Carby
Profession: R/Me
Default

I was interested right up until i noticed my opponent casting through interrupts* and shield block**

* He had already used Glyph of Concentration on another spell, and i did get the +3 energy back, so i know it hit. The cast finished anyway

** Okay this was probably lag, which is annoying but not anyone-in-particular's fault.


That was before i realised you can dodge the projectiles though, so i'll probably still finish off the quest line for the skills.
shirosae is offline   Reply With Quote
Old Sep 05, 2007, 11:43 AM // 11:43   #28
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

I did enjoy playing it, a great way to earn some very fun skills.

It would be nice if there were a pvp version of this and more peices to be found or crafted.

Observer mode or better yet having it take place live in a city where others could watch would be nice.
Crom The Pale is offline   Reply With Quote
Old Sep 05, 2007, 12:00 PM // 12:00   #29
Frost Gate Guardian
 
Join Date: Mar 2007
Profession: W/
Default

It's an interesting addition to the game but it's still quite bugged...

I had at least 2 occasions where the opponent's pieces regenerated all health while I was picking my next piece and another 2 when I won and the game didn't end...
ilipol is offline   Reply With Quote
Old Sep 05, 2007, 12:41 PM // 12:41   #30
Lion's Arch Merchant
 
Miss Persephone's Avatar
 
Join Date: Nov 2005
Default

Hate it. It's dull, slow and boring, and I really resent having to play it to get the summon spells. Doesn't help that it sometimes glitches when you win, and you just get stuck in the arena until you map out. Don't know if its just me, but it seems all the skills cast really slowly, and half the time when I dodge projectiles hit me anyways. Big thumbs down.
Miss Persephone is offline   Reply With Quote
Old Sep 05, 2007, 12:45 PM // 12:45   #31
Lion's Arch Merchant
 
Join Date: Nov 2006
Location: Belgium
Guild: Forgot the Ghostlyyyyy
Profession: R/
Default

Its boring because every game is the same:
Put on “watch your self”
Activate most powerful spell
Activate glyph of concentration
Activate 2e most powerful spell
Interrupt the most powerful spell of your opponent
Spam low energy spell and put up “watch your self” on recharge until u reach 0 energy
Gain back energy with the energy signet
Put on “watch your self”
Activate most powerful spell
Activate glyph of concentration
Activate 2e most powerful spell
….

And that’s it! I finished all the polymock opponents in about 1 hour, once u get the gold polymock piece (imboga) u cant lose anymore

Last edited by ayame ftw; Sep 05, 2007 at 12:47 PM // 12:47..
ayame ftw is offline   Reply With Quote
Old Sep 05, 2007, 12:50 PM // 12:50   #32
Krytan Explorer
 
Join Date: Oct 2005
Guild: Magnificent Dutch
Profession: W/
Default

Polymock is fun, but the fact that it's only doable versus NPC's and that it gives minimal rewards...that's too bad.
I think it would be more interesting if they did one of the following:
-Make it a new PvP (and the boxing as well if that isn't already PvP)
-Give greater rewards, either faction or other (so doing this to gain Asuran title would be worthwhile)
-Make a special title for doing this
-Give points toward Gamer titles (if that doesn't happen already)
-Some way of points that can be exchanged for weapons (like tournament points)
Shai-hulud is offline   Reply With Quote
Old Sep 05, 2007, 12:53 PM // 12:53   #33
Elite Guru
 
yesitsrob's Avatar
 
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
Default

The AI is predictable, you know when he will cast his big skills and can prepare for them, you can also force it into interrupting your junk ones. Expanding the number of pieces you get, and making them somewhat easier to acquire would make the game better.

Obviously PVP version would make it interesting too
yesitsrob is offline   Reply With Quote
Old Sep 05, 2007, 01:02 PM // 13:02   #34
Desert Nomad
 
Big_Iron's Avatar
 
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
Default

Not my cup-a-tea, but I can understand if others like it.
Big_Iron is offline   Reply With Quote
Old Sep 05, 2007, 01:30 PM // 13:30   #35
Lion's Arch Merchant
 
tyche7's Avatar
 
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
Default

Polymuch sucks big time. I hate it. The other mini games were alright but polymock - which was supposed to be the though-provoking mini game - takes NO thought whatsoever. Bleh. Remove it from the game and I'd be happier.
tyche7 is offline   Reply With Quote
Old Sep 05, 2007, 02:30 PM // 14:30   #36
Frost Gate Guardian
 
Join Date: Mar 2006
Default

Love Polymock... between that and the boxing matches we have something to do when you've only got 10-15 minutes to play.
stamenflicker is offline   Reply With Quote
Old Sep 05, 2007, 03:14 PM // 15:14   #37
Krytan Explorer
 
Maximumraver's Avatar
 
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
Default

Quote:
Originally Posted by Yanman.be
Turnbased would be better imo.
Nothing To Add.
Maximumraver is offline   Reply With Quote
Old Sep 05, 2007, 03:25 PM // 15:25   #38
Desert Nomad
 
Hobbs's Avatar
 
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
Default

Sure, it was ok for a while, I enjoyed gradually building up my pieces and getting better and better decided on what kind of strategies worked. Then I beat the master and now I doubt i'll ever play it again, not gonna buy more pieces so i'll only get more if they drop for me. Facing the same opponents over and over isn't much fun and rewards are tiny. Live in a town I think would be great as you could casually watch a game or even a round and then move on but I think this would cause a fair bit of lag and I can predict that some people would stand at the side and say "n00b! y r u using <insert polymock piece>, <insert another polymock piece> is so much better!". Anyway, good while it lasted now pretty boring is my conclusion.
Hobbs is offline   Reply With Quote
Old Sep 05, 2007, 03:57 PM // 15:57   #39
Lion's Arch Merchant
 
Join Date: Sep 2006
Guild: Alchemy Incorporated
Profession: Mo/E
Default

I like polymock. I generally play caster classes, mainly monk, so I like it that the opponent stays 'way over there and I stay over here and cast things at them while they cast things at me, instead of rushing at me with big swords so that instinct and much ingrained learning dictates that I kite until I die. I will enjoy Polymock more when they add a PvP version, since it didn't take long to figure out the patterns that the AI uses.

I dislike most solo endeavors in GW, probably also because I generally play monk, so I understand why some would prefer the Norn arena to polymock, and say they resent being forced to play it to get the skills. I probably wouldn't bother at all with the Norn Tournament except for Zho's journal, and for that I don't have to kill Bison.

Aye
Another Felldspar is offline   Reply With Quote
Old Sep 05, 2007, 04:05 PM // 16:05   #40
Banned
 
SotiCoto's Avatar
 
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
Default

Not even bothered touching it yet.

I guess I'll do it for the sake of completing the quests... but that is it. The only one of the mini-games I actually like is the Dwarven Fistfighting with Kilroy Stonekin. ^_^
SotiCoto is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:40 PM // 20:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("